mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
Merged revision(s) 6826-6828 from branches/ja2_source_official_2014:
- Minor code improvements and cleanup - Fix from r6775 is no longer necessary. - Code improvement: Instead of calling inv.size() repeatedly, just call it once and remember that value git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -4256,7 +4256,9 @@ BOOLEAN FireAShot( SOLDIERCELL *pAttacker )
|
||||
pAttacker->bWeaponSlot = SECONDHANDPOS;
|
||||
return TRUE;
|
||||
}
|
||||
for( UINT32 i = 0; i < pSoldier->inv.size(); i++ )
|
||||
|
||||
UINT8 invsize = pSoldier->inv.size();
|
||||
for( UINT8 i = 0; i < invsize; ++i )
|
||||
{
|
||||
pItem = &pSoldier->inv[ i ];
|
||||
|
||||
@@ -4297,7 +4299,8 @@ BOOLEAN FireAShot( SOLDIERCELL *pAttacker )
|
||||
|
||||
BOOLEAN AttackerHasKnife( SOLDIERCELL *pAttacker )
|
||||
{
|
||||
for( UINT32 i = 0; i < pAttacker->pSoldier->inv.size(); i++ )
|
||||
UINT8 invsize = pAttacker->pSoldier->inv.size();
|
||||
for( UINT8 i = 0; i < invsize; ++i )
|
||||
{
|
||||
if( Item[ pAttacker->pSoldier->inv[ i ].usItem ].usItemClass == IC_BLADE )
|
||||
{
|
||||
@@ -4312,7 +4315,8 @@ BOOLEAN AttackerHasKnife( SOLDIERCELL *pAttacker )
|
||||
BOOLEAN TargetHasLoadedGun( SOLDIERTYPE *pSoldier )
|
||||
{
|
||||
OBJECTTYPE *pItem;
|
||||
for( UINT32 i = 0; i < pSoldier->inv.size(); i++ )
|
||||
UINT8 invsize = pSoldier->inv.size();
|
||||
for( UINT8 i = 0; i < invsize; ++i )
|
||||
{
|
||||
pItem = &pSoldier->inv[ i ];
|
||||
if( Item[ pItem->usItem ].usItemClass == IC_GUN )
|
||||
|
||||
Reference in New Issue
Block a user