godmode reworked: reused existing mechanism in code = same functionality, less code changes, also when enabled GOD MODE text will now show up in left corner in red color, this was already there I just uncommented it

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9128 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Shadooow
2021-07-06 19:06:23 +00:00
parent 385210ba09
commit d6f07a7ef5
9 changed files with 28 additions and 21 deletions
+2 -2
View File
@@ -4782,7 +4782,7 @@ void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
// WANNE: Why is impact here always set to 0? The impact was calculated a few lines before!
//iImpact = 0;
if (gfGodModeCheat && pTarget->pSoldier->bTeam == OUR_TEAM)
if (gTacticalStatus.uiFlags & GODMODE && pTarget->pSoldier->bTeam == OUR_TEAM)
{
iImpact = 0;
}
@@ -5005,7 +5005,7 @@ void TargetHitCallback( SOLDIERCELL *pTarget, INT32 index )
break;
}
if (gfGodModeCheat && pTarget->pSoldier->bTeam == OUR_TEAM)
if (gTacticalStatus.uiFlags & GODMODE && pTarget->pSoldier->bTeam == OUR_TEAM)
{
iNewLife = pTarget->pSoldier->stats.bLife;
}