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Externalized Chinese specific (unicode) texts to _ChineseText.cpp and saved the Unicode files back to ASCII (thx to Kriplo)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2574 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1585,6 +1585,15 @@ extern STR16 MPServerMessage[];
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extern STR16 MPClientMessage[];
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extern STR16 MPHelp[];
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// WANNE: Some Chinese specific strings that needs to be in unicode!
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extern STR16 ChineseSpecString1;
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extern STR16 ChineseSpecString2;
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extern STR16 ChineseSpecString3;
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extern STR16 ChineseSpecString4;
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extern STR16 ChineseSpecString5;
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extern STR16 ChineseSpecString6;
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extern STR16 ChineseSpecString7;
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enum
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{
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NIV_CAN_NOT_PICKUP,
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@@ -5497,4 +5497,13 @@ STR16 MPHelp[] =
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L"'F1' - 显示基本帮助",
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};
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// WANNE: Some Chinese specific strings that needs to be in unicode!
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STR16 ChineseSpecString1 = L"%%"; //defined in _ChineseText.cpp as this file is already unicode
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STR16 ChineseSpecString2 = L"*%3d%%%%"; //defined in _ChineseText.cpp as this file is already unicode
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STR16 ChineseSpecString3 = L"%d%%"; //defined in _ChineseText.cpp as this file is already unicode
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STR16 ChineseSpecString4 = L"%s (%s) [%d%%]\n%s %d\n%s %d\n%s %d (%d)\n%s (%d) %s\n%s %1.1f %s";
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STR16 ChineseSpecString5 = L"%s [%d%%]\n%s %d\n%s %d\n%s %1.1f %s";
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STR16 ChineseSpecString6 = L"%s [%d%%]\n%s %d%% (%d/%d)\n%s %d%%\n%s %1.1f %s";
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STR16 ChineseSpecString7 = L"%s [%d%%]\n%s %1.1f %s";
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#endif //CHINESE
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@@ -17,7 +17,7 @@
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="\games\jagged alliance 2"
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OutputDirectory="C:\games\jagged alliance 2 EN"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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InheritedPropertySheets=".\ja2_2005Express.vsprops;.\ja2_2005ExpressDebug.vsprops"
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