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Merged revision(s) 6826-6828 from branches/ja2_source_official_2014:
- Minor code improvements and cleanup - Fix from r6775 is no longer necessary. - Code improvement: Instead of calling inv.size() repeatedly, just call it once and remember that value git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+7
-6
@@ -2611,17 +2611,18 @@ INT16 MinPtsToMove(SOLDIERTYPE *pSoldier)
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// WANNE - BMP: FIX: Valid directions are only from 0-7!!
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//for (cnt=0; cnt <= 8; cnt++)
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for (cnt=0; cnt < 8; cnt++)
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for (cnt=0; cnt < 8; ++cnt)
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{
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sGridNo = NewGridNo(pSoldier->sGridNo,DirectionInc(cnt));
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if (sGridNo != pSoldier->sGridNo)
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sGridNo = NewGridNo(pSoldier->sGridNo,DirectionInc(cnt));
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if (sGridNo != pSoldier->sGridNo)
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{
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if ( (sCost=ActionPointCost( pSoldier, sGridNo, cnt , pSoldier->usUIMovementMode ) ) < sLowest )
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{
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if ( (sCost=ActionPointCost( pSoldier, sGridNo, cnt , pSoldier->usUIMovementMode ) ) < sLowest )
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{
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sLowest = sCost;
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sLowest = sCost;
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}
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}
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}
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return(sLowest);//dnl ch64 290813 100AP made INT8 return obsolete
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}
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