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fixed some of the merc stats like kills and progress of stats/level increase not being resetted when starting a new game after some previous gameplay was loaded initially
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9046 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -648,20 +648,8 @@ BOOLEAN LoadMercProfiles(void)
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// WANNE: For the new WF merc, there is no entry in prof.dat, so we have to reset some flags manually!
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if (uiLoop >= 170)
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{
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gMercProfiles[uiLoop].ubMiscFlags = 0;
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gMercProfiles[uiLoop].ubMiscFlags2 = 0;
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gMercProfiles[uiLoop].ubMiscFlags3 = 0;
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gMercProfiles[uiLoop].uiTotalCostToDate = 0;
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gMercProfiles[uiLoop].iMercMercContractLength = 0;
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gMercProfiles[uiLoop].usBackground = 0;
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gMercProfiles[uiLoop].Type = PROFILETYPE_NONE;
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memset( &gMercProfiles[uiLoop].usDynamicOpinionFlagmask, 0, sizeof(gMercProfiles[uiLoop].usDynamicOpinionFlagmask) );
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memset( &gMercProfiles[uiLoop].sDynamicOpinionLongTerm, 0, sizeof(gMercProfiles[uiLoop].sDynamicOpinionLongTerm) );
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gMercProfiles[uiLoop].initialize();
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// Flugente: as this data is not in the xml, we set dummy values
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if ( gMercProfiles[uiLoop].ubApproachVal[0] == 0 &&
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gMercProfiles[uiLoop].ubApproachVal[1] == 0 &&
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