added new options to limit merc salary increases on level up:

MERC_LEVEL_UP_MAXIMUM_SALARY_INCREASE_DAILY
MERC_LEVEL_UP_MAXIMUM_SALARY_INCREASE_WEEKLY
MERC_LEVEL_UP_MAXIMUM_SALARY_INCREASE_BIWEEKLY

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2650 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
rftr
2022-05-28 21:08:59 +00:00
parent 6922f7dc53
commit d6dab713fe
4 changed files with 32 additions and 0 deletions
+8
View File
@@ -415,6 +415,14 @@ MINE_INCOME_PERCENTAGE = 100
MERC_LEVEL_UP_SALARY_INCREASE_PERCENTAGE = 25
;------------------------------------------------------------------------------------------------------------------------------
; Set the raw maximum value that a merc's salary can increase when they level up.
; Default values are high enough that they have no effect (vanilla behaviour).
;------------------------------------------------------------------------------------------------------------------------------
MERC_LEVEL_UP_MAXIMUM_SALARY_INCREASE_DAILY = 100000
MERC_LEVEL_UP_MAXIMUM_SALARY_INCREASE_WEEKLY = 100000
MERC_LEVEL_UP_MAXIMUM_SALARY_INCREASE_BIWEEKLY = 100000
;------------------------------------------------------------------------------------------------------------------------------
; If MINE_REQUIRES_WORKERS is TRUE, mine income also depends on the number or workers employed in a town.
; The maximum number of workers for each sector can be set in SectorNames.xml.
@@ -426,6 +426,14 @@ MINE_INCOME_PERCENTAGE = 100
MERC_LEVEL_UP_SALARY_INCREASE_PERCENTAGE = 25
;------------------------------------------------------------------------------------------------------------------------------
; Set the raw maximum value that a merc's salary can increase when they level up.
; Default values are high enough that they have no effect (vanilla behaviour).
;------------------------------------------------------------------------------------------------------------------------------
MERC_LEVEL_UP_MAXIMUM_SALARY_INCREASE_DAILY = 100000
MERC_LEVEL_UP_MAXIMUM_SALARY_INCREASE_WEEKLY = 100000
MERC_LEVEL_UP_MAXIMUM_SALARY_INCREASE_BIWEEKLY = 100000
;------------------------------------------------------------------------------------------------------------------------------
; If MINE_REQUIRES_WORKERS is TRUE, mine income also depends on the number or workers employed in a town.
; The maximum number of workers for each sector can be set in SectorNames.xml.
@@ -415,6 +415,14 @@ MINE_INCOME_PERCENTAGE = 100
MERC_LEVEL_UP_SALARY_INCREASE_PERCENTAGE = 25
;------------------------------------------------------------------------------------------------------------------------------
; Set the raw maximum value that a merc's salary can increase when they level up.
; Default values are high enough that they have no effect (vanilla behaviour).
;------------------------------------------------------------------------------------------------------------------------------
MERC_LEVEL_UP_MAXIMUM_SALARY_INCREASE_DAILY = 100000
MERC_LEVEL_UP_MAXIMUM_SALARY_INCREASE_WEEKLY = 100000
MERC_LEVEL_UP_MAXIMUM_SALARY_INCREASE_BIWEEKLY = 100000
;------------------------------------------------------------------------------------------------------------------------------
; If MINE_REQUIRES_WORKERS is TRUE, mine income also depends on the number or workers employed in a town.
; The maximum number of workers for each sector can be set in SectorNames.xml.
+8
View File
@@ -415,6 +415,14 @@ MINE_INCOME_PERCENTAGE = 100
MERC_LEVEL_UP_SALARY_INCREASE_PERCENTAGE = 25
;------------------------------------------------------------------------------------------------------------------------------
; Set the raw maximum value that a merc's salary can increase when they level up.
; Default values are high enough that they have no effect (vanilla behaviour).
;------------------------------------------------------------------------------------------------------------------------------
MERC_LEVEL_UP_MAXIMUM_SALARY_INCREASE_DAILY = 100000
MERC_LEVEL_UP_MAXIMUM_SALARY_INCREASE_WEEKLY = 100000
MERC_LEVEL_UP_MAXIMUM_SALARY_INCREASE_BIWEEKLY = 100000
;------------------------------------------------------------------------------------------------------------------------------
; If MINE_REQUIRES_WORKERS is TRUE, mine income also depends on the number or workers employed in a town.
; The maximum number of workers for each sector can be set in SectorNames.xml.