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Merged revision(s) 6826-6828 from branches/ja2_source_official_2014:
- Minor code improvements and cleanup - Fix from r6775 is no longer necessary. - Code improvement: Instead of calling inv.size() repeatedly, just call it once and remember that value git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1620,7 +1620,8 @@ void HandleLeavingOfEquipmentInCurrentSector( UINT32 uiMercId )
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}
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}
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for( UINT32 iCounter = 0; iCounter < Menptr[ uiMercId ].inv.size(); iCounter++ )
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UINT32 invsize = Menptr[ uiMercId ].inv.size();
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for( UINT32 iCounter = 0; iCounter < invsize; ++iCounter )
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{
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// slot found,
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// check if actual item
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@@ -1639,7 +1640,6 @@ void HandleLeavingOfEquipmentInCurrentSector( UINT32 uiMercId )
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}
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DropKeysInKeyRing( MercPtrs[ uiMercId ], sGridNo, MercPtrs[ uiMercId ]->pathing.bLevel, 1, FALSE, 0, FALSE );
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}
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@@ -1886,7 +1886,8 @@ INT32 SetUpDropItemListForMerc( UINT32 uiMercId )
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return( -1 );
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}
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for( UINT32 iCounter = 0; iCounter < Menptr[ uiMercId ].inv.size(); iCounter++ )
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UINT32 invsize = Menptr[ uiMercId ].inv.size();
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for( UINT32 iCounter = 0; iCounter < invsize; ++iCounter )
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{
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// slot found,
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// check if actual item
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