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Fix invisible cows and bloodcats
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@@ -1022,7 +1022,7 @@ BOOLEAN LoadAnimationSurface( UINT16 usSoldierID, UINT16 usSurfaceIndex, UINT16
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}
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// get structure data if any
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pStructureFileRef = InternalGetAnimationStructureRef( (UINT8)usSoldierID, usSurfaceIndex, usAnimState, TRUE );
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pStructureFileRef = InternalGetAnimationStructureRef( usSoldierID, usSurfaceIndex, usAnimState, TRUE );
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if ( pStructureFileRef != NULL )
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{
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