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If prisoners give info on enemy patrol movements, patrols with tanks are handled first.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7892 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6789,7 +6789,40 @@ void HandlePrisonerProcessingInSector( INT16 sMapX, INT16 sMapY, INT8 bZ )
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}
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}
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BOOLEAN found = FALSE;
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// mobile tanks are a serious threat. Learning of their location would be genuninely useful
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// loop over all mobile enemy groups that have tanks that we don't yet know of, and pick one of them at random
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std::vector<UINT8> sectorswithunknowntanksvector;
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for ( GROUP *pGroup = gpGroupList; pGroup; pGroup = pGroup->next )
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{
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if ( pGroup->usGroupTeam == ENEMY_TEAM && pGroup->pEnemyGroup->ubNumTanks )
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{
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UINT8 tanksector = SECTOR( pGroup->ubSectorX, pGroup->ubSectorY );
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// if we don't yet know that there are tanks here, this would be useful information
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if ( !(SectorInfo[tanksector].uiFlags & SF_ASSIGN_NOTICED_ENEMIES_KNOW_NUMBER) )
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{
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sectorswithunknowntanksvector.push_back( tanksector );
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}
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}
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}
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if ( !sectorswithunknowntanksvector.empty( ) )
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{
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UINT8 tanksector = sectorswithunknowntanksvector[ Random( sectorswithunknowntanksvector.size( ) ) ];
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SectorInfo[tanksector].uiFlags |= (SF_ASSIGN_NOTICED_ENEMIES_HERE | SF_ASSIGN_NOTICED_ENEMIES_KNOW_NUMBER);
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if ( Chance( gGameExternalOptions.ubPrisonerProcessInfoDirectionChance ) )
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{
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// we also learned the direction of the patrol
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SectorInfo[tanksector].uiFlags |= SF_ASSIGN_NOTICED_ENEMIES_KNOW_DIRECTION;
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}
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++revealedpositions;
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continue;
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}
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UINT8 maxtries = 20;
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for(UINT8 infotry = 0; infotry < maxtries; ++infotry)
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{
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@@ -6820,7 +6853,7 @@ void HandlePrisonerProcessingInSector( INT16 sMapX, INT16 sMapY, INT8 bZ )
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}
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++revealedpositions;
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found = TRUE;
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break;
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}
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}
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