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Merged revision(s) 6826-6828 from branches/ja2_source_official_2014:
- Minor code improvements and cleanup - Fix from r6775 is no longer necessary. - Code improvement: Instead of calling inv.size() repeatedly, just call it once and remember that value git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6394,7 +6394,8 @@ UINT8 StealItems(SOLDIERTYPE* pSoldier,SOLDIERTYPE* pOpponent, UINT8* ubIndexRet
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//Create a temporary item pool, with index in Opponent's inventory as index
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pItemPool=NULL;
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for(i=0 ; i<pOpponent->inv.size(); i++)
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UINT8 invsize = pOpponent->inv.size();
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for(i=0 ; i<invsize; ++i)
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{
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fStealItem = FALSE;
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