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Merged revision(s) 6826-6828 from branches/ja2_source_official_2014:
- Minor code improvements and cleanup - Fix from r6775 is no longer necessary. - Code improvement: Instead of calling inv.size() repeatedly, just call it once and remember that value git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -797,8 +797,8 @@ BOOLEAN SoldierHasWorseEquipmentThanUsedTo( SOLDIERTYPE *pSoldier )
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INT32 bBestGun = -1;
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INT32 bBestGunIndex = -1;
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for ( UINT32 cnt = 0; cnt < pSoldier->inv.size(); cnt++ )
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UINT32 invsize = pSoldier->inv.size();
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for ( UINT32 cnt = 0; cnt < invsize; ++cnt )
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{
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// Look for best gun/armour
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if ( pSoldier->inv[cnt].exists() == true )
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