godmode reworked: reused existing mechanism in code = same functionality, less code changes, also when enabled GOD MODE text will now show up in left corner in red color, this was already there I just uncommented it

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9128 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Shadooow
2021-07-06 19:06:23 +00:00
parent 385210ba09
commit d6f07a7ef5
9 changed files with 28 additions and 21 deletions
+2 -2
View File
@@ -4782,7 +4782,7 @@ void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
// WANNE: Why is impact here always set to 0? The impact was calculated a few lines before!
//iImpact = 0;
if (gfGodModeCheat && pTarget->pSoldier->bTeam == OUR_TEAM)
if (gTacticalStatus.uiFlags & GODMODE && pTarget->pSoldier->bTeam == OUR_TEAM)
{
iImpact = 0;
}
@@ -5005,7 +5005,7 @@ void TargetHitCallback( SOLDIERCELL *pTarget, INT32 index )
break;
}
if (gfGodModeCheat && pTarget->pSoldier->bTeam == OUR_TEAM)
if (gTacticalStatus.uiFlags & GODMODE && pTarget->pSoldier->bTeam == OUR_TEAM)
{
iNewLife = pTarget->pSoldier->stats.bLife;
}
-2
View File
@@ -104,7 +104,6 @@ extern BOOLEAN gfGamePaused;
extern UNDERGROUND_SECTORINFO* FindUnderGroundSector( INT16 sMapX, INT16 sMapY, UINT8 bMapZ );
UINT8 gubCheatLevel = STARTING_CHEAT_LEVEL;
BOOLEAN gfGodModeCheat = FALSE;
UINT8 gubScreenCount=0;
@@ -1231,7 +1230,6 @@ void ReStartingGame()
gubCheatLevel = STARTING_CHEAT_LEVEL;
else
gubCheatLevel = 0;
gfGodModeCheat = FALSE;
}
+10 -2
View File
@@ -7780,8 +7780,16 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
{
if (CHEATER_CHEAT_LEVEL())
{
ScreenMsg(FONT_MCOLOR_RED, MSG_INTERFACE, gfGodModeCheat ? L"God mode deactivated." : L"God mode activated.");
gfGodModeCheat = !gfGodModeCheat;
if (gTacticalStatus.uiFlags & GODMODE)
{
//ScreenMsg(FONT_MCOLOR_RED, MSG_INTERFACE, L"God mode deactivated.");
gTacticalStatus.uiFlags &= (~GODMODE);
}
else
{
//ScreenMsg(FONT_MCOLOR_RED, MSG_INTERFACE, L"God mode activated.");
gTacticalStatus.uiFlags |= GODMODE;
}
}
}
break;