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Merged revision(s) 6826-6828 from branches/ja2_source_official_2014:
- Minor code improvements and cleanup - Fix from r6775 is no longer necessary. - Code improvement: Instead of calling inv.size() repeatedly, just call it once and remember that value git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1141,7 +1141,8 @@ void ReevaluateItemHatches( SOLDIERTYPE *pSoldier, BOOLEAN fAllValid )
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if ( ( gpItemPointer != NULL ) && !fAllValid )
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{
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// check all inventory positions and mark the ones where cursor item won't fit as invalid
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for ( cnt = 0; cnt < pSoldier->inv.size(); cnt++ )
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UINT32 invsize = pSoldier->inv.size();
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for ( cnt = 0; cnt < invsize; ++cnt )
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{
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gbInvalidPlacementSlot[ cnt ] = !CanItemFitInPosition( pSoldier, gpItemPointer, (INT8)cnt, FALSE );
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@@ -1165,7 +1166,7 @@ void ReevaluateItemHatches( SOLDIERTYPE *pSoldier, BOOLEAN fAllValid )
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else
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{
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// mark all inventory positions as valid
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for ( cnt = 0; cnt < NUM_INV_SLOTS; cnt++ )
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for ( cnt = 0; cnt < NUM_INV_SLOTS; ++cnt )
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{
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gbInvalidPlacementSlot[ cnt ] = FALSE;
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}
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