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- Fixed previous attachment fix (by Realist)
o If you removed grenade launcher incl. grenade from attachments, a "ghost" items slot was crated o If this fix causes any weird behaviors with attachments, it can be reverted... git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5699 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+6
-2
@@ -8110,10 +8110,14 @@ BOOLEAN OBJECTTYPE::RemoveAttachment( OBJECTTYPE* pAttachment, OBJECTTYPE * pNew
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OBJECTTYPE* pGrenade = FindAttachmentByClass( this, IC_GRENADE );
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if (pGrenade->exists())
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{
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pNewObj->AttachObject(NULL, pGrenade, FALSE, 0, -1, 0);
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//ADB ubWeight has been removed, see comments in OBJECTTYPE
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//pNewObj->ubWeight = CalculateObjectWeight( pNewObj );
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this->RemoveAttachment(pGrenade, NULL, 0, NULL, 1, 0);
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// we might have to do it in this order, because if we attach first,
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// the object is pretty much gone and RemoveAttachment won't work (returns right away)
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OBJECTTYPE tmp;
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this->RemoveAttachment(pGrenade, &tmp, 0, NULL, 1, 0);
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pNewObj->AttachObject(NULL, &tmp, FALSE, 0, -1, 0);
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}
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}
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//Removing an attachment can alter slots, check them.
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