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vehicles will no longer lose stats from critical hits
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9127 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -8320,7 +8320,7 @@ INT32 BulletImpact( SOLDIERTYPE *pFirer, BULLET *pBullet, SOLDIERTYPE * pTarget,
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}
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}
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if (iImpactForCrits > 0 && iImpactForCrits < pTarget->stats.bLife && !(pTarget->flags.uiStatusFlags & SOLDIER_MONSTER) ) // not to monsters - SANDRO
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if (iImpactForCrits > 0 && iImpactForCrits < pTarget->stats.bLife && !(pTarget->flags.uiStatusFlags & SOLDIER_MONSTER) && !(pTarget->flags.uiStatusFlags & SOLDIER_VEHICLE)) // not to monsters - SANDRO
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{
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UINT32 uiCritChance = 0;
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if (fFragment)
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