mirror of
https://github.com/1dot13/source.git
synced 2026-08-05 14:00:23 +02:00
godmode reworked: reused existing mechanism in code = same functionality, less code changes, also when enabled GOD MODE text will now show up in left corner in red color, this was already there I just uncommented it
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9128 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -4782,7 +4782,7 @@ void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
|
||||
|
||||
// WANNE: Why is impact here always set to 0? The impact was calculated a few lines before!
|
||||
//iImpact = 0;
|
||||
if (gfGodModeCheat && pTarget->pSoldier->bTeam == OUR_TEAM)
|
||||
if (gTacticalStatus.uiFlags & GODMODE && pTarget->pSoldier->bTeam == OUR_TEAM)
|
||||
{
|
||||
iImpact = 0;
|
||||
}
|
||||
@@ -5005,7 +5005,7 @@ void TargetHitCallback( SOLDIERCELL *pTarget, INT32 index )
|
||||
break;
|
||||
}
|
||||
|
||||
if (gfGodModeCheat && pTarget->pSoldier->bTeam == OUR_TEAM)
|
||||
if (gTacticalStatus.uiFlags & GODMODE && pTarget->pSoldier->bTeam == OUR_TEAM)
|
||||
{
|
||||
iNewLife = pTarget->pSoldier->stats.bLife;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user