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Mercs can now have multiple disabilities at the same time.
The new fSpecialFlagContractDisability tag for diseases adds a disability every time we are infected with the disease, it is used for PTSD. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8826 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+2
-2
@@ -55,8 +55,8 @@
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#endif
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CHAR8 czVersionNumber[16] = { "Build 20.06.01" }; //YY.MM.DD
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CHAR8 czVersionNumber[16] = { "Build 20.06.20" }; //YY.MM.DD
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CHAR16 zTrackingNumber[16] = { L"Z" };
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CHAR16 zRevisionNumber[16] = { L"Revision 8815" };
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CHAR16 zRevisionNumber[16] = { L"Revision 8826" };
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// SAVE_GAME_VERSION is defined in header, change it there
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+2
-1
@@ -22,6 +22,7 @@ extern CHAR16 zRevisionNumber[16];
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// Keeps track of the saved game version. Increment the saved game version whenever
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// you will invalidate the saved game file
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#define DISABILITYFLAGMASK 181 // Flugente: disabilities get a flagmask
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#define PROFILETYPE_STORED 180 // Flugente: the type of each profile is stored in the savegame
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#define CORPSE_DISPOSAL 179 // Flugente: corpses can be removed by assignment
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#define RAID_EVENTS 178 // Flugente: added bloodcat/zombie/bandit raids
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@@ -100,7 +101,7 @@ extern CHAR16 zRevisionNumber[16];
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#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
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#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
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#define SAVE_GAME_VERSION PROFILETYPE_STORED
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#define SAVE_GAME_VERSION DISABILITYFLAGMASK
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//#define RUSSIANGOLD
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#ifdef __cplusplus
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+64
-22
@@ -40,6 +40,7 @@
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#include "Interface.h" // added by Flugente
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#include "IMP Background.h" // added by Flugente for AssignBackgroundHelpText()
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#include "NPC.h" // added by Flugente for GetEffectiveApproachValue(...)
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#include "Drugs And Alcohol.h" // added by Flugente for DoesMercHaveDisability(...)
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// WDS - make number of mercenaries, etc. be configurable
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@@ -447,6 +448,7 @@ BOOLEAN fAddedTraitRegion[13] = { FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALS
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void AssignPersonnelCharacterTraitHelpText( UINT8 ubCharacterNumber );
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void AssignPersonnelDisabilityHelpText( UINT8 ubDisabilityNumber );
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void AssignPersonnelMultipleDisabilityHelpText( SOLDIERTYPE* pSoldier );
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void AssignPersonnelKillsHelpText( INT32 ubProfile );
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void AssignPersonnelAssistsHelpText( INT32 ubProfile );
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void AssignPersonnelHitPercentageHelpText( INT32 ubProfile );
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@@ -1774,30 +1776,49 @@ void DisplayCharStats( INT32 iId, INT32 iSlot )
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case 18:
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// Disability
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mprintf( (INT16)(pPersonnelScreenPoints[25].x + (iSlot*TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[25].y + 10), pPersonnelRecordsHelpTexts[44] ); //L"Disability:"
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swprintf( sString, gzIMPDisabilityTraitText[gMercProfiles[Menptr[iId].ubProfile].bDisability] );
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FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[25].x + (iSlot*TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
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mprintf( sX, (pPersonnelScreenPoints[25].y + 10), sString );
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//GetVideoObject(&hHandle, guiQMark);
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//BltVideoObject( FRAME_BUFFER, hHandle, 0,(pPersonnelScreenPoints[25].x + 148), ( pPersonnelScreenPoints[25].y ), VO_BLT_SRCTRANSPARENCY,NULL );
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// Add specific region for fast help window
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if ( fAddedTraitRegion[6] )
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{
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MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[6] );
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UINT8 loc = 25;
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UINT8 regionnr = 6;
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mprintf( (INT16)( pPersonnelScreenPoints[loc].x + ( iSlot*TEXT_BOX_WIDTH ) ), ( pPersonnelScreenPoints[loc].y + 10 ), pPersonnelRecordsHelpTexts[44] ); //L"Disability:"
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int numdisabilities = 0;
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UINT8 disabilityfound = 0;
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for ( UINT8 i = NO_DISABILITY + 1; i < NUM_DISABILITIES; ++i )
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{
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if ( DoesMercHaveDisability( pSoldier, i ) )
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{
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disabilityfound = i;
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++numdisabilities;
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}
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}
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if ( numdisabilities <= 1 )
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swprintf( sString, gzIMPDisabilityTraitText[disabilityfound] );
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else
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swprintf( sString, L"%s, ...", gzIMPDisabilityTraitText[disabilityfound] );
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FindFontRightCoordinates( (INT16)( pPersonnelScreenPoints[loc].x + ( iSlot*TEXT_BOX_WIDTH ) ), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
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mprintf( sX, ( pPersonnelScreenPoints[loc].y + 10 ), sString );
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// Add specific region for fast help window
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if ( fAddedTraitRegion[regionnr] )
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{
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MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[regionnr] );
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}
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MSYS_DefineRegion( &gSkillTraitHelpTextRegion[regionnr], ( sX - 3 ), (UINT16)( pPersonnelScreenPoints[loc].y + 10 ),
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( sX + StringPixLength( sString, PERS_FONT ) + 3 ), (UINT16)( pPersonnelScreenPoints[loc].y + 17 ), MSYS_PRIORITY_HIGH,
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MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
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MSYS_AddRegion( &gSkillTraitHelpTextRegion[regionnr] );
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fAddedTraitRegion[regionnr] = TRUE;
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// Assign the text
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if ( numdisabilities <= 1 )
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AssignPersonnelDisabilityHelpText( gMercProfiles[Menptr[iId].ubProfile].bDisability );
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else
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AssignPersonnelMultipleDisabilityHelpText( pSoldier );
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}
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MSYS_DefineRegion( &gSkillTraitHelpTextRegion[6], (sX - 3), (UINT16)(pPersonnelScreenPoints[25].y + 10),
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(sX + StringPixLength( sString, PERS_FONT ) + 3), (UINT16)(pPersonnelScreenPoints[25].y + 17), MSYS_PRIORITY_HIGH,
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MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
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//MSYS_DefineRegion( &gSkillTraitHelpTextRegion[6], (UINT16)( pPersonnelScreenPoints[25].x + 147 ), (UINT16)( pPersonnelScreenPoints[25].y - 1),
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// (UINT16)( pPersonnelScreenPoints[25].x + 166 ), (UINT16)(pPersonnelScreenPoints[25].y + 10), MSYS_PRIORITY_HIGH,
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// MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
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MSYS_AddRegion( &gSkillTraitHelpTextRegion[6] );
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fAddedTraitRegion[6] = TRUE;
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// Assign the text
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AssignPersonnelDisabilityHelpText( gMercProfiles[Menptr[iId].ubProfile].bDisability );
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break;
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/////////////////////////////////////////////////////////////////////////
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@@ -8569,6 +8590,27 @@ void AssignPersonnelDisabilityHelpText( UINT8 ubDisabilityNumber )
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SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[6], MSYS_NO_CALLBACK );
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}
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void AssignPersonnelMultipleDisabilityHelpText( SOLDIERTYPE* pSoldier )
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{
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CHAR16 apStr[1000];
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int numdisabilities = 0;
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UINT8 disabilityfound = 0;
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swprintf( apStr, L"" );
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for ( UINT8 i = NO_DISABILITY + 1; i < NUM_DISABILITIES; ++i )
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{
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if ( DoesMercHaveDisability( pSoldier, i ) )
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{
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swprintf( apStr, L"%s%s\n", apStr, gzIMPDisabilityTraitText[i] );
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swprintf( apStr, L"%s%s\n\n", apStr, gzIMPDisabilitiesHelpTexts[i] );
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}
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}
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// Set region help text
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SetRegionFastHelpText( &( gSkillTraitHelpTextRegion[6] ), apStr );
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SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[6], MSYS_NO_CALLBACK );
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}
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void AssignPersonnelKillsHelpText( INT32 ubProfile )
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{
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CHAR16 apStr[ 1000 ];
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@@ -2457,6 +2457,18 @@ BOOLEAN SOLDIERTYPE::Load(HWFILE hFile)
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buffer++;
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}
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if ( guiCurrentSaveGameVersion >= DISABILITYFLAGMASK )
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{
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numBytesRead = ReadFieldByField( hFile, &this->usDisabilityFlagMask, sizeof( usDisabilityFlagMask ), sizeof( UINT32 ), numBytesRead );
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}
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else
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{
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this->usDisabilityFlagMask = 0;
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for ( int i = 0; i < sizeof( usDisabilityFlagMask ); ++i )
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buffer++;
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}
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/*if ( guiCurrentSaveGameVersion >= FOOD_CHANGES )
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{
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numBytesRead = ReadFieldByField(hFile, &this->bFoodLevel, sizeof(bFoodLevel), sizeof(INT32), numBytesRead);
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@@ -70,6 +70,7 @@ enum
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#define DISEASE_PROPERTY_DISGUSTING 0x00000010 // other merc's will be disgusted by anyone with this disease if broken out
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#define DISEASE_PROPERTY_PTSD_BUNS 0x00000020 // if Buns has this disease, she can change personality
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#define DISEASE_PROPERTY_ADD_DISABILITY 0x00000040 // whenever we contract this disease, we gain a new disability
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#define CORPSEREMOVALPOINTSPERCORPSE 1.0f // number of corpse removal points required to, you guessed it, remove a corpse
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#define DISEASE_PER_ROTTINGCORPSE 100.0f // if a corpse is removed by rotting, add this many disease points to the sector
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@@ -328,6 +328,9 @@ BOOLEAN DoesMercHaveDisability( SOLDIERTYPE *pSoldier, UINT8 aVal )
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if ( pSoldier->newdrugs.drugdisability == aVal )
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return TRUE;
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if ( pSoldier->usDisabilityFlagMask & ( 1 << aVal ) )
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return TRUE;
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}
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return FALSE;
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@@ -1130,6 +1130,7 @@ void SOLDIERTYPE::initialize( )
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this->iLastArmourProtection = 0;
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this->usQuickItemId = 0;
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this->ubQuickItemSlot = 0;
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this->usDisabilityFlagMask = 0;
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}
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bool SOLDIERTYPE::exists( )
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@@ -19227,10 +19228,28 @@ void SOLDIERTYPE::Infect( UINT8 aDisease )
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return;
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// we are getting infected. Raise our disease points, but not over the level of an infection
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if ( aDisease < NUM_DISEASES && this->sDiseasePoints[aDisease] < Disease[aDisease].sInfectionPtsInitial )
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if ( aDisease < NUM_DISEASES && this->sDiseasePoints[aDisease] <= Disease[aDisease].sInfectionPtsInitial )
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{
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this->sDiseasePoints[aDisease] = min( this->sDiseasePoints[aDisease] + Disease[aDisease].sInfectionPtsInitial, Disease[aDisease].sInfectionPtsInitial );
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// possibly add a new disability
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if ( Disease[aDisease].usDiseaseProperties & DISEASE_PROPERTY_ADD_DISABILITY )
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{
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// take a random disability we don't yet have and give it to us
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std::vector<UINT8> disabilitieswedonthaveset;
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for ( UINT8 i = NO_DISABILITY + 1; i < min( 31, NUM_DISABILITIES ); ++i )
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{
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if ( !DoesMercHaveDisability( this, i ) )
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disabilitieswedonthaveset.push_back(i);
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}
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if ( !disabilitieswedonthaveset.empty() )
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{
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UINT8 newdisability = disabilitieswedonthaveset[Random( disabilitieswedonthaveset.size() )];
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this->AddDisability( newdisability );
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}
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}
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if ( this->sDiseasePoints[aDisease] > Disease[aDisease].sInfectionPtsOutbreak )
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{
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this->sDiseaseFlag[aDisease] |= SOLDIERDISEASE_OUTBREAK;
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@@ -19295,6 +19314,11 @@ void SOLDIERTYPE::AnnounceDisease( UINT8 aDisease )
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gMercProfiles[this->ubProfile].records.usTimesInfected += 1;
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}
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void SOLDIERTYPE::AddDisability( UINT8 aDisability )
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{
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this->usDisabilityFlagMask |= ( 1 << aDisability );
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}
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// do we have any disease? fDiagnosedOnly: check for wether we know of this infection fHealableOnly: check wether it can be healed
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BOOLEAN SOLDIERTYPE::HasDisease( BOOLEAN fDiagnosedOnly, BOOLEAN fHealableOnly, BOOLEAN fSymbolOnly )
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{
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@@ -19368,7 +19392,8 @@ void SOLDIERTYPE::PrintDiseaseDesc( CHAR16* apStr, BOOLEAN fFullDesc )
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fShowExactPoints = TRUE;
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CHAR16 atStr[500];
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swprintf( atStr, L"" );
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swprintf( atStr, L"\n \n" );
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wcscat( apStr, atStr );
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for ( int i = 0; i < NUM_DISEASES; ++i )
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{
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@@ -19479,6 +19504,12 @@ void SOLDIERTYPE::PrintDiseaseDesc( CHAR16* apStr, BOOLEAN fFullDesc )
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swprintf( atStr, szDiseaseText[TEXT_DISEASE_PTSD_BUNS_SPECIAL] );
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wcscat( apStr, atStr );
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}
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if ( Disease[i].usDiseaseProperties & DISEASE_PROPERTY_ADD_DISABILITY )
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{
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swprintf( atStr, szDiseaseText[TEXT_DISEASE_ADD_DISABILITY] );
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wcscat( apStr, atStr );
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}
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}
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}
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else if ( fShowExactPoints && this->sDiseasePoints[i] > 0 )
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@@ -19600,7 +19631,8 @@ void SOLDIERTYPE::PrintSleepDesc( CHAR16* apStr )
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return;
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CHAR16 atStr[100];
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swprintf( atStr, L"" );
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swprintf( atStr, L"\n \n" );
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wcscat( apStr, atStr );
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swprintf( atStr, gpStrategicString[STR_BREATH_REGEN_SLEEP], this->GetSleepBreathRegeneration( ) );
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wcscat( apStr, atStr );
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@@ -1579,6 +1579,8 @@ public:
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UINT32 usIndividualMilitiaID; // Flugente: if this is a militia, this is the ID of the militia data
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// Flugente: store disabilities as a flagmask, so we can have multiple ones
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UINT32 usDisabilityFlagMask;
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#ifdef JA2UB
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//ja25
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@@ -1958,6 +1960,7 @@ public:
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void Infect( UINT8 aDisease );
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void AddDiseasePoints( UINT8 aDisease, INT32 aVal );
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void AnnounceDisease( UINT8 aDisease );
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void AddDisability( UINT8 aDisability );
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// do we have any disease?
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// fDiagnosedOnly: check for wether we know of this infection
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@@ -83,6 +83,7 @@ diseaseStartElementHandle( void *userData, const XML_Char *name, const XML_Char
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strcmp( name, "fHideSymbol" ) == 0 ||
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strcmp( name, "fDisgusting" ) == 0 ||
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strcmp( name, "fSpecialFlagPTSDBuns" ) == 0 ||
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strcmp( name, "fSpecialFlagContractDisability" ) == 0 ||
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strcmp( name, "sEffStatAGI" ) == 0 ||
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strcmp( name, "sEffStatDEX" ) == 0 ||
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strcmp( name, "sEffStatSTR" ) == 0 ||
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@@ -309,6 +310,12 @@ diseaseEndElementHandle( void *userData, const XML_Char *name )
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if ( atol( pData->szCharData ) )
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pData->curItem.usDiseaseProperties |= DISEASE_PROPERTY_PTSD_BUNS;
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}
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else if ( strcmp( name, "fSpecialFlagContractDisability" ) == 0 )
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{
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pData->curElement = ELEMENT;
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if ( atol( pData->szCharData ) )
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pData->curItem.usDiseaseProperties |= DISEASE_PROPERTY_ADD_DISABILITY;
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}
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else if ( strcmp( name, "sEffStatAGI" ) == 0 )
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{
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pData->curElement = ELEMENT;
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@@ -488,6 +495,7 @@ BOOLEAN WriteDiseaseStats( )
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FilePrintf( hFile, "\t\t<fHideSymbol>%d</fHideSymbol>\r\n", (Disease[cnt].usDiseaseProperties & DISEASE_PROPERTY_HIDESYMBOL) ? 1 : 0 );
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FilePrintf( hFile, "\t\t<fDisgusting>%d</fDisgusting>\r\n", (Disease[cnt].usDiseaseProperties & DISEASE_PROPERTY_DISGUSTING) ? 1 : 0 );
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FilePrintf( hFile, "\t\t<fSpecialFlagPTSDBuns>%d</fSpecialFlagPTSDBuns>\r\n", ( Disease[cnt].usDiseaseProperties & DISEASE_PROPERTY_PTSD_BUNS ) ? 1 : 0 );
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FilePrintf( hFile, "\t\t<fSpecialFlagContractDisability>%d</fSpecialFlagContractDisability>\r\n", ( Disease[cnt].usDiseaseProperties & DISEASE_PROPERTY_ADD_DISABILITY ) ? 1 : 0 );
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FilePrintf( hFile, "\t\t<sEffStatAGI>%d</sEffStatAGI>\r\n", Disease[cnt].sEffStat[INFST_AGI] );
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FilePrintf( hFile, "\t\t<sEffStatDEX>%d</sEffStatDEX>\r\n", Disease[cnt].sEffStat[INFST_DEX] );
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FilePrintf( hFile, "\t\t<sEffStatSTR>%d</sEffStatSTR>\r\n", Disease[cnt].sEffStat[INFST_STR] );
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@@ -2983,6 +2983,7 @@ enum
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TEXT_DISEASE_PTSD_BUNS_SPECIAL,
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TEXT_DISEASE_CONTAMINATION_FOUND,
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TEXT_DISEASE_ADD_DISABILITY,
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};
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enum
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@@ -11111,7 +11111,8 @@ STR16 szDiseaseText[] =
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L"\n\n%s (未诊断的) - %d / %d\n", //L"\n\n%s (undiagnosed) - %d / %d\n",
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L"高度的痛苦会导致人格分裂\n", //L"High amount of distress can cause a personality split\n",
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L"在%s'库存中发现污染物品。", //L"Contaminated items found in %s' inventory.",
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L"在%s'库存中发现污染物品。\n", //L"Contaminated items found in %s' inventory.\n",
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L"Whenever we get this, a new disability is added.\n", // TODO.Translate
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};
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STR16 szSpyText[] =
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@@ -11127,7 +11127,8 @@ STR16 szDiseaseText[] =
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L"\n\n%s (undiagnosed) - %d / %d\n", // TODO.Translate
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L"High amount of distress can cause a personality split\n", // TODO.Translate
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L"Contaminated items found in %s' inventory.",
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L"Contaminated items found in %s' inventory.\n",
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L"Whenever we get this, a new disability is added.\n", // TODO.Translate
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};
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STR16 szSpyText[] =
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@@ -11125,7 +11125,8 @@ STR16 szDiseaseText[] =
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L"\n\n%s (undiagnosed) - %d / %d\n",
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L"High amount of distress can cause a personality split\n",
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L"Contaminated items found in %s' inventory.",
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L"Contaminated items found in %s' inventory.\n",
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L"Whenever we get this, a new disability is added.\n",
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};
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STR16 szSpyText[] =
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@@ -11109,7 +11109,8 @@ STR16 szDiseaseText[] =
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L"\n\n%s (undiagnosed) - %d / %d\n", // TODO.Translate
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|
||||
L"High amount of distress can cause a personality split\n", // TODO.Translate
|
||||
L"Contaminated items found in %s' inventory.",
|
||||
L"Contaminated items found in %s' inventory.\n",
|
||||
L"Whenever we get this, a new disability is added.\n", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szSpyText[] =
|
||||
|
||||
@@ -10939,7 +10939,8 @@ STR16 szDiseaseText[] =
|
||||
L"\n\n%s (undiagnosed) - %d / %d\n", // TODO.Translate
|
||||
|
||||
L"High amount of distress can cause a personality split\n", // TODO.Translate
|
||||
L"Contaminated items found in %s' inventory.",
|
||||
L"Contaminated items found in %s' inventory.\n",
|
||||
L"Whenever we get this, a new disability is added.\n", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szSpyText[] =
|
||||
|
||||
@@ -11118,7 +11118,8 @@ STR16 szDiseaseText[] =
|
||||
L"\n\n%s (undiagnosed) - %d / %d\n", // TODO.Translate
|
||||
|
||||
L"High amount of distress can cause a personality split\n", // TODO.Translate
|
||||
L"Contaminated items found in %s' inventory.",
|
||||
L"Contaminated items found in %s' inventory.\n",
|
||||
L"Whenever we get this, a new disability is added.\n", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szSpyText[] =
|
||||
|
||||
@@ -11131,7 +11131,8 @@ STR16 szDiseaseText[] =
|
||||
L"\n\n%s (undiagnosed) - %d / %d\n", // TODO.Translate
|
||||
|
||||
L"High amount of distress can cause a personality split\n", // TODO.Translate
|
||||
L"Contaminated items found in %s' inventory.",
|
||||
L"Contaminated items found in %s' inventory.\n",
|
||||
L"Whenever we get this, a new disability is added.\n", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szSpyText[] =
|
||||
|
||||
@@ -11111,7 +11111,8 @@ STR16 szDiseaseText[] =
|
||||
L"\n\n%s (недиагностирована) - %d / %d\n",
|
||||
|
||||
L"High amount of distress can cause a personality split\n", // TODO.Translate
|
||||
L"Contaminated items found in %s' inventory.",
|
||||
L"Contaminated items found in %s' inventory.\n",
|
||||
L"Whenever we get this, a new disability is added.\n", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szSpyText[] =
|
||||
|
||||
Reference in New Issue
Block a user