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Updated /Data folder
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2364 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -270,4 +270,21 @@ CREATURE_MEANWHILE_CUTSCENE = TRUE
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;victory celebration stuff
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VICTORY_SECTOR_X = 3
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VICTORY_SECTOR_Y = 16
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VICTORY_POSITION = 5687
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VICTORY_POSITION = 5687
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[ASD]
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; supply sector (resources for the AI arrive here)
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ASD_SUPPLY_ARRIVAL_SECTOR_X = 3
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ASD_SUPPLY_ARRIVAL_SECTOR_Y = 14
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[Enemy Heli]
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; enemy heli base and park positions
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ENEMYHELI_BASE_X = 3
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ENEMYHELI_BASE_Y = 14
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; If the tileset of the helicopter base contains helicopter graphics, they can appear in the map when they are currently at the base. Use -1 to not use
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ENEMYHELI_BASE_PARKPOSITION_1 = 18475
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ENEMYHELI_BASE_PARKPOSITION_2 = 18469
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; heli teile index in the map tileset (see also HeliSites.xml). In changed maps, you will need at least a map editor to figure this one out
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ENEMYHELI_BASE_PARK_TILEINDEX = 1689
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