HandleSnitchExposition: assignment instead of value check

HourlySnitchUpdate: NUM_PROFILES limit
Strategic AI.cpp: MAP_WORLD_X * MAP_WORLD_Y limit
RemoveMPButtonsForMapScreen: MAX_MP_BUTTONS limit
WrapString: '/0' char instead of '\0'

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8257 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2016-06-25 09:04:58 +00:00
parent 120507a9fd
commit d2c1579786
5 changed files with 8 additions and 6 deletions
+1 -1
View File
@@ -3329,7 +3329,7 @@ BOOL HandleSnitchExposition(SOLDIERTYPE *pSoldier)
//pSoldier->SoldierTakeDamage( 0, 0, usDamageTaken, TAKE_DAMAGE_HANDTOHAND, NOBODY, NOWHERE, 0, TRUE );
pSoldier->bBreath = max( 0, pSoldier->bBreath - usDamageTaken );
// he drowned?
if( pSoldier->bBreath = 0 )
if( pSoldier->bBreath == 0 )
{
// dead
pSoldier->SoldierTakeDamage( 0, 100, 100, TAKE_DAMAGE_HANDTOHAND, NOBODY, NOWHERE, 0, TRUE );