Mercs can now have multiple disabilities at the same time.

The new fSpecialFlagContractDisability tag for diseases adds a disability every time we are infected with the disease, it is used for PTSD.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8826 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-06-20 15:47:43 +00:00
parent 7899cc1f1e
commit d33bc9123c
18 changed files with 147 additions and 36 deletions
+2 -1
View File
@@ -22,6 +22,7 @@ extern CHAR16 zRevisionNumber[16];
// Keeps track of the saved game version. Increment the saved game version whenever
// you will invalidate the saved game file
#define DISABILITYFLAGMASK 181 // Flugente: disabilities get a flagmask
#define PROFILETYPE_STORED 180 // Flugente: the type of each profile is stored in the savegame
#define CORPSE_DISPOSAL 179 // Flugente: corpses can be removed by assignment
#define RAID_EVENTS 178 // Flugente: added bloodcat/zombie/bandit raids
@@ -100,7 +101,7 @@ extern CHAR16 zRevisionNumber[16];
#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
#define SAVE_GAME_VERSION PROFILETYPE_STORED
#define SAVE_GAME_VERSION DISABILITYFLAGMASK
//#define RUSSIANGOLD
#ifdef __cplusplus