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Merged revision(s) 6826-6828 from branches/ja2_source_official_2014:
- Minor code improvements and cleanup - Fix from r6775 is no longer necessary. - Code improvement: Instead of calling inv.size() repeatedly, just call it once and remember that value git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1622,7 +1622,8 @@ BOOLEAN DisplayMERCMercsInventory(UINT8 ubMercID)
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MSYS_DisableRegion(&gMercWeaponboxFasthelpRegion[i]);
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}
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for(i=0; i<gMercProfiles[ubMercID].inv.size(); i++)
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UINT8 invsize = gMercProfiles[ ubMercID ].inv.size();
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for(i=0; i<invsize; ++i)
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{
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usItem = gMercProfiles[ubMercID].inv[ i ];
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@@ -1807,7 +1808,8 @@ void MercWeaponKitSelectionUpdate(UINT8 selectedInventory)
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gMercProfiles[ubMercID].bMainGunAttractiveness = -1;
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gMercProfiles[ubMercID].bArmourAttractiveness = -1;
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for ( uiLoop = 0; uiLoop < gMercProfiles[ubMercID].inv.size(); uiLoop++ )
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UINT32 invsize = gMercProfiles[ ubMercID ].inv.size();
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for ( uiLoop = 0; uiLoop < invsize; ++uiLoop )
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{
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usItem = gMercProfiles[ubMercID].inv[ uiLoop ];
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@@ -1838,7 +1840,8 @@ void MercWeaponKitSelectionUpdate(UINT8 selectedInventory)
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else
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{
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UINT16 tempGearCost = 0;
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for ( uiLoop = 0; uiLoop< gMercProfiles[ ubMercID ].inv.size(); uiLoop++ )
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UINT32 invsize = gMercProfiles[ ubMercID ].inv.size();
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for ( uiLoop = 0; uiLoop< invsize; ++uiLoop )
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{
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if ( gMercProfiles[ ubMercID ].inv[ uiLoop ] != NOTHING )
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{
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