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Merged revision(s) 6826-6828 from branches/ja2_source_official_2014:
- Minor code improvements and cleanup - Fix from r6775 is no longer necessary. - Code improvement: Instead of calling inv.size() repeatedly, just call it once and remember that value git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6374,18 +6374,17 @@ BOOLEAN RemoveRepairItemFromDealersOfferArea( INT16 bSlot )
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INT8 GetInvSlotOfUnfullMoneyInMercInventory( SOLDIERTYPE *pSoldier )
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{
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UINT8 ubCnt;
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//loop through the soldier's inventory
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for( ubCnt=0; ubCnt < pSoldier->inv.size(); ubCnt++)
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INT8 invsize = (INT8)pSoldier->inv.size();
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for( INT8 bCnt=0; bCnt < invsize; ++bCnt)
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{
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// Look for MONEY only, not Gold or Silver!!! And look for a slot not already full
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if( ( pSoldier->inv[ ubCnt ].usItem == MONEY ) && ( pSoldier->inv[ ubCnt ][0]->data.money.uiMoneyAmount < MoneySlotLimit( ubCnt ) ) )
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if( ( pSoldier->inv[ bCnt ].usItem == MONEY ) && ( pSoldier->inv[ bCnt ][0]->data.money.uiMoneyAmount < MoneySlotLimit( bCnt ) ) )
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{
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return( ubCnt );
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return( bCnt );
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}
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}
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return( - 1 );
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return( NO_SLOT );
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}
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