Merged revision(s) 6826-6828 from branches/ja2_source_official_2014:

- Minor code improvements and cleanup
- Fix from r6775 is no longer necessary.
- Code improvement: Instead of calling inv.size() repeatedly, just call it once and remember that value

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-01-26 12:18:43 +00:00
parent d4aa35a66e
commit d6186aca15
34 changed files with 677 additions and 643 deletions
+4 -2
View File
@@ -2183,7 +2183,8 @@ void EnemyCapturesPlayerSoldier( SOLDIERTYPE *pSoldier )
pSoldier->pathing.bLevel = 0;
// OK, drop all items!
for ( i = 0; i < pSoldier->inv.size(); i++ )
UINT32 invsize = pSoldier->inv.size();
for ( i = 0; i < invsize; ++i )
{
if( pSoldier->inv[ i ].exists() == true )
{
@@ -2216,7 +2217,8 @@ void EnemyCapturesPlayerSoldier( SOLDIERTYPE *pSoldier )
pSoldier->pathing.bLevel = 0;
// OK, drop all items!
for ( i = 0; i < pSoldier->inv.size(); i++ )
UINT32 invsize = pSoldier->inv.size();
for ( i = 0; i < invsize; ++i )
{
if( pSoldier->inv[ i ].exists() == true )
{