Merged revision(s) 6826-6828 from branches/ja2_source_official_2014:

- Minor code improvements and cleanup
- Fix from r6775 is no longer necessary.
- Code improvement: Instead of calling inv.size() repeatedly, just call it once and remember that value

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-01-26 12:18:43 +00:00
parent d4aa35a66e
commit d6186aca15
34 changed files with 677 additions and 643 deletions
+5 -6
View File
@@ -6374,18 +6374,17 @@ BOOLEAN RemoveRepairItemFromDealersOfferArea( INT16 bSlot )
INT8 GetInvSlotOfUnfullMoneyInMercInventory( SOLDIERTYPE *pSoldier )
{
UINT8 ubCnt;
//loop through the soldier's inventory
for( ubCnt=0; ubCnt < pSoldier->inv.size(); ubCnt++)
INT8 invsize = (INT8)pSoldier->inv.size();
for( INT8 bCnt=0; bCnt < invsize; ++bCnt)
{
// Look for MONEY only, not Gold or Silver!!! And look for a slot not already full
if( ( pSoldier->inv[ ubCnt ].usItem == MONEY ) && ( pSoldier->inv[ ubCnt ][0]->data.money.uiMoneyAmount < MoneySlotLimit( ubCnt ) ) )
if( ( pSoldier->inv[ bCnt ].usItem == MONEY ) && ( pSoldier->inv[ bCnt ][0]->data.money.uiMoneyAmount < MoneySlotLimit( bCnt ) ) )
{
return( ubCnt );
return( bCnt );
}
}
return( - 1 );
return( NO_SLOT );
}