Merged revision(s) 6826-6828 from branches/ja2_source_official_2014:

- Minor code improvements and cleanup
- Fix from r6775 is no longer necessary.
- Code improvement: Instead of calling inv.size() repeatedly, just call it once and remember that value

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-01-26 12:18:43 +00:00
parent d4aa35a66e
commit d6186aca15
34 changed files with 677 additions and 643 deletions
+4 -2
View File
@@ -3827,7 +3827,8 @@ OBJECTTYPE* FindRepairableItemInLBENODE(SOLDIERTYPE * pSoldier, OBJECTTYPE * pOb
if(pObj->IsActiveLBE(subObject) == true)
{
LBENODE* pLBE = pObj->GetLBEPointer(subObject);
for(UINT8 lbePocket = 0; lbePocket < pLBE->inv.size(); lbePocket++)
UINT8 invsize = pLBE->inv.size();
for(UINT8 lbePocket = 0; lbePocket < invsize; ++lbePocket)
{
for(UINT8 ubItemsInPocket = 0; ubItemsInPocket < pLBE->inv[lbePocket].ubNumberOfObjects; ubItemsInPocket++)
{
@@ -4035,7 +4036,8 @@ BOOLEAN RepairObject( SOLDIERTYPE * pSoldier, SOLDIERTYPE * pOwner, OBJECTTYPE *
if(UsingNewInventorySystem() == true && Item[pObj->usItem].usItemClass == IC_LBEGEAR && pObj->IsActiveLBE(ubLoop) == true)
{
LBENODE* pLBE = pObj->GetLBEPointer(ubLoop);
for(lbeLoop = 0; lbeLoop < pLBE->inv.size(); lbeLoop++)
UINT8 invsize = pLBE->inv.size();
for(lbeLoop = 0; lbeLoop < invsize; ++lbeLoop)
{
if(RepairObject(pSoldier, pOwner, &pLBE->inv[lbeLoop], pubRepairPtsLeft))
{