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Fix (by Sevenfm) - shooting upwards penalty calculation was wrong
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8631 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -11878,7 +11878,7 @@ FLOAT CalcNewChanceToHitBaseTargetBonus(SOLDIERTYPE *pSoldier, SOLDIERTYPE *pTar
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if (iRange > 0 && iHeightDifference > 0)
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if (iRange > 0 && iHeightDifference > 0)
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{
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{
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FLOAT fTempPenalty = gGameCTHConstants.BASE_SHOOTING_UPWARDS * iHeightDifference;
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FLOAT fTempPenalty = gGameCTHConstants.BASE_SHOOTING_UPWARDS * iHeightDifference;
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fTempPenalty /= iRange;
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fTempPenalty = fTempPenalty * CELL_X_SIZE / iRange;
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fBaseModifier += fTempPenalty;
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fBaseModifier += fTempPenalty;
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}
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}
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