Fix (by Sevenfm) - shooting upwards penalty calculation was wrong

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8631 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2018-10-30 14:55:59 +00:00
parent 3723ebfa43
commit d1a94ee90d
+1 -1
View File
@@ -11878,7 +11878,7 @@ FLOAT CalcNewChanceToHitBaseTargetBonus(SOLDIERTYPE *pSoldier, SOLDIERTYPE *pTar
if (iRange > 0 && iHeightDifference > 0)
{
FLOAT fTempPenalty = gGameCTHConstants.BASE_SHOOTING_UPWARDS * iHeightDifference;
fTempPenalty /= iRange;
fTempPenalty = fTempPenalty * CELL_X_SIZE / iRange;
fBaseModifier += fTempPenalty;
}