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Merged revision(s) 6826-6828 from branches/ja2_source_official_2014:
- Minor code improvements and cleanup - Fix from r6775 is no longer necessary. - Code improvement: Instead of calling inv.size() repeatedly, just call it once and remember that value git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4202,7 +4202,7 @@ void DecayBombTimers( void )
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// Flugente: we have to check every inventory for armed bombs and do the countdown for them, too
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// Flugente: new stuff: we can now also arm bombs in our inventory, and detonate/defuse those bombs remotely
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// So we have to look at every item in every inventory in this sector
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for (UINT32 cnt = 0; cnt < guiNumMercSlots; cnt++ )
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for (UINT32 cnt = 0; cnt < guiNumMercSlots; ++cnt )
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{
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SOLDIERTYPE* pSoldier = MercSlots[ cnt ];
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@@ -4362,7 +4362,7 @@ void SetOffBombsByFrequency( UINT8 ubID, INT8 bFrequency )
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// Flugente: new stuff: we can now also arm bombs in our inventory, and detonate/defuse those bombs remotely
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// So we have to look at every item in every inventory in this sector
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for (UINT32 cnt = 0; cnt < guiNumMercSlots; cnt++ )
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for (UINT32 cnt = 0; cnt < guiNumMercSlots; ++cnt )
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{
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SOLDIERTYPE* pSoldier = MercSlots[ cnt ];
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