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Merged from revision: 6824
Map Editor Fixes/Improvements (by Buggler) - Better UI feedback after last item deleted from item stack in editor item mode - Improved editor room number increment code. 'Shift + LMB' when drawing room numbers will reuse same room number on next input - externalized hardcoded button tooltip text in editor tile selection window git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6825 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -619,7 +619,7 @@ STR16 iEditorBuildingsToolbarText[] =
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L"添加平屋顶或替换已有屋顶", //L"Add/replace building's roof with new flat roof.",
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L"复制建筑", //L"Copy a building",
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L"移动建筑", //L"Move a building",
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L"房间编号", //L"Draw room number",
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L"房间编号", //L"Draw room number\n(Hold |S|h|i|f|t to reuse room number)", // TODO.Translate
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L"清除房间编号", //L"Erase room numbers",
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L"切换擦除模式(|E)", //L"Toggle |Erase mode",
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@@ -706,7 +706,7 @@ STR16 iEditorTaskbarInternalText[]=
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L"选项", //L"Options",
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L"\n|./|,:切换width:xx选项大小\n \n|P|g|U|p/|P|g|D|n:智能模式选择前/后一个模板", //Terrain fasthelp text //L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method",
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L"\n|./|,:切换width:xx选项大小\n \n|P|g|U|p/|P|g|D|n:智能模式选择前/后一个模板", //Buildings fasthelp text //L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method",
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L"|C|t|r|l+|/:光标处放置新物品\n|/:光标下放置同样物品", //Items fasthelp text //L"|C|t|r|l+|/: Place new item under mouse cursor\n|/: Place same item under mouse cursor",
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L"|C|t|r|l+|/:光标处放置新物品\n|/:光标下放置同样物品", //Items fasthelp text //L"|S|p|a|c|e: Select next item\n \n|C|t|r|l+|/: Place new item under mouse cursor\n|/: Place same item under mouse cursor",
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L"|1-|9:设置路标 \n|C|t|r|l+|C/|C|t|r|l+|V:复制/粘贴佣兵", //Mercs fasthelp text //L"|1-|9: Set waypoints\n|C|t|r|l+|C/|C|t|r|l+|V: Copy/Paste merc",
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L"|C|t|r|l+|G:转到某格\n \n|I:查看小地图\n|J:切换房顶绘制\n|K:显示房顶标记\n|S|h|i|f|t+|L:显示地图边界\n|S|h|i|f|t+|T:显示树顶\n|U:切换地图高度\n \n|./|,:切换width:xx选项大小", //Map Info fasthelp text //L"|C|t|r|l+|G: Go to grid no\n \n|I: Toggle overhead map\n|J: Toggle draw high ground\n|K: Toggle high ground markers\n|S|h|i|f|t+|L: Toggle map edge points\n|S|h|i|f|t+|T: Toggle treetops\n|U: Toggle world raise\n \n|./|,: Cycle 'width: xx' dimensions",
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L"|C|t|r|l+|N:创造新地图\n \n|F|5:显示总信息/大地图\n|F|1|0:移除所有光源\n|F|1|1:取消修改\n|F|1|2:清空所有\n \n|S|h|i|f|t+|R:随机放置选定数量的物品", //Options fasthelp text //L"|C|t|r|l+|N: Create new map\n \n|F|5: Show Summary Info/Country Map\n|F|1|0: Remove all lights\n|F|1|1: Reverse schedules\n|F|1|2: Clear schedules\n \n|S|h|i|f|t+|R: Toggle random placement based on quantity of selected object(s)",
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@@ -1496,6 +1496,14 @@ STR16 pDisplaySelectionWindowGraphicalInformationText[] =
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L"文件:%S,副版本:%d(%d,%S)", //L"File: %S, subindex: %d (%d, %S)",
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L"当前分区: %s", //L"Tileset: %s",
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};
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// TODO.Translate
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STR16 pDisplaySelectionWindowButtonText[] =
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{
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L"Accept selections (|E|n|t|e|r)",
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L"Cancel selections (|E|s|c)\nClear selections (|S|p|a|c|e)",
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L"Scroll window up (|U|p)",
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L"Scroll window down (|D|o|w|n)",
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};
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//Cursor Modes.cpp
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STR16 wszSelType[6] = {
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