Improved frame selection for frozen soldiers.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8042 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-01-28 21:46:11 +00:00
parent 2f84d10f07
commit d2be96384f
4 changed files with 69 additions and 6 deletions
+2
View File
@@ -1627,6 +1627,8 @@ public:
// Soldier Management functions called by Overhead.c
// Flugente: frozen soldiers do not move. We simulate this by using fixed animation frames, which we determine here
UINT16 CryoAniFrame();
BOOLEAN ConvertAniCodeToAniFrame( UINT16 usAniFrame );
void TurnSoldier( void );
void ChangeSoldierStance( UINT8 ubDesiredStance );