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Merged revision(s) 6826-6828 from branches/ja2_source_official_2014:
- Minor code improvements and cleanup - Fix from r6775 is no longer necessary. - Code improvement: Instead of calling inv.size() repeatedly, just call it once and remember that value git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -4202,7 +4202,7 @@ void DecayBombTimers( void )
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// Flugente: we have to check every inventory for armed bombs and do the countdown for them, too
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// Flugente: new stuff: we can now also arm bombs in our inventory, and detonate/defuse those bombs remotely
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// So we have to look at every item in every inventory in this sector
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for (UINT32 cnt = 0; cnt < guiNumMercSlots; cnt++ )
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for (UINT32 cnt = 0; cnt < guiNumMercSlots; ++cnt )
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{
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SOLDIERTYPE* pSoldier = MercSlots[ cnt ];
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@@ -4362,7 +4362,7 @@ void SetOffBombsByFrequency( UINT8 ubID, INT8 bFrequency )
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// Flugente: new stuff: we can now also arm bombs in our inventory, and detonate/defuse those bombs remotely
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// So we have to look at every item in every inventory in this sector
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for (UINT32 cnt = 0; cnt < guiNumMercSlots; cnt++ )
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for (UINT32 cnt = 0; cnt < guiNumMercSlots; ++cnt )
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{
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SOLDIERTYPE* pSoldier = MercSlots[ cnt ];
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+44
-56
@@ -1063,28 +1063,24 @@ void RenderOverheadMap( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStart
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{
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pTile = &( gSmTileDB[ pNode->usIndex ] );
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// Flugente: uninformed hack
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//if ( pTile && pTile->vo )
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sX = sTempPosX_S;
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sY = sTempPosY_S;
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if( gTileDatabase[ pNode->usIndex ].uiFlags & IGNORE_WORLD_HEIGHT )
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{
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sX = sTempPosX_S;
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sY = sTempPosY_S;
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if( gTileDatabase[ pNode->usIndex ].uiFlags & IGNORE_WORLD_HEIGHT )
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{
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sY -= sModifiedHeight;
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}
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else
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{
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sY -= sHeight;
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}
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sY += ( gsRenderHeight / 5 );
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pTile->vo->pShadeCurrent= gSmTileSurf[ pTile->fType ].vo->pShades[pNode->ubShadeLevel];
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// RENDER!
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Blt8BPPDataTo16BPPBufferTransparent((UINT16*)pDestBuf, uiDestPitchBYTES, pTile->vo, sX, sY, pTile->usSubIndex );
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sY -= sModifiedHeight;
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}
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else
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{
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sY -= sHeight;
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}
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sY += ( gsRenderHeight / 5 );
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pTile->vo->pShadeCurrent= gSmTileSurf[ pTile->fType ].vo->pShades[pNode->ubShadeLevel];
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// RENDER!
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Blt8BPPDataTo16BPPBufferTransparent((UINT16*)pDestBuf, uiDestPitchBYTES, pTile->vo, sX, sY, pTile->usSubIndex );
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}
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}
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pNode = pNode->pNext;
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@@ -1097,25 +1093,21 @@ void RenderOverheadMap( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStart
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{
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pTile = &( gSmTileDB[ pNode->usIndex ] );
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// Flugente: uninformed hack
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//if ( pTile && pTile->vo )
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{
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sX = sTempPosX_S;
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sY = sTempPosY_S - sHeight;
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//dnl ch82 081213
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sY = sTempPosY_S;
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if(gTileDatabase[pNode->usIndex].uiFlags & IGNORE_WORLD_HEIGHT)
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sY -= sModifiedHeight;
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else
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sY -= sHeight;
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sX = sTempPosX_S;
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sY = sTempPosY_S - sHeight;
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//dnl ch82 081213
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sY = sTempPosY_S;
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if(gTileDatabase[pNode->usIndex].uiFlags & IGNORE_WORLD_HEIGHT)
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sY -= sModifiedHeight;
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else
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sY -= sHeight;
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sY += ( gsRenderHeight / 5 );
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sY += ( gsRenderHeight / 5 );
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pTile->vo->pShadeCurrent= gSmTileSurf[ pTile->fType ].vo->pShades[pNode->ubShadeLevel];
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pTile->vo->pShadeCurrent= gSmTileSurf[ pTile->fType ].vo->pShades[pNode->ubShadeLevel];
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// RENDER!
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Blt8BPPDataTo16BPPBufferShadow((UINT16*)pDestBuf, uiDestPitchBYTES, pTile->vo, sX, sY, pTile->usSubIndex );
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}
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// RENDER!
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Blt8BPPDataTo16BPPBufferShadow((UINT16*)pDestBuf, uiDestPitchBYTES, pTile->vo, sX, sY, pTile->usSubIndex );
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}
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pNode = pNode->pNext;
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}
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@@ -1130,28 +1122,24 @@ void RenderOverheadMap( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStart
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{
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pTile = &( gSmTileDB[ pNode->usIndex ] );
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// Flugente: uninformed hack
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//if ( pTile && pTile->vo )
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sX = sTempPosX_S;
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sY = sTempPosY_S - (gTileDatabase[ pNode->usIndex ].sOffsetHeight/5);
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if( gTileDatabase[ pNode->usIndex ].uiFlags & IGNORE_WORLD_HEIGHT )
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{
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sX = sTempPosX_S;
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sY = sTempPosY_S - (gTileDatabase[ pNode->usIndex ].sOffsetHeight/5);
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if( gTileDatabase[ pNode->usIndex ].uiFlags & IGNORE_WORLD_HEIGHT )
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{
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sY -= sModifiedHeight;
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}
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else
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{
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sY -= sHeight;
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}
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sY += ( gsRenderHeight / 5 );
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pTile->vo->pShadeCurrent= gSmTileSurf[ pTile->fType ].vo->pShades[pNode->ubShadeLevel];
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// RENDER!
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Blt8BPPDataTo16BPPBufferTransparent((UINT16*)pDestBuf, uiDestPitchBYTES, pTile->vo, sX, sY, pTile->usSubIndex );
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sY -= sModifiedHeight;
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}
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else
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{
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sY -= sHeight;
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}
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sY += ( gsRenderHeight / 5 );
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pTile->vo->pShadeCurrent= gSmTileSurf[ pTile->fType ].vo->pShades[pNode->ubShadeLevel];
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// RENDER!
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Blt8BPPDataTo16BPPBufferTransparent((UINT16*)pDestBuf, uiDestPitchBYTES, pTile->vo, sX, sY, pTile->usSubIndex );
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}
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}
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pNode = pNode->pNext;
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