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Merged revision(s) 6826-6828 from branches/ja2_source_official_2014:
- Minor code improvements and cleanup - Fix from r6775 is no longer necessary. - Code improvement: Instead of calling inv.size() repeatedly, just call it once and remember that value git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3648,14 +3648,14 @@ UINT8 CheckPlayersInventoryForGunMatchingGivenAmmoID( INT16 sItemID )
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UINT8 ubFirstID = gTacticalStatus.Team[ OUR_TEAM ].bFirstID;
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UINT8 ubLastID = gTacticalStatus.Team[ OUR_TEAM ].bLastID;
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//loop through all the mercs on the team
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for( ubMercCount = ubFirstID; ubMercCount <= ubLastID; ubMercCount++ )
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for( ubMercCount = ubFirstID; ubMercCount <= ubLastID; ++ubMercCount )
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{
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if( Menptr[ ubMercCount ].bActive )
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{
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//loop through all the pockets on the merc
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for( ubPocketCount=0; ubPocketCount<Menptr[ ubMercCount ].inv.size(); ubPocketCount++)
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UINT8 invsize = Menptr[ ubMercCount ].inv.size();
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for( ubPocketCount=0; ubPocketCount<invsize; ++ubPocketCount)
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{
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//if there is a weapon here
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if( Item[ Menptr[ ubMercCount ].inv[ ubPocketCount ].usItem ].usItemClass == IC_GUN )
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@@ -3663,7 +3663,7 @@ UINT8 CheckPlayersInventoryForGunMatchingGivenAmmoID( INT16 sItemID )
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//if the weapon uses the same kind of ammo as the one passed in, return true
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if( Weapon[ Menptr[ ubMercCount ].inv[ ubPocketCount ].usItem ].ubCalibre == Magazine[ Item[ sItemID ].ubClassIndex ].ubCalibre )
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{
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ubItemCount++;
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++ubItemCount;
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}
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}
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}
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