Merged revision(s) 6826-6828 from branches/ja2_source_official_2014:

- Minor code improvements and cleanup
- Fix from r6775 is no longer necessary.
- Code improvement: Instead of calling inv.size() repeatedly, just call it once and remember that value

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-01-26 12:18:43 +00:00
parent d4aa35a66e
commit d6186aca15
34 changed files with 677 additions and 643 deletions
@@ -4067,14 +4067,15 @@ INT32 SellItem( OBJECTTYPE& object, BOOLEAN fAll, BOOLEAN useModifier )
{
//CHRISL: If we're selling an LBE Item, we need to verify if it's an LBENODE, first. If it is, we need to sell
// everything stored in the LBENODE before we sell teh LBE Item itself.
for(UINT8 ubLoop = 0; ubLoop < object.ubNumberOfObjects; ubLoop++)
for(UINT8 ubLoop = 0; ubLoop < object.ubNumberOfObjects; ++ubLoop)
{
if(object.IsActiveLBE(ubLoop) == true)
{
LBENODE* pLBE = object.GetLBEPointer(ubLoop);
if(pLBE)
{
for(unsigned int x = 0; x < pLBE->inv.size(); x++)
UINT8 invsize = pLBE->inv.size();
for(UINT8 x = 0; x < invsize; ++x)
{
if(pLBE->inv[x].exists() == true)
{