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fixed incorrect handling of army compositions
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8617 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+2
-2
@@ -55,8 +55,8 @@
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#endif
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CHAR8 czVersionNumber[16] = { "Build 18.20.09" }; //YY.MM.DD
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CHAR8 czVersionNumber[16] = { "Build 18.23.09" }; //YY.MM.DD
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CHAR16 zTrackingNumber[16] = { L"Z" };
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CHAR16 zRevisionNumber[16] = { L"Revision 8612" };
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CHAR16 zRevisionNumber[16] = { L"Revision 8617" };
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// SAVE_GAME_VERSION is defined in header, change it there
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@@ -1199,7 +1199,6 @@ void InitStrategicAI()
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memcpy( gArmyComp, gOrigArmyComp, sizeof( gArmyComp ) );
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//Eliminate more perimeter defenses on the easier levels.
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if (zDiffSetting[gGameOptions.ubDifficultyLevel].iDesiredPopulationL2 == FALSE)
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{
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gArmyComp[ LEVEL2_DEFENCE ].bDesiredPopulation = 0;
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@@ -1212,19 +1211,22 @@ void InitStrategicAI()
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gArmyComp[ LEVEL3_DEFENCE ].bStartPopulation = 0;
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}
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if (zDiffSetting[gGameOptions.ubDifficultyLevel].iDesiredPopulationL2 == TRUE || zDiffSetting[gGameOptions.ubDifficultyLevel].iDesiredPopulationL3 == TRUE)
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{
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iPercentElitesBonus = zDiffSetting[gGameOptions.ubDifficultyLevel].iPercentElitesBonus;
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// if we allow additional elites
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if ( iPercentElitesBonus > 0 )
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{
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for( i = 0; i < NUM_ARMY_COMPOSITIONS; ++i )
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{
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if ( i != OMERTA_WELCOME_WAGON )
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{
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iPercentElitesBonus = zDiffSetting[gGameOptions.ubDifficultyLevel].iPercentElitesBonus;
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gArmyComp[ i ].bElitePercentage = min(100,gArmyComp[ i ].bElitePercentage + iPercentElitesBonus);
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gArmyComp[ i ].bTroopPercentage = max(0,gArmyComp[ i ].bTroopPercentage - iPercentElitesBonus);
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gArmyComp[ i ].bAdminPercentage = 0;
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gArmyComp[ i ].bAdminPercentage = max(0,gArmyComp[ i ].bAdminPercentage - iPercentElitesBonus);
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}
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}
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}
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/*
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switch( gGameOptions.ubDifficultyLevel )
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{
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