When loading a savegame with version < WORKERS, set up town worker population to initial rate

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8333 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-10-24 18:44:13 +00:00
parent 372adc37b8
commit d6d4841d85
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -507,7 +507,7 @@ BOOLEAN SetThisSectorAsEnemyControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, BO
}
// Flugente: reduce workforce
SectorInfo[SECTOR( sMapX, sMapY )].usWorkers = SectorExternalData[SECTOR( sMapX, sMapY )][0].maxworkers * gGameExternalOptions.dInitialWorkerRate;
SectorInfo[SECTOR( sMapX, sMapY )].usWorkers = SectorInfo[SECTOR( sMapX, sMapY )].usWorkers * gGameExternalOptions.dInitialWorkerRate;
// ARM: this must be AFTER all resulting loyalty effects are resolved, or reduced mine income shown won't be accurate
NotifyPlayerWhenEnemyTakesControlOfImportantSector( sMapX, sMapY, 0, fContested );
+1 -1
View File
@@ -5550,7 +5550,7 @@ BOOLEAN LoadStrategicInfoFromSavedFile( HWFILE hFile )
if ( guiCurrentSaveGameVersion < WORKERS )
{
SectorInfo[sectorID].usWorkers = 0;
SectorInfo[sectorID].usWorkers = SectorExternalData[sectorID][0].maxworkers * gGameExternalOptions.dInitialWorkerRate;
SectorInfo[sectorID].ubWorkerTrainingHundredths = 0;
}
}