Updated /Data folder

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2364 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2017-06-08 19:23:33 +00:00
parent 931d5570ff
commit d8b62fa5d3
30 changed files with 15874 additions and 5002 deletions
+18 -1
View File
@@ -270,4 +270,21 @@ CREATURE_MEANWHILE_CUTSCENE = TRUE
;victory celebration stuff
VICTORY_SECTOR_X = 3
VICTORY_SECTOR_Y = 16
VICTORY_POSITION = 5687
VICTORY_POSITION = 5687
[ASD]
; supply sector (resources for the AI arrive here)
ASD_SUPPLY_ARRIVAL_SECTOR_X = 3
ASD_SUPPLY_ARRIVAL_SECTOR_Y = 14
[Enemy Heli]
; enemy heli base and park positions
ENEMYHELI_BASE_X = 3
ENEMYHELI_BASE_Y = 14
; If the tileset of the helicopter base contains helicopter graphics, they can appear in the map when they are currently at the base. Use -1 to not use
ENEMYHELI_BASE_PARKPOSITION_1 = 18475
ENEMYHELI_BASE_PARKPOSITION_2 = 18469
; heli teile index in the map tileset (see also HeliSites.xml). In changed maps, you will need at least a map editor to figure this one out
ENEMYHELI_BASE_PARK_TILEINDEX = 1689