Merged revision(s) 6826-6828 from branches/ja2_source_official_2014:

- Minor code improvements and cleanup
- Fix from r6775 is no longer necessary.
- Code improvement: Instead of calling inv.size() repeatedly, just call it once and remember that value

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-01-26 12:18:43 +00:00
parent d4aa35a66e
commit d6186aca15
34 changed files with 677 additions and 643 deletions
+2 -2
View File
@@ -4202,7 +4202,7 @@ void DecayBombTimers( void )
// Flugente: we have to check every inventory for armed bombs and do the countdown for them, too
// Flugente: new stuff: we can now also arm bombs in our inventory, and detonate/defuse those bombs remotely
// So we have to look at every item in every inventory in this sector
for (UINT32 cnt = 0; cnt < guiNumMercSlots; cnt++ )
for (UINT32 cnt = 0; cnt < guiNumMercSlots; ++cnt )
{
SOLDIERTYPE* pSoldier = MercSlots[ cnt ];
@@ -4362,7 +4362,7 @@ void SetOffBombsByFrequency( UINT8 ubID, INT8 bFrequency )
// Flugente: new stuff: we can now also arm bombs in our inventory, and detonate/defuse those bombs remotely
// So we have to look at every item in every inventory in this sector
for (UINT32 cnt = 0; cnt < guiNumMercSlots; cnt++ )
for (UINT32 cnt = 0; cnt < guiNumMercSlots; ++cnt )
{
SOLDIERTYPE* pSoldier = MercSlots[ cnt ];