Merged revision(s) 6826-6828 from branches/ja2_source_official_2014:

- Minor code improvements and cleanup
- Fix from r6775 is no longer necessary.
- Code improvement: Instead of calling inv.size() repeatedly, just call it once and remember that value

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-01-26 12:18:43 +00:00
parent d4aa35a66e
commit d6186aca15
34 changed files with 677 additions and 643 deletions
+2 -2
View File
@@ -4202,7 +4202,7 @@ void DecayBombTimers( void )
// Flugente: we have to check every inventory for armed bombs and do the countdown for them, too
// Flugente: new stuff: we can now also arm bombs in our inventory, and detonate/defuse those bombs remotely
// So we have to look at every item in every inventory in this sector
for (UINT32 cnt = 0; cnt < guiNumMercSlots; cnt++ )
for (UINT32 cnt = 0; cnt < guiNumMercSlots; ++cnt )
{
SOLDIERTYPE* pSoldier = MercSlots[ cnt ];
@@ -4362,7 +4362,7 @@ void SetOffBombsByFrequency( UINT8 ubID, INT8 bFrequency )
// Flugente: new stuff: we can now also arm bombs in our inventory, and detonate/defuse those bombs remotely
// So we have to look at every item in every inventory in this sector
for (UINT32 cnt = 0; cnt < guiNumMercSlots; cnt++ )
for (UINT32 cnt = 0; cnt < guiNumMercSlots; ++cnt )
{
SOLDIERTYPE* pSoldier = MercSlots[ cnt ];
+44 -56
View File
@@ -1063,28 +1063,24 @@ void RenderOverheadMap( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStart
{
pTile = &( gSmTileDB[ pNode->usIndex ] );
// Flugente: uninformed hack
//if ( pTile && pTile->vo )
sX = sTempPosX_S;
sY = sTempPosY_S;
if( gTileDatabase[ pNode->usIndex ].uiFlags & IGNORE_WORLD_HEIGHT )
{
sX = sTempPosX_S;
sY = sTempPosY_S;
if( gTileDatabase[ pNode->usIndex ].uiFlags & IGNORE_WORLD_HEIGHT )
{
sY -= sModifiedHeight;
}
else
{
sY -= sHeight;
}
sY += ( gsRenderHeight / 5 );
pTile->vo->pShadeCurrent= gSmTileSurf[ pTile->fType ].vo->pShades[pNode->ubShadeLevel];
// RENDER!
Blt8BPPDataTo16BPPBufferTransparent((UINT16*)pDestBuf, uiDestPitchBYTES, pTile->vo, sX, sY, pTile->usSubIndex );
sY -= sModifiedHeight;
}
else
{
sY -= sHeight;
}
sY += ( gsRenderHeight / 5 );
pTile->vo->pShadeCurrent= gSmTileSurf[ pTile->fType ].vo->pShades[pNode->ubShadeLevel];
// RENDER!
Blt8BPPDataTo16BPPBufferTransparent((UINT16*)pDestBuf, uiDestPitchBYTES, pTile->vo, sX, sY, pTile->usSubIndex );
}
}
pNode = pNode->pNext;
@@ -1097,25 +1093,21 @@ void RenderOverheadMap( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStart
{
pTile = &( gSmTileDB[ pNode->usIndex ] );
// Flugente: uninformed hack
//if ( pTile && pTile->vo )
{
sX = sTempPosX_S;
sY = sTempPosY_S - sHeight;
//dnl ch82 081213
sY = sTempPosY_S;
if(gTileDatabase[pNode->usIndex].uiFlags & IGNORE_WORLD_HEIGHT)
sY -= sModifiedHeight;
else
sY -= sHeight;
sX = sTempPosX_S;
sY = sTempPosY_S - sHeight;
//dnl ch82 081213
sY = sTempPosY_S;
if(gTileDatabase[pNode->usIndex].uiFlags & IGNORE_WORLD_HEIGHT)
sY -= sModifiedHeight;
else
sY -= sHeight;
sY += ( gsRenderHeight / 5 );
sY += ( gsRenderHeight / 5 );
pTile->vo->pShadeCurrent= gSmTileSurf[ pTile->fType ].vo->pShades[pNode->ubShadeLevel];
pTile->vo->pShadeCurrent= gSmTileSurf[ pTile->fType ].vo->pShades[pNode->ubShadeLevel];
// RENDER!
Blt8BPPDataTo16BPPBufferShadow((UINT16*)pDestBuf, uiDestPitchBYTES, pTile->vo, sX, sY, pTile->usSubIndex );
}
// RENDER!
Blt8BPPDataTo16BPPBufferShadow((UINT16*)pDestBuf, uiDestPitchBYTES, pTile->vo, sX, sY, pTile->usSubIndex );
}
pNode = pNode->pNext;
}
@@ -1130,28 +1122,24 @@ void RenderOverheadMap( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStart
{
pTile = &( gSmTileDB[ pNode->usIndex ] );
// Flugente: uninformed hack
//if ( pTile && pTile->vo )
sX = sTempPosX_S;
sY = sTempPosY_S - (gTileDatabase[ pNode->usIndex ].sOffsetHeight/5);
if( gTileDatabase[ pNode->usIndex ].uiFlags & IGNORE_WORLD_HEIGHT )
{
sX = sTempPosX_S;
sY = sTempPosY_S - (gTileDatabase[ pNode->usIndex ].sOffsetHeight/5);
if( gTileDatabase[ pNode->usIndex ].uiFlags & IGNORE_WORLD_HEIGHT )
{
sY -= sModifiedHeight;
}
else
{
sY -= sHeight;
}
sY += ( gsRenderHeight / 5 );
pTile->vo->pShadeCurrent= gSmTileSurf[ pTile->fType ].vo->pShades[pNode->ubShadeLevel];
// RENDER!
Blt8BPPDataTo16BPPBufferTransparent((UINT16*)pDestBuf, uiDestPitchBYTES, pTile->vo, sX, sY, pTile->usSubIndex );
sY -= sModifiedHeight;
}
else
{
sY -= sHeight;
}
sY += ( gsRenderHeight / 5 );
pTile->vo->pShadeCurrent= gSmTileSurf[ pTile->fType ].vo->pShades[pNode->ubShadeLevel];
// RENDER!
Blt8BPPDataTo16BPPBufferTransparent((UINT16*)pDestBuf, uiDestPitchBYTES, pTile->vo, sX, sY, pTile->usSubIndex );
}
}
pNode = pNode->pNext;