Updated /Data folder

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2364 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2017-06-08 19:23:33 +00:00
parent 931d5570ff
commit d8b62fa5d3
30 changed files with 15874 additions and 5002 deletions
+6 -6
View File
@@ -107,8 +107,8 @@
</AMMO>
<AMMO>
<uiIndex>21</uiIndex>
<AmmoCaliber>12.7mm</AmmoCaliber>
<BRCaliber>12.7mm</BRCaliber>
<AmmoCaliber>12.7x108mm</AmmoCaliber>
<BRCaliber>12.7x108mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>22</uiIndex>
@@ -122,8 +122,8 @@
</AMMO>
<AMMO>
<uiIndex>24</uiIndex>
<AmmoCaliber>7.62x54R</AmmoCaliber>
<BRCaliber>7.62x54R</BRCaliber>
<AmmoCaliber>7.62x54mmR</AmmoCaliber>
<BRCaliber>7.62x54mmR</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>25</uiIndex>
@@ -137,8 +137,8 @@
</AMMO>
<AMMO>
<uiIndex>27</uiIndex>
<AmmoCaliber>10mm</AmmoCaliber>
<BRCaliber>10mm</BRCaliber>
<AmmoCaliber>10x25mm</AmmoCaliber>
<BRCaliber>10x25mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>28</uiIndex>
+272 -84
View File
@@ -1,4 +1,57 @@
<?xml version="1.0" encoding="utf-8"?>
<!---
This xml defines the properties of different ammo types.
<uiIndex> ammotype number. Referred to with <ubAmmoType> in Magazines.xml
<fontColour> Colour used when displaying ammo count, taken from FONTS\\TINYFONT1.sti
<grayed> determines what picture to use for the ammo button (no, this doesn't make a lot of sense)
<offNormal>
<onNormal>
<structureImpactReductionMultiplier> / <structureImpactReductionDivisor>
modifies how much bullet damage is reduced when hitting a structure.
<armourImpactReductionMultiplier> / <armourImpactReductionDivisor>
modifies protection value of body armour we hit with the bullet
<beforeArmourDamageMultiplier> / <beforeArmourDamageDivisor>
modifies damage before armour is hit. Is only used if <highExplosive> is > 0
<afterArmourDamageMultiplier> / <afterArmourDamageDivisor>
modifies damage after armour is hit. Not used against armed vehicles.
<zeroMinimumDamage> 0/1 setting. If set to 1, bullet damage can be 0.
<usPiercePersonChanceModifier>
if > 0, extra chance for bullet to continue flying if gun isn't a rocket launcher or cannon (and bullet is still powerful enough)
<standardIssue> 0/1 setting. If set to 1, magazines of this ammo are considered when determining ammo for the AI inventory.
<numberOfBullets> number of projectiles fired per shot. If > 1, this is considered buckshot
<multipleBulletDamageMultiplier> / <multipleBulletDamageDivisor>
modifies damage immediately when fired if > 1 projectile is fired per bullet
<highExplosive> number of explosive item used when exploding
<explosionSize> explosion size: 0=none, 1=small, 2=medium, 3=large
<dart> 0/1 setting. If set to 1, damage dealt > 0, target is not an armed vehicle and is hit very accurate, target might be put to sleep.
<knife> 0/1 setting. If set to 1, target is seen by shooter, bullet is not a fragment, and this is a stealth attack, chance to instakill the target
<monsterSpit> bullet gets increased damage according to creature gas items, can blind targets, damage head gear and spawn creature gas
<acidic> 0/1 setting. If set to 1, armour is destroyed 4 times as fast
<ignoreArmour> 0/1 setting. If set to 1, torso and leg armour is ignored
<lockBustingPower> extra damage done to locks
<tracerEffect> 0/1 setting. If set to 1, bullets can be tracers. Flash suppressors don't work, not selected on AI single shot guns.
<spreadPattern /> spread pattern used from SpreadPatterns.xml
<temperatureModificator> additive modifier for temperature generation. 1.0 means +100%
<dirtModificator> additive modifier for dirt generation. 1.0 means +100%
<ammoflag> flagmask for various ammo properties:
AMMO_CRYO 1 this ammo shock-freezes target (scifi)
AMMO_BLIND 2 this ammo will blind if it hits the head
AMMO_ANTIMATERIEL 4 this ammo is anti-materiel, bullets can destroy structures
<dDamageModifierLife> multiplier for damage to health
<dDamageModifierBreath> multiplier for damage to breath
<dDamageModifierTank> additional multiplier for damage to health if target is a tank
<dDamageModifierArmouredVehicle> additional multiplier for damage to health if target is not a tank but armed vehicle or robot
<dDamageModifierCivilianVehicle> additional multiplier for damage to health if target is unarmed vehicle
<dDamageModifierZombie> additional multiplier for damage to health if target is zombie
-->
<AMMOTYPELIST>
<AMMOTYPE>
<uiIndex>0</uiIndex>
@@ -16,14 +69,13 @@
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<usPiercePersonChanceModifier>1</usPiercePersonChanceModifier>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -32,9 +84,15 @@
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
<temperatureModificator>0.0</temperatureModificator>
<dirtModificator>0.0</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>1</uiIndex>
@@ -52,14 +110,13 @@
<afterArmourDamageMultiplier>17</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>10</afterArmourDamageDivisor>
<zeroMinimumDamage>1</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<usPiercePersonChanceModifier>0</usPiercePersonChanceModifier>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -68,9 +125,15 @@
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
<temperatureModificator>-0.17</temperatureModificator>
<dirtModificator>0.1</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>2</uiIndex>
@@ -88,14 +151,13 @@
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<usPiercePersonChanceModifier>10</usPiercePersonChanceModifier>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -104,9 +166,15 @@
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
<temperatureModificator>0.13</temperatureModificator>
<dirtModificator>0.2</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.4</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>3</uiIndex>
@@ -124,14 +192,13 @@
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<usPiercePersonChanceModifier>10</usPiercePersonChanceModifier>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -140,9 +207,15 @@
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
<temperatureModificator>0.3</temperatureModificator>
<dirtModificator>0.2</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.6</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>4</uiIndex>
@@ -160,14 +233,13 @@
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>1</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<usPiercePersonChanceModifier>1</usPiercePersonChanceModifier>
<standardIssue>1</standardIssue>
<numberOfBullets>9</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>4</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -175,10 +247,16 @@
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
<spreadPattern>Buckshot</spreadPattern>
<temperatureModificator>0.0</temperatureModificator>
<dirtModificator>0.0</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>5</uiIndex>
@@ -196,14 +274,13 @@
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<usPiercePersonChanceModifier>50</usPiercePersonChanceModifier>
<standardIssue>0</standardIssue>
<numberOfBullets>6</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>3</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -211,10 +288,16 @@
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
<spreadPattern>Flechette</spreadPattern>
<temperatureModificator>0.03</temperatureModificator>
<dirtModificator>-0.25</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>6</uiIndex>
@@ -232,14 +315,13 @@
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<usPiercePersonChanceModifier>0</usPiercePersonChanceModifier>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>1</highExplosive>
<explosionSize>2</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -248,9 +330,15 @@
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
<temperatureModificator>0.08</temperatureModificator>
<dirtModificator>0.0</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.5</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>7</uiIndex>
@@ -268,14 +356,13 @@
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<usPiercePersonChanceModifier>0</usPiercePersonChanceModifier>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>1</monsterSpit>
@@ -284,9 +371,15 @@
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
<temperatureModificator>0.0</temperatureModificator>
<dirtModificator>0.0</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>0.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>8</uiIndex>
@@ -304,14 +397,13 @@
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<usPiercePersonChanceModifier>0</usPiercePersonChanceModifier>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>1</knife>
<monsterSpit>0</monsterSpit>
@@ -320,9 +412,15 @@
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
<temperatureModificator>0.0</temperatureModificator>
<dirtModificator>0.0</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>0.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>9</uiIndex>
@@ -340,14 +438,13 @@
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<usPiercePersonChanceModifier>0</usPiercePersonChanceModifier>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>1</highExplosive>
<explosionSize>1</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -356,9 +453,15 @@
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
<temperatureModificator>0.15</temperatureModificator>
<dirtModificator>0.0</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>10</uiIndex>
@@ -376,14 +479,13 @@
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<usPiercePersonChanceModifier>0</usPiercePersonChanceModifier>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>1</highExplosive>
<explosionSize>1</explosionSize>
<antiTank>1</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -392,9 +494,15 @@
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
<temperatureModificator>0.3</temperatureModificator>
<dirtModificator>0.4</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>1.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.75</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>11</uiIndex>
@@ -412,14 +520,13 @@
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>1</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<usPiercePersonChanceModifier>0</usPiercePersonChanceModifier>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>1</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -428,9 +535,15 @@
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
<temperatureModificator>-0.1</temperatureModificator>
<dirtModificator>-0.5</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>0.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>12</uiIndex>
@@ -448,14 +561,13 @@
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<usPiercePersonChanceModifier>1</usPiercePersonChanceModifier>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -464,9 +576,15 @@
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
<temperatureModificator>0.5</temperatureModificator>
<dirtModificator>0.8</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>0.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>13</uiIndex>
@@ -484,14 +602,13 @@
<afterArmourDamageMultiplier>17</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>10</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<usPiercePersonChanceModifier>5</usPiercePersonChanceModifier>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -500,9 +617,15 @@
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
<temperatureModificator>0.35</temperatureModificator>
<dirtModificator>0.3</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.5</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>14</uiIndex>
@@ -520,14 +643,13 @@
<afterArmourDamageMultiplier>30</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>10</afterArmourDamageDivisor>
<zeroMinimumDamage>1</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<usPiercePersonChanceModifier>0</usPiercePersonChanceModifier>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -536,9 +658,15 @@
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
<temperatureModificator>-0.2</temperatureModificator>
<dirtModificator>0.08</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>0.3</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>15</uiIndex>
@@ -556,14 +684,13 @@
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<usPiercePersonChanceModifier>1</usPiercePersonChanceModifier>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -572,9 +699,15 @@
<lockBustingPower>0</lockBustingPower>
<tracerEffect>1</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
<temperatureModificator>0.25</temperatureModificator>
<dirtModificator>0.4</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>16</uiIndex>
@@ -592,14 +725,13 @@
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<usPiercePersonChanceModifier>10</usPiercePersonChanceModifier>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -608,9 +740,15 @@
<lockBustingPower>0</lockBustingPower>
<tracerEffect>1</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
<temperatureModificator>0.35</temperatureModificator>
<dirtModificator>0.5</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.4</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>17</uiIndex>
@@ -628,14 +766,13 @@
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<usPiercePersonChanceModifier>5</usPiercePersonChanceModifier>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -644,9 +781,15 @@
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
<temperatureModificator>0.08</temperatureModificator>
<dirtModificator>0.15</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>18</uiIndex>
@@ -664,14 +807,13 @@
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<usPiercePersonChanceModifier>15</usPiercePersonChanceModifier>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -680,9 +822,15 @@
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
<temperatureModificator>0.18</temperatureModificator>
<dirtModificator>0.35</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.4</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>19</uiIndex>
@@ -700,14 +848,13 @@
<afterArmourDamageMultiplier>95</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>100</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<usPiercePersonChanceModifier>1</usPiercePersonChanceModifier>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -716,9 +863,15 @@
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
<temperatureModificator>-0.1</temperatureModificator>
<dirtModificator>-0.15</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>20</uiIndex>
@@ -736,14 +889,13 @@
<afterArmourDamageMultiplier>16</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>10</afterArmourDamageDivisor>
<zeroMinimumDamage>1</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<usPiercePersonChanceModifier>0</usPiercePersonChanceModifier>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -752,9 +904,15 @@
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
<temperatureModificator>-0.15</temperatureModificator>
<dirtModificator>-0.05</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>21</uiIndex>
@@ -772,14 +930,13 @@
<afterArmourDamageMultiplier>75</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>100</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<usPiercePersonChanceModifier>5</usPiercePersonChanceModifier>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -788,9 +945,15 @@
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
<temperatureModificator>0.04</temperatureModificator>
<dirtModificator>0.1</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.2</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>22</uiIndex>
@@ -808,14 +971,13 @@
<afterArmourDamageMultiplier>75</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>100</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<usPiercePersonChanceModifier>10</usPiercePersonChanceModifier>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -824,9 +986,15 @@
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
<temperatureModificator>0.07</temperatureModificator>
<dirtModificator>0.1</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.3</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>23</uiIndex>
@@ -844,14 +1012,13 @@
<afterArmourDamageMultiplier>26</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>10</afterArmourDamageDivisor>
<zeroMinimumDamage>1</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<usPiercePersonChanceModifier>0</usPiercePersonChanceModifier>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -860,9 +1027,15 @@
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
<temperatureModificator>-0.05</temperatureModificator>
<dirtModificator>-0.1</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>24</uiIndex>
@@ -880,14 +1053,13 @@
<afterArmourDamageMultiplier>26</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>10</afterArmourDamageDivisor>
<zeroMinimumDamage>1</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<usPiercePersonChanceModifier>0</usPiercePersonChanceModifier>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -896,9 +1068,15 @@
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
<temperatureModificator>0.13</temperatureModificator>
<dirtModificator>0.03</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>25</uiIndex>
@@ -916,14 +1094,13 @@
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<usPiercePersonChanceModifier>0</usPiercePersonChanceModifier>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -932,9 +1109,15 @@
<lockBustingPower>100</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
<temperatureModificator>0.06</temperatureModificator>
<dirtModificator>0.35</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.3</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>26</uiIndex>
@@ -944,7 +1127,7 @@
<offNormal>21</offNormal>
<onNormal>23</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>2</structureImpactReductionDivisor>
<structureImpactReductionDivisor>4</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>2</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>3</beforeArmourDamageMultiplier>
@@ -952,14 +1135,13 @@
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<usPiercePersonChanceModifier>60</usPiercePersonChanceModifier>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -968,8 +1150,14 @@
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
<temperatureModificator>0.23</temperatureModificator>
<dirtModificator>0.27</dirtModificator>
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.8</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
</AMMOTYPELIST>
+6 -1
View File
@@ -24,7 +24,12 @@
-->
<CLOTHESLIST>
<CLOTHES>
<uiIndex>0</uiIndex>
<szName>None</szName>
<Vest />
<Pants />
</CLOTHES>
<CLOTHES>
<uiIndex>1</uiIndex>
<szName>YELLOWVEST</szName>
File diff suppressed because it is too large Load Diff
@@ -97,7 +97,7 @@
<DamageKeyFrame>18</DamageKeyFrame>
<ExplosionSoundID>286</ExplosionSoundID>
<AltExplosionSoundID>-1</AltExplosionSoundID>
<BlastFilename>TILECACHE\FLAM_EXP.STI</BlastFilename>
<BlastFilename>TILECACHE\ZGRAV_C.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
</EXPDATA>
<EXPDATA>
+282 -3
View File
@@ -1,11 +1,290 @@
<FOODSLIST>
<FOOD>
<uiIndex>0</uiIndex>
<szName>None</szName>
<szName>(none)</szName>
<bFoodPoints>0</bFoodPoints>
<bDrinkPoints>0</bDrinkPoints>
<ubPortionSize>0</ubPortionSize>
<bMoraleMod>0</bMoraleMod>
<usDecayRate>0</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>1</uiIndex>
<szName>Canteen</szName>
<bFoodPoints>0</bFoodPoints>
<bDrinkPoints>2000</bDrinkPoints>
<usDecayRate>0</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>2</uiIndex>
<szName>Alcohol</szName>
<bFoodPoints>0</bFoodPoints>
<bDrinkPoints>6000</bDrinkPoints>
<usDecayRate>0</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>3</uiIndex>
<szName>Beer</szName>
<bFoodPoints>0</bFoodPoints>
<bDrinkPoints>2200</bDrinkPoints>
<usDecayRate>0</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>4</uiIndex>
<szName>Wine</szName>
<bFoodPoints>0</bFoodPoints>
<bDrinkPoints>4400</bDrinkPoints>
<usDecayRate>0</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>5</uiIndex>
<szName>Calory bars</szName>
<bFoodPoints>150</bFoodPoints>
<bDrinkPoints>0</bDrinkPoints>
<usDecayRate>0</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>6</uiIndex>
<szName>MRE</szName>
<bFoodPoints>1200</bFoodPoints>
<bDrinkPoints>0</bDrinkPoints>
<usDecayRate>0</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>7</uiIndex>
<szName>EPA</szName>
<bFoodPoints>1600</bFoodPoints>
<bDrinkPoints>0</bDrinkPoints>
<usDecayRate>0</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>8</uiIndex>
<szName>Calorie Mate</szName>
<bFoodPoints>100</bFoodPoints>
<bDrinkPoints>0</bDrinkPoints>
<usDecayRate>0</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>9</uiIndex>
<szName>Peak EPA</szName>
<bFoodPoints>80</bFoodPoints>
<bDrinkPoints>0</bDrinkPoints>
<usDecayRate>0</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>10</uiIndex>
<szName>Hotdog</szName>
<bFoodPoints>380</bFoodPoints>
<bDrinkPoints>0</bDrinkPoints>
<usDecayRate>1.8</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>11</uiIndex>
<szName>Hamburger</szName>
<bFoodPoints>420</bFoodPoints>
<bDrinkPoints>0</bDrinkPoints>
<usDecayRate>1.6</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>12</uiIndex>
<szName>Fries</szName>
<bFoodPoints>160</bFoodPoints>
<bDrinkPoints>0</bDrinkPoints>
<usDecayRate>1.5</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>13</uiIndex>
<szName>Pizza</szName>
<bFoodPoints>620</bFoodPoints>
<bDrinkPoints>0</bDrinkPoints>
<usDecayRate>1.8</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>14</uiIndex>
<szName>Spam</szName>
<bFoodPoints>600</bFoodPoints>
<bDrinkPoints>0</bDrinkPoints>
<usDecayRate>0</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>15</uiIndex>
<szName>Spam 2</szName>
<bFoodPoints>800</bFoodPoints>
<bDrinkPoints>0</bDrinkPoints>
<usDecayRate>0</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>16</uiIndex>
<szName>C. vegetables</szName>
<bFoodPoints>600</bFoodPoints>
<bDrinkPoints>0</bDrinkPoints>
<usDecayRate>0</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>17</uiIndex>
<szName>C. scorpions</szName>
<bFoodPoints>360</bFoodPoints>
<bDrinkPoints>0</bDrinkPoints>
<usDecayRate>0</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>18</uiIndex>
<szName>Cat food</szName>
<bFoodPoints>320</bFoodPoints>
<bDrinkPoints>0</bDrinkPoints>
<usDecayRate>80</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>19</uiIndex>
<szName>Baked beans</szName>
<bFoodPoints>620</bFoodPoints>
<bDrinkPoints>0</bDrinkPoints>
<usDecayRate>0</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>20</uiIndex>
<szName>Steak</szName>
<bFoodPoints>920</bFoodPoints>
<bDrinkPoints>0</bDrinkPoints>
<usDecayRate>2.1</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>21</uiIndex>
<szName>Bean stew</szName>
<bFoodPoints>800</bFoodPoints>
<bDrinkPoints>0</bDrinkPoints>
<usDecayRate>2.0</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>22</uiIndex>
<szName>French toast</szName>
<bFoodPoints>300</bFoodPoints>
<bDrinkPoints>0</bDrinkPoints>
<usDecayRate>1.6</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>23</uiIndex>
<szName>Crepes</szName>
<bFoodPoints>340</bFoodPoints>
<bDrinkPoints>0</bDrinkPoints>
<usDecayRate>1.9</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>24</uiIndex>
<szName>Pasta</szName>
<bFoodPoints>860</bFoodPoints>
<bDrinkPoints>0</bDrinkPoints>
<usDecayRate>2.2</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>25</uiIndex>
<szName>Omelet</szName>
<bFoodPoints>700</bFoodPoints>
<bDrinkPoints>0</bDrinkPoints>
<usDecayRate>2.1</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>26</uiIndex>
<szName>Cow meat</szName>
<bFoodPoints>2000</bFoodPoints>
<bDrinkPoints>0</bDrinkPoints>
<usDecayRate>3</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>27</uiIndex>
<szName>Bloodcat meat</szName>
<bFoodPoints>2200</bFoodPoints>
<bDrinkPoints>0</bDrinkPoints>
<usDecayRate>3.2</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>28</uiIndex>
<szName>Bread</szName>
<bFoodPoints>550</bFoodPoints>
<bDrinkPoints>0</bDrinkPoints>
<usDecayRate>1</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>29</uiIndex>
<szName>Applepie</szName>
<bFoodPoints>600</bFoodPoints>
<bDrinkPoints>0</bDrinkPoints>
<usDecayRate>1.7</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>30</uiIndex>
<szName>Water drum</szName>
<bFoodPoints>0</bFoodPoints>
<bDrinkPoints>100000</bDrinkPoints>
<usDecayRate>0</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>31</uiIndex>
<szName>PET bottle</szName>
<bFoodPoints>0</bFoodPoints>
<bDrinkPoints>2000</bDrinkPoints>
<usDecayRate>0</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>32</uiIndex>
<szName>Vegetable juice</szName>
<bFoodPoints>60</bFoodPoints>
<bDrinkPoints>2000</bDrinkPoints>
<usDecayRate>1.2</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>33</uiIndex>
<szName>Milk</szName>
<bFoodPoints>10</bFoodPoints>
<bDrinkPoints>2000</bDrinkPoints>
<usDecayRate>1.8</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>34</uiIndex>
<szName>Energy drink</szName>
<bFoodPoints>0</bFoodPoints>
<bDrinkPoints>800</bDrinkPoints>
<usDecayRate>0</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>35</uiIndex>
<szName>Energy drink 2</szName>
<bFoodPoints>0</bFoodPoints>
<bDrinkPoints>700</bDrinkPoints>
<usDecayRate>0</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>36</uiIndex>
<szName>Coffee</szName>
<bFoodPoints>0</bFoodPoints>
<bDrinkPoints>600</bDrinkPoints>
<usDecayRate>0.2</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>37</uiIndex>
<szName>Oatmeal</szName>
<bFoodPoints>500</bFoodPoints>
<bDrinkPoints>0</bDrinkPoints>
<usDecayRate>2.3</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>38</uiIndex>
<szName>Bag of rice</szName>
<bFoodPoints>2000</bFoodPoints>
<bDrinkPoints>0</bDrinkPoints>
<usDecayRate>1.5</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>39</uiIndex>
<szName>bladder</szName>
<bFoodPoints>0</bFoodPoints>
<bDrinkPoints>4000</bDrinkPoints>
<bMoraleMod>1</bMoraleMod>
<usDecayRate>0</usDecayRate>
</FOOD>
<FOOD>
<uiIndex>40</uiIndex>
<szName>Soda</szName>
<bFoodPoints>0</bFoodPoints>
<bDrinkPoints>600</bDrinkPoints>
<usDecayRate>0</usDecayRate>
</FOOD>
</FOODSLIST>
File diff suppressed because it is too large Load Diff