fixed some of the merc stats like kills and progress of stats/level increase not being resetted when starting a new game after some previous gameplay was loaded initially

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9046 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Shadooow
2021-05-25 03:45:19 +00:00
parent e3e0226071
commit d757ef71b6
+2 -14
View File
@@ -648,20 +648,8 @@ BOOLEAN LoadMercProfiles(void)
// WANNE: For the new WF merc, there is no entry in prof.dat, so we have to reset some flags manually!
if (uiLoop >= 170)
{
gMercProfiles[uiLoop].ubMiscFlags = 0;
gMercProfiles[uiLoop].ubMiscFlags2 = 0;
gMercProfiles[uiLoop].ubMiscFlags3 = 0;
gMercProfiles[uiLoop].uiTotalCostToDate = 0;
gMercProfiles[uiLoop].iMercMercContractLength = 0;
gMercProfiles[uiLoop].usBackground = 0;
gMercProfiles[uiLoop].Type = PROFILETYPE_NONE;
memset( &gMercProfiles[uiLoop].usDynamicOpinionFlagmask, 0, sizeof(gMercProfiles[uiLoop].usDynamicOpinionFlagmask) );
memset( &gMercProfiles[uiLoop].sDynamicOpinionLongTerm, 0, sizeof(gMercProfiles[uiLoop].sDynamicOpinionLongTerm) );
gMercProfiles[uiLoop].initialize();
// Flugente: as this data is not in the xml, we set dummy values
if ( gMercProfiles[uiLoop].ubApproachVal[0] == 0 &&
gMercProfiles[uiLoop].ubApproachVal[1] == 0 &&