mirror of
https://github.com/1dot13/source.git
synced 2026-08-05 14:00:23 +02:00
Merged revision(s) 6826-6828 from branches/ja2_source_official_2014:
- Minor code improvements and cleanup - Fix from r6775 is no longer necessary. - Code improvement: Instead of calling inv.size() repeatedly, just call it once and remember that value git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -2183,7 +2183,8 @@ void EnemyCapturesPlayerSoldier( SOLDIERTYPE *pSoldier )
|
||||
pSoldier->pathing.bLevel = 0;
|
||||
|
||||
// OK, drop all items!
|
||||
for ( i = 0; i < pSoldier->inv.size(); i++ )
|
||||
UINT32 invsize = pSoldier->inv.size();
|
||||
for ( i = 0; i < invsize; ++i )
|
||||
{
|
||||
if( pSoldier->inv[ i ].exists() == true )
|
||||
{
|
||||
@@ -2216,7 +2217,8 @@ void EnemyCapturesPlayerSoldier( SOLDIERTYPE *pSoldier )
|
||||
pSoldier->pathing.bLevel = 0;
|
||||
|
||||
// OK, drop all items!
|
||||
for ( i = 0; i < pSoldier->inv.size(); i++ )
|
||||
UINT32 invsize = pSoldier->inv.size();
|
||||
for ( i = 0; i < invsize; ++i )
|
||||
{
|
||||
if( pSoldier->inv[ i ].exists() == true )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user