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When loading a savegame with version < WORKERS, set up town worker population to initial rate
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8333 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -507,7 +507,7 @@ BOOLEAN SetThisSectorAsEnemyControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, BO
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// Flugente: reduce workforce
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// Flugente: reduce workforce
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SectorInfo[SECTOR( sMapX, sMapY )].usWorkers = SectorExternalData[SECTOR( sMapX, sMapY )][0].maxworkers * gGameExternalOptions.dInitialWorkerRate;
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SectorInfo[SECTOR( sMapX, sMapY )].usWorkers = SectorInfo[SECTOR( sMapX, sMapY )].usWorkers * gGameExternalOptions.dInitialWorkerRate;
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// ARM: this must be AFTER all resulting loyalty effects are resolved, or reduced mine income shown won't be accurate
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// ARM: this must be AFTER all resulting loyalty effects are resolved, or reduced mine income shown won't be accurate
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NotifyPlayerWhenEnemyTakesControlOfImportantSector( sMapX, sMapY, 0, fContested );
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NotifyPlayerWhenEnemyTakesControlOfImportantSector( sMapX, sMapY, 0, fContested );
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@@ -5550,7 +5550,7 @@ BOOLEAN LoadStrategicInfoFromSavedFile( HWFILE hFile )
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if ( guiCurrentSaveGameVersion < WORKERS )
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if ( guiCurrentSaveGameVersion < WORKERS )
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{
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{
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SectorInfo[sectorID].usWorkers = 0;
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SectorInfo[sectorID].usWorkers = SectorExternalData[sectorID][0].maxworkers * gGameExternalOptions.dInitialWorkerRate;
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SectorInfo[sectorID].ubWorkerTrainingHundredths = 0;
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SectorInfo[sectorID].ubWorkerTrainingHundredths = 0;
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}
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}
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}
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}
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