Externalized Chinese specific (unicode) texts to _ChineseText.cpp and saved the Unicode files back to ASCII (thx to Kriplo)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2574 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-02-03 19:19:33 +00:00
parent f7de64d294
commit d86193fe97
8 changed files with 19 additions and 1 deletions
+9
View File
@@ -5497,4 +5497,13 @@ STR16 MPHelp[] =
L"'F1' - 显示基本帮助",
};
// WANNE: Some Chinese specific strings that needs to be in unicode!
STR16 ChineseSpecString1 = L"%"; //defined in _ChineseText.cpp as this file is already unicode
STR16 ChineseSpecString2 = L"*%3d%%%"; //defined in _ChineseText.cpp as this file is already unicode
STR16 ChineseSpecString3 = L"%d%"; //defined in _ChineseText.cpp as this file is already unicode
STR16 ChineseSpecString4 = L"%s (%s) [%d%]\n%s %d\n%s %d\n%s %d (%d)\n%s (%d) %s\n%s %1.1f %s";
STR16 ChineseSpecString5 = L"%s [%d%]\n%s %d\n%s %d\n%s %1.1f %s";
STR16 ChineseSpecString6 = L"%s [%d%]\n%s %d% (%d/%d)\n%s %d%\n%s %1.1f %s";
STR16 ChineseSpecString7 = L"%s [%d%]\n%s %1.1f %s";
#endif //CHINESE