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Merged revision(s) 6826-6828 from branches/ja2_source_official_2014:
- Minor code improvements and cleanup - Fix from r6775 is no longer necessary. - Code improvement: Instead of calling inv.size() repeatedly, just call it once and remember that value git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4067,14 +4067,15 @@ INT32 SellItem( OBJECTTYPE& object, BOOLEAN fAll, BOOLEAN useModifier )
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{
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//CHRISL: If we're selling an LBE Item, we need to verify if it's an LBENODE, first. If it is, we need to sell
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// everything stored in the LBENODE before we sell teh LBE Item itself.
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for(UINT8 ubLoop = 0; ubLoop < object.ubNumberOfObjects; ubLoop++)
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for(UINT8 ubLoop = 0; ubLoop < object.ubNumberOfObjects; ++ubLoop)
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{
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if(object.IsActiveLBE(ubLoop) == true)
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{
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LBENODE* pLBE = object.GetLBEPointer(ubLoop);
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if(pLBE)
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{
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for(unsigned int x = 0; x < pLBE->inv.size(); x++)
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UINT8 invsize = pLBE->inv.size();
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for(UINT8 x = 0; x < invsize; ++x)
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{
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if(pLBE->inv[x].exists() == true)
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{
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