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Remove unused function
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@@ -11728,14 +11728,6 @@ UINT16 NumSoldiersofClassWithFlag2InSector( UINT8 aTeam, UINT8 aSoldierClass, UI
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return num;
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return num;
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}
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}
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INT32 GetClosestSoldierWithFlag( UINT8 aTeam, UINT32 aFlag )
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{
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INT32 sBestGridNo = NOWHERE;
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return sBestGridNo;
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}
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// Flugente: VIP targets
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// Flugente: VIP targets
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// can a new VIP be created?
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// can a new VIP be created?
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@@ -405,7 +405,6 @@ UINT16 HighestEnemyOfficersInSector(UINT8& aType);
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// count all soldiers in the current sector that have a specific flag set
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// count all soldiers in the current sector that have a specific flag set
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UINT16 NumSoldiersWithFlagInSector(UINT8 aTeam, UINT32 aFlag);
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UINT16 NumSoldiersWithFlagInSector(UINT8 aTeam, UINT32 aFlag);
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UINT16 NumSoldiersofClassWithFlag2InSector( UINT8 aTeam, UINT8 aSoldierClass, UINT32 aFlag );
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UINT16 NumSoldiersofClassWithFlag2InSector( UINT8 aTeam, UINT8 aSoldierClass, UINT32 aFlag );
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INT32 GetClosestSoldierWithFlag( UINT8 aTeam, UINT32 aFlag );
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// Flugente: VIP targets
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// Flugente: VIP targets
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// can a new VIP be created?
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// can a new VIP be created?
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