Fixes (by The_Bob):

- Fixed index out of bounds in get items assignment check
- Fixed attachment popup not allowing more than one of the same attachment
- Improved timer control sanity check code
- Added timer adjustment for variable CPU frequency
- Added shortcut: ctrl+left-click on attachment to remove and drop it in sector inventory

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8400 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2017-04-14 08:34:20 +00:00
parent fef0722178
commit d7f91064f0
4 changed files with 71 additions and 33 deletions
+3 -3
View File
@@ -17178,12 +17178,12 @@ void ReEvaluateEveryonesNothingToDo()
case MOVE_EQUIPMENT:
{
// which sector do we want to move stuff to?
INT16 targetX = SECTORX( pSoldier->usItemMoveSectorID );
INT16 targetY = SECTORY( pSoldier->usItemMoveSectorID );
INT16 targetX = SECTORX( pSoldier->usItemMoveSectorID )-1;
INT16 targetY = SECTORY( pSoldier->usItemMoveSectorID )-1;
if (numberOfMovableItemsCache[targetX][targetY] == INT_MAX)
{
numberOfMovableItemsCache[targetX][targetY] = GetNumberOfMovableItems(targetX, targetY, 0);
numberOfMovableItemsCache[targetX][targetY] = GetNumberOfMovableItems(targetX+1, targetY+1, 0);
}
fNothingToDo = (numberOfMovableItemsCache[targetX][targetY] == 0);