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Merged revision(s) 6826-6828 from branches/ja2_source_official_2014:
- Minor code improvements and cleanup - Fix from r6775 is no longer necessary. - Code improvement: Instead of calling inv.size() repeatedly, just call it once and remember that value git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -271,7 +271,7 @@ void UpdateOldVersionMap()
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{
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gMapInformation.ubMapVersion++;
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//6) Change all doors to FIRSTDOOR
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for( i = 0; i < WORLD_MAX; i++ )
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for( i = 0; i < WORLD_MAX; ++i )
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{
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//NOTE: Here are the index values for the various doors
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//DOOR OPEN CLOSED
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@@ -348,7 +348,8 @@ void UpdateOldVersionMap()
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//Bug #04) Assign enemy mercs default army color code if applicable
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if( curr->pDetailedPlacement )
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{
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for( i = 0; i < curr->pDetailedPlacement->Inv.size(); i++ )
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INT32 invsize = (INT32)curr->pDetailedPlacement->Inv.size();
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for( i = 0; i < invsize; ++i )
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{ //make all items undroppable, even if it is empty. This will allow for
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//random item generation, while empty, droppable slots are locked as empty
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//during random item generation.
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@@ -476,7 +477,7 @@ void UpdateOldVersionMap()
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}
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if( gMapInformation.ubMapVersion < 13 )
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{ //replace all merc ammo inventory slots status value with the max ammo that the clip can hold.
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INT32 i, cnt;
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INT32 cnt;
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OBJECTTYPE *pItem;
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gMapInformation.ubMapVersion++;
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//Bug 10) Padding on detailed placements is uninitialized. Clear all data starting at
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@@ -486,12 +487,13 @@ void UpdateOldVersionMap()
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{
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if( curr->pDetailedPlacement )
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{
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for ( i = 0; i < curr->pDetailedPlacement->Inv.size(); i++ )
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UINT32 invsize = curr->pDetailedPlacement->Inv.size();
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for ( UINT32 i = 0; i < invsize; ++i )
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{
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pItem = &curr->pDetailedPlacement->Inv[ i ];
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if( Item[ pItem->usItem ].usItemClass & IC_AMMO )
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{
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for( cnt = 0; cnt < pItem->ubNumberOfObjects; cnt++ )
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for( cnt = 0; cnt < pItem->ubNumberOfObjects; ++cnt )
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{
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pItem->shots.ubShotsLeft[ cnt ] = Magazine[ Item[ pItem->usItem ].ubClassIndex ].ubMagSize;
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}
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@@ -571,7 +573,8 @@ void UpdateOldVersionMap()
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{
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if( curr->pDetailedPlacement )
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{
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for( UINT32 i = 0; i < curr->pDetailedPlacement->Inv.size(); i++ )
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UINT32 invsize = curr->pDetailedPlacement->Inv.size();
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for( UINT32 i = 0; i < invsize; ++i )
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{
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if( !curr->pDetailedPlacement->Inv[ i ].usItem )
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{
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@@ -645,7 +648,8 @@ void AutoCalculateItemNoOverwriteStatus()
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{
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if( curr->pDetailedPlacement )
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{
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for( UINT32 i = 0; i < curr->pDetailedPlacement->Inv.size(); i++ )
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UINT32 invsize = curr->pDetailedPlacement->Inv.size();
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for( UINT32 i = 0; i < invsize; ++i )
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{
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pItem = &curr->pDetailedPlacement->Inv[ i ];
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if( pItem->exists() == true )
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