mirror of
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Updated /Data folder
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2364 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -107,8 +107,8 @@
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</AMMO>
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<AMMO>
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<uiIndex>21</uiIndex>
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<AmmoCaliber>12.7mm</AmmoCaliber>
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<BRCaliber>12.7mm</BRCaliber>
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<AmmoCaliber>12.7x108mm</AmmoCaliber>
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<BRCaliber>12.7x108mm</BRCaliber>
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</AMMO>
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<AMMO>
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<uiIndex>22</uiIndex>
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@@ -122,8 +122,8 @@
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</AMMO>
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<AMMO>
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<uiIndex>24</uiIndex>
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<AmmoCaliber>7.62x54R</AmmoCaliber>
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<BRCaliber>7.62x54R</BRCaliber>
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<AmmoCaliber>7.62x54mmR</AmmoCaliber>
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<BRCaliber>7.62x54mmR</BRCaliber>
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</AMMO>
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<AMMO>
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<uiIndex>25</uiIndex>
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@@ -137,8 +137,8 @@
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</AMMO>
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<AMMO>
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<uiIndex>27</uiIndex>
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<AmmoCaliber>10mm</AmmoCaliber>
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<BRCaliber>10mm</BRCaliber>
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<AmmoCaliber>10x25mm</AmmoCaliber>
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<BRCaliber>10x25mm</BRCaliber>
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</AMMO>
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<AMMO>
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<uiIndex>28</uiIndex>
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@@ -1,4 +1,57 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!---
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This xml defines the properties of different ammo types.
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<uiIndex> ammotype number. Referred to with <ubAmmoType> in Magazines.xml
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<fontColour> Colour used when displaying ammo count, taken from FONTS\\TINYFONT1.sti
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<grayed> determines what picture to use for the ammo button (no, this doesn't make a lot of sense)
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<offNormal>
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<onNormal>
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<structureImpactReductionMultiplier> / <structureImpactReductionDivisor>
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modifies how much bullet damage is reduced when hitting a structure.
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<armourImpactReductionMultiplier> / <armourImpactReductionDivisor>
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modifies protection value of body armour we hit with the bullet
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<beforeArmourDamageMultiplier> / <beforeArmourDamageDivisor>
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modifies damage before armour is hit. Is only used if <highExplosive> is > 0
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<afterArmourDamageMultiplier> / <afterArmourDamageDivisor>
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modifies damage after armour is hit. Not used against armed vehicles.
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<zeroMinimumDamage> 0/1 setting. If set to 1, bullet damage can be 0.
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<usPiercePersonChanceModifier>
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if > 0, extra chance for bullet to continue flying if gun isn't a rocket launcher or cannon (and bullet is still powerful enough)
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<standardIssue> 0/1 setting. If set to 1, magazines of this ammo are considered when determining ammo for the AI inventory.
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<numberOfBullets> number of projectiles fired per shot. If > 1, this is considered buckshot
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<multipleBulletDamageMultiplier> / <multipleBulletDamageDivisor>
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modifies damage immediately when fired if > 1 projectile is fired per bullet
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<highExplosive> number of explosive item used when exploding
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<explosionSize> explosion size: 0=none, 1=small, 2=medium, 3=large
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<dart> 0/1 setting. If set to 1, damage dealt > 0, target is not an armed vehicle and is hit very accurate, target might be put to sleep.
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<knife> 0/1 setting. If set to 1, target is seen by shooter, bullet is not a fragment, and this is a stealth attack, chance to instakill the target
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<monsterSpit> bullet gets increased damage according to creature gas items, can blind targets, damage head gear and spawn creature gas
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<acidic> 0/1 setting. If set to 1, armour is destroyed 4 times as fast
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<ignoreArmour> 0/1 setting. If set to 1, torso and leg armour is ignored
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<lockBustingPower> extra damage done to locks
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<tracerEffect> 0/1 setting. If set to 1, bullets can be tracers. Flash suppressors don't work, not selected on AI single shot guns.
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<spreadPattern /> spread pattern used from SpreadPatterns.xml
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<temperatureModificator> additive modifier for temperature generation. 1.0 means +100%
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<dirtModificator> additive modifier for dirt generation. 1.0 means +100%
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<ammoflag> flagmask for various ammo properties:
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AMMO_CRYO 1 this ammo shock-freezes target (scifi)
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AMMO_BLIND 2 this ammo will blind if it hits the head
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AMMO_ANTIMATERIEL 4 this ammo is anti-materiel, bullets can destroy structures
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<dDamageModifierLife> multiplier for damage to health
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<dDamageModifierBreath> multiplier for damage to breath
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<dDamageModifierTank> additional multiplier for damage to health if target is a tank
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<dDamageModifierArmouredVehicle> additional multiplier for damage to health if target is not a tank but armed vehicle or robot
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<dDamageModifierCivilianVehicle> additional multiplier for damage to health if target is unarmed vehicle
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<dDamageModifierZombie> additional multiplier for damage to health if target is zombie
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-->
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<AMMOTYPELIST>
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<AMMOTYPE>
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<uiIndex>0</uiIndex>
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@@ -16,14 +69,13 @@
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<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>0</zeroMinimumDamage>
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<canGoThrough>1</canGoThrough>
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<usPiercePersonChanceModifier>1</usPiercePersonChanceModifier>
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<standardIssue>1</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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<highExplosive>0</highExplosive>
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<explosionSize>0</explosionSize>
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<antiTank>0</antiTank>
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<dart>0</dart>
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<knife>0</knife>
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<monsterSpit>0</monsterSpit>
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@@ -32,9 +84,15 @@
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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<temperatureModificator>1</temperatureModificator>
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<temperatureModificator>0.0</temperatureModificator>
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<dirtModificator>0.0</dirtModificator>
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<ammoflag>0</ammoflag>
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<dDamageModifierLife>1.0</dDamageModifierLife>
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<dDamageModifierBreath>1.0</dDamageModifierBreath>
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<dDamageModifierTank>0.0</dDamageModifierTank>
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<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
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<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
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<dDamageModifierZombie>1.0</dDamageModifierZombie>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>1</uiIndex>
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@@ -52,14 +110,13 @@
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<afterArmourDamageMultiplier>17</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>10</afterArmourDamageDivisor>
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<zeroMinimumDamage>1</zeroMinimumDamage>
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<canGoThrough>0</canGoThrough>
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<usPiercePersonChanceModifier>0</usPiercePersonChanceModifier>
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<standardIssue>0</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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<highExplosive>0</highExplosive>
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<explosionSize>0</explosionSize>
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<antiTank>0</antiTank>
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<dart>0</dart>
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<knife>0</knife>
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<monsterSpit>0</monsterSpit>
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@@ -68,9 +125,15 @@
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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<temperatureModificator>1</temperatureModificator>
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<temperatureModificator>-0.17</temperatureModificator>
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<dirtModificator>0.1</dirtModificator>
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<ammoflag>0</ammoflag>
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<dDamageModifierLife>1.0</dDamageModifierLife>
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<dDamageModifierBreath>1.0</dDamageModifierBreath>
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<dDamageModifierTank>0.0</dDamageModifierTank>
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<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
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<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
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<dDamageModifierZombie>1.0</dDamageModifierZombie>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>2</uiIndex>
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@@ -88,14 +151,13 @@
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<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>0</zeroMinimumDamage>
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<canGoThrough>1</canGoThrough>
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<usPiercePersonChanceModifier>10</usPiercePersonChanceModifier>
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<standardIssue>1</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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<highExplosive>0</highExplosive>
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<explosionSize>0</explosionSize>
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<antiTank>0</antiTank>
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<dart>0</dart>
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<knife>0</knife>
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<monsterSpit>0</monsterSpit>
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@@ -104,9 +166,15 @@
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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<temperatureModificator>1</temperatureModificator>
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<temperatureModificator>0.13</temperatureModificator>
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<dirtModificator>0.2</dirtModificator>
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<ammoflag>0</ammoflag>
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<dDamageModifierLife>1.0</dDamageModifierLife>
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<dDamageModifierBreath>1.0</dDamageModifierBreath>
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<dDamageModifierTank>0.0</dDamageModifierTank>
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<dDamageModifierArmouredVehicle>0.4</dDamageModifierArmouredVehicle>
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<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
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<dDamageModifierZombie>1.0</dDamageModifierZombie>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>3</uiIndex>
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@@ -124,14 +192,13 @@
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<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>0</zeroMinimumDamage>
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<canGoThrough>1</canGoThrough>
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<usPiercePersonChanceModifier>10</usPiercePersonChanceModifier>
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<standardIssue>1</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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<highExplosive>0</highExplosive>
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<explosionSize>0</explosionSize>
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<antiTank>0</antiTank>
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<dart>0</dart>
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<knife>0</knife>
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<monsterSpit>0</monsterSpit>
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@@ -140,9 +207,15 @@
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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<temperatureModificator>1</temperatureModificator>
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<temperatureModificator>0.3</temperatureModificator>
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<dirtModificator>0.2</dirtModificator>
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<ammoflag>0</ammoflag>
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<dDamageModifierLife>1.0</dDamageModifierLife>
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<dDamageModifierBreath>1.0</dDamageModifierBreath>
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<dDamageModifierTank>0.0</dDamageModifierTank>
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<dDamageModifierArmouredVehicle>0.6</dDamageModifierArmouredVehicle>
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<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
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<dDamageModifierZombie>1.0</dDamageModifierZombie>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>4</uiIndex>
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@@ -160,14 +233,13 @@
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<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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||||
<zeroMinimumDamage>1</zeroMinimumDamage>
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||||
<canGoThrough>1</canGoThrough>
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<usPiercePersonChanceModifier>1</usPiercePersonChanceModifier>
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<standardIssue>1</standardIssue>
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<numberOfBullets>9</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>4</multipleBulletDamageDivisor>
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<highExplosive>0</highExplosive>
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<explosionSize>0</explosionSize>
|
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<antiTank>0</antiTank>
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<dart>0</dart>
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<knife>0</knife>
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<monsterSpit>0</monsterSpit>
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@@ -175,10 +247,16 @@
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
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<temperatureModificator>1</temperatureModificator>
|
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<spreadPattern>Buckshot</spreadPattern>
|
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<temperatureModificator>0.0</temperatureModificator>
|
||||
<dirtModificator>0.0</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
<dDamageModifierBreath>1.0</dDamageModifierBreath>
|
||||
<dDamageModifierTank>0.0</dDamageModifierTank>
|
||||
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
|
||||
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
|
||||
<dDamageModifierZombie>1.0</dDamageModifierZombie>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>5</uiIndex>
|
||||
@@ -196,14 +274,13 @@
|
||||
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>0</zeroMinimumDamage>
|
||||
<canGoThrough>1</canGoThrough>
|
||||
<usPiercePersonChanceModifier>50</usPiercePersonChanceModifier>
|
||||
<standardIssue>0</standardIssue>
|
||||
<numberOfBullets>6</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>3</multipleBulletDamageDivisor>
|
||||
<highExplosive>0</highExplosive>
|
||||
<explosionSize>0</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
@@ -211,10 +288,16 @@
|
||||
<ignoreArmour>0</ignoreArmour>
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>1</temperatureModificator>
|
||||
<spreadPattern>Flechette</spreadPattern>
|
||||
<temperatureModificator>0.03</temperatureModificator>
|
||||
<dirtModificator>-0.25</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
<dDamageModifierBreath>1.0</dDamageModifierBreath>
|
||||
<dDamageModifierTank>0.0</dDamageModifierTank>
|
||||
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
|
||||
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
|
||||
<dDamageModifierZombie>1.0</dDamageModifierZombie>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>6</uiIndex>
|
||||
@@ -232,14 +315,13 @@
|
||||
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>0</zeroMinimumDamage>
|
||||
<canGoThrough>0</canGoThrough>
|
||||
<usPiercePersonChanceModifier>0</usPiercePersonChanceModifier>
|
||||
<standardIssue>0</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>1</highExplosive>
|
||||
<explosionSize>2</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
@@ -248,9 +330,15 @@
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>1</temperatureModificator>
|
||||
<temperatureModificator>0.08</temperatureModificator>
|
||||
<dirtModificator>0.0</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
<dDamageModifierBreath>1.0</dDamageModifierBreath>
|
||||
<dDamageModifierTank>0.0</dDamageModifierTank>
|
||||
<dDamageModifierArmouredVehicle>0.5</dDamageModifierArmouredVehicle>
|
||||
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
|
||||
<dDamageModifierZombie>1.0</dDamageModifierZombie>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>7</uiIndex>
|
||||
@@ -268,14 +356,13 @@
|
||||
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>0</zeroMinimumDamage>
|
||||
<canGoThrough>0</canGoThrough>
|
||||
<usPiercePersonChanceModifier>0</usPiercePersonChanceModifier>
|
||||
<standardIssue>1</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>0</highExplosive>
|
||||
<explosionSize>0</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>1</monsterSpit>
|
||||
@@ -284,9 +371,15 @@
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>1</temperatureModificator>
|
||||
<temperatureModificator>0.0</temperatureModificator>
|
||||
<dirtModificator>0.0</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
<dDamageModifierBreath>1.0</dDamageModifierBreath>
|
||||
<dDamageModifierTank>0.0</dDamageModifierTank>
|
||||
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
|
||||
<dDamageModifierCivilianVehicle>0.0</dDamageModifierCivilianVehicle>
|
||||
<dDamageModifierZombie>1.0</dDamageModifierZombie>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>8</uiIndex>
|
||||
@@ -304,14 +397,13 @@
|
||||
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>0</zeroMinimumDamage>
|
||||
<canGoThrough>0</canGoThrough>
|
||||
<usPiercePersonChanceModifier>0</usPiercePersonChanceModifier>
|
||||
<standardIssue>1</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>0</highExplosive>
|
||||
<explosionSize>0</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>1</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
@@ -320,9 +412,15 @@
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>1</temperatureModificator>
|
||||
<temperatureModificator>0.0</temperatureModificator>
|
||||
<dirtModificator>0.0</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
<dDamageModifierBreath>1.0</dDamageModifierBreath>
|
||||
<dDamageModifierTank>0.0</dDamageModifierTank>
|
||||
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
|
||||
<dDamageModifierCivilianVehicle>0.0</dDamageModifierCivilianVehicle>
|
||||
<dDamageModifierZombie>1.0</dDamageModifierZombie>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>9</uiIndex>
|
||||
@@ -340,14 +438,13 @@
|
||||
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>0</zeroMinimumDamage>
|
||||
<canGoThrough>0</canGoThrough>
|
||||
<usPiercePersonChanceModifier>0</usPiercePersonChanceModifier>
|
||||
<standardIssue>1</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>1</highExplosive>
|
||||
<explosionSize>1</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
@@ -356,9 +453,15 @@
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>1</temperatureModificator>
|
||||
<temperatureModificator>0.15</temperatureModificator>
|
||||
<dirtModificator>0.0</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
<dDamageModifierBreath>1.0</dDamageModifierBreath>
|
||||
<dDamageModifierTank>0.0</dDamageModifierTank>
|
||||
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
|
||||
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
|
||||
<dDamageModifierZombie>1.0</dDamageModifierZombie>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>10</uiIndex>
|
||||
@@ -376,14 +479,13 @@
|
||||
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>0</zeroMinimumDamage>
|
||||
<canGoThrough>0</canGoThrough>
|
||||
<usPiercePersonChanceModifier>0</usPiercePersonChanceModifier>
|
||||
<standardIssue>0</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>1</highExplosive>
|
||||
<explosionSize>1</explosionSize>
|
||||
<antiTank>1</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
@@ -392,9 +494,15 @@
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>1</temperatureModificator>
|
||||
<temperatureModificator>0.3</temperatureModificator>
|
||||
<dirtModificator>0.4</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
<dDamageModifierBreath>1.0</dDamageModifierBreath>
|
||||
<dDamageModifierTank>1.0</dDamageModifierTank>
|
||||
<dDamageModifierArmouredVehicle>0.75</dDamageModifierArmouredVehicle>
|
||||
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
|
||||
<dDamageModifierZombie>1.0</dDamageModifierZombie>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>11</uiIndex>
|
||||
@@ -412,14 +520,13 @@
|
||||
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>1</zeroMinimumDamage>
|
||||
<canGoThrough>0</canGoThrough>
|
||||
<usPiercePersonChanceModifier>0</usPiercePersonChanceModifier>
|
||||
<standardIssue>1</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>0</highExplosive>
|
||||
<explosionSize>0</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>1</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
@@ -428,9 +535,15 @@
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>1</temperatureModificator>
|
||||
<temperatureModificator>-0.1</temperatureModificator>
|
||||
<dirtModificator>-0.5</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
<dDamageModifierBreath>1.0</dDamageModifierBreath>
|
||||
<dDamageModifierTank>0.0</dDamageModifierTank>
|
||||
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
|
||||
<dDamageModifierCivilianVehicle>0.0</dDamageModifierCivilianVehicle>
|
||||
<dDamageModifierZombie>1.0</dDamageModifierZombie>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>12</uiIndex>
|
||||
@@ -448,14 +561,13 @@
|
||||
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>0</zeroMinimumDamage>
|
||||
<canGoThrough>1</canGoThrough>
|
||||
<usPiercePersonChanceModifier>1</usPiercePersonChanceModifier>
|
||||
<standardIssue>1</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>0</highExplosive>
|
||||
<explosionSize>0</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
@@ -464,9 +576,15 @@
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>1</temperatureModificator>
|
||||
<temperatureModificator>0.5</temperatureModificator>
|
||||
<dirtModificator>0.8</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
<dDamageModifierBreath>1.0</dDamageModifierBreath>
|
||||
<dDamageModifierTank>0.0</dDamageModifierTank>
|
||||
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
|
||||
<dDamageModifierCivilianVehicle>0.0</dDamageModifierCivilianVehicle>
|
||||
<dDamageModifierZombie>1.0</dDamageModifierZombie>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>13</uiIndex>
|
||||
@@ -484,14 +602,13 @@
|
||||
<afterArmourDamageMultiplier>17</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>10</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>0</zeroMinimumDamage>
|
||||
<canGoThrough>1</canGoThrough>
|
||||
<usPiercePersonChanceModifier>5</usPiercePersonChanceModifier>
|
||||
<standardIssue>0</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>0</highExplosive>
|
||||
<explosionSize>0</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
@@ -500,9 +617,15 @@
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>1</temperatureModificator>
|
||||
<temperatureModificator>0.35</temperatureModificator>
|
||||
<dirtModificator>0.3</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
<dDamageModifierBreath>1.0</dDamageModifierBreath>
|
||||
<dDamageModifierTank>0.0</dDamageModifierTank>
|
||||
<dDamageModifierArmouredVehicle>0.5</dDamageModifierArmouredVehicle>
|
||||
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
|
||||
<dDamageModifierZombie>1.0</dDamageModifierZombie>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>14</uiIndex>
|
||||
@@ -520,14 +643,13 @@
|
||||
<afterArmourDamageMultiplier>30</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>10</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>1</zeroMinimumDamage>
|
||||
<canGoThrough>0</canGoThrough>
|
||||
<usPiercePersonChanceModifier>0</usPiercePersonChanceModifier>
|
||||
<standardIssue>0</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>0</highExplosive>
|
||||
<explosionSize>0</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
@@ -536,9 +658,15 @@
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>1</temperatureModificator>
|
||||
<temperatureModificator>-0.2</temperatureModificator>
|
||||
<dirtModificator>0.08</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
<dDamageModifierBreath>1.0</dDamageModifierBreath>
|
||||
<dDamageModifierTank>0.0</dDamageModifierTank>
|
||||
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
|
||||
<dDamageModifierCivilianVehicle>0.3</dDamageModifierCivilianVehicle>
|
||||
<dDamageModifierZombie>1.0</dDamageModifierZombie>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>15</uiIndex>
|
||||
@@ -556,14 +684,13 @@
|
||||
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>0</zeroMinimumDamage>
|
||||
<canGoThrough>1</canGoThrough>
|
||||
<usPiercePersonChanceModifier>1</usPiercePersonChanceModifier>
|
||||
<standardIssue>0</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>0</highExplosive>
|
||||
<explosionSize>0</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
@@ -572,9 +699,15 @@
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>1</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>1</temperatureModificator>
|
||||
<temperatureModificator>0.25</temperatureModificator>
|
||||
<dirtModificator>0.4</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
<dDamageModifierBreath>1.0</dDamageModifierBreath>
|
||||
<dDamageModifierTank>0.0</dDamageModifierTank>
|
||||
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
|
||||
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
|
||||
<dDamageModifierZombie>1.0</dDamageModifierZombie>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>16</uiIndex>
|
||||
@@ -592,14 +725,13 @@
|
||||
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>0</zeroMinimumDamage>
|
||||
<canGoThrough>1</canGoThrough>
|
||||
<usPiercePersonChanceModifier>10</usPiercePersonChanceModifier>
|
||||
<standardIssue>0</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>0</highExplosive>
|
||||
<explosionSize>0</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
@@ -608,9 +740,15 @@
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>1</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>1</temperatureModificator>
|
||||
<temperatureModificator>0.35</temperatureModificator>
|
||||
<dirtModificator>0.5</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
<dDamageModifierBreath>1.0</dDamageModifierBreath>
|
||||
<dDamageModifierTank>0.0</dDamageModifierTank>
|
||||
<dDamageModifierArmouredVehicle>0.4</dDamageModifierArmouredVehicle>
|
||||
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
|
||||
<dDamageModifierZombie>1.0</dDamageModifierZombie>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>17</uiIndex>
|
||||
@@ -628,14 +766,13 @@
|
||||
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>0</zeroMinimumDamage>
|
||||
<canGoThrough>1</canGoThrough>
|
||||
<usPiercePersonChanceModifier>5</usPiercePersonChanceModifier>
|
||||
<standardIssue>0</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>0</highExplosive>
|
||||
<explosionSize>0</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
@@ -644,9 +781,15 @@
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>1</temperatureModificator>
|
||||
<temperatureModificator>0.08</temperatureModificator>
|
||||
<dirtModificator>0.15</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
<dDamageModifierBreath>1.0</dDamageModifierBreath>
|
||||
<dDamageModifierTank>0.0</dDamageModifierTank>
|
||||
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
|
||||
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
|
||||
<dDamageModifierZombie>1.0</dDamageModifierZombie>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>18</uiIndex>
|
||||
@@ -664,14 +807,13 @@
|
||||
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>0</zeroMinimumDamage>
|
||||
<canGoThrough>1</canGoThrough>
|
||||
<usPiercePersonChanceModifier>15</usPiercePersonChanceModifier>
|
||||
<standardIssue>0</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>0</highExplosive>
|
||||
<explosionSize>0</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
@@ -680,9 +822,15 @@
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>1</temperatureModificator>
|
||||
<temperatureModificator>0.18</temperatureModificator>
|
||||
<dirtModificator>0.35</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
<dDamageModifierBreath>1.0</dDamageModifierBreath>
|
||||
<dDamageModifierTank>0.0</dDamageModifierTank>
|
||||
<dDamageModifierArmouredVehicle>0.4</dDamageModifierArmouredVehicle>
|
||||
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
|
||||
<dDamageModifierZombie>1.0</dDamageModifierZombie>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>19</uiIndex>
|
||||
@@ -700,14 +848,13 @@
|
||||
<afterArmourDamageMultiplier>95</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>100</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>0</zeroMinimumDamage>
|
||||
<canGoThrough>1</canGoThrough>
|
||||
<usPiercePersonChanceModifier>1</usPiercePersonChanceModifier>
|
||||
<standardIssue>0</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>0</highExplosive>
|
||||
<explosionSize>0</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
@@ -716,9 +863,15 @@
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>1</temperatureModificator>
|
||||
<temperatureModificator>-0.1</temperatureModificator>
|
||||
<dirtModificator>-0.15</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
<dDamageModifierBreath>1.0</dDamageModifierBreath>
|
||||
<dDamageModifierTank>0.0</dDamageModifierTank>
|
||||
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
|
||||
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
|
||||
<dDamageModifierZombie>1.0</dDamageModifierZombie>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>20</uiIndex>
|
||||
@@ -736,14 +889,13 @@
|
||||
<afterArmourDamageMultiplier>16</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>10</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>1</zeroMinimumDamage>
|
||||
<canGoThrough>0</canGoThrough>
|
||||
<usPiercePersonChanceModifier>0</usPiercePersonChanceModifier>
|
||||
<standardIssue>0</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>0</highExplosive>
|
||||
<explosionSize>0</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
@@ -752,9 +904,15 @@
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>1</temperatureModificator>
|
||||
<temperatureModificator>-0.15</temperatureModificator>
|
||||
<dirtModificator>-0.05</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
<dDamageModifierBreath>1.0</dDamageModifierBreath>
|
||||
<dDamageModifierTank>0.0</dDamageModifierTank>
|
||||
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
|
||||
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
|
||||
<dDamageModifierZombie>1.0</dDamageModifierZombie>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>21</uiIndex>
|
||||
@@ -772,14 +930,13 @@
|
||||
<afterArmourDamageMultiplier>75</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>100</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>0</zeroMinimumDamage>
|
||||
<canGoThrough>1</canGoThrough>
|
||||
<usPiercePersonChanceModifier>5</usPiercePersonChanceModifier>
|
||||
<standardIssue>0</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>0</highExplosive>
|
||||
<explosionSize>0</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
@@ -788,9 +945,15 @@
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>1</temperatureModificator>
|
||||
<temperatureModificator>0.04</temperatureModificator>
|
||||
<dirtModificator>0.1</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
<dDamageModifierBreath>1.0</dDamageModifierBreath>
|
||||
<dDamageModifierTank>0.0</dDamageModifierTank>
|
||||
<dDamageModifierArmouredVehicle>0.2</dDamageModifierArmouredVehicle>
|
||||
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
|
||||
<dDamageModifierZombie>1.0</dDamageModifierZombie>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>22</uiIndex>
|
||||
@@ -808,14 +971,13 @@
|
||||
<afterArmourDamageMultiplier>75</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>100</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>0</zeroMinimumDamage>
|
||||
<canGoThrough>1</canGoThrough>
|
||||
<usPiercePersonChanceModifier>10</usPiercePersonChanceModifier>
|
||||
<standardIssue>0</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>0</highExplosive>
|
||||
<explosionSize>0</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
@@ -824,9 +986,15 @@
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>1</temperatureModificator>
|
||||
<temperatureModificator>0.07</temperatureModificator>
|
||||
<dirtModificator>0.1</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
<dDamageModifierBreath>1.0</dDamageModifierBreath>
|
||||
<dDamageModifierTank>0.0</dDamageModifierTank>
|
||||
<dDamageModifierArmouredVehicle>0.3</dDamageModifierArmouredVehicle>
|
||||
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
|
||||
<dDamageModifierZombie>1.0</dDamageModifierZombie>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>23</uiIndex>
|
||||
@@ -844,14 +1012,13 @@
|
||||
<afterArmourDamageMultiplier>26</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>10</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>1</zeroMinimumDamage>
|
||||
<canGoThrough>0</canGoThrough>
|
||||
<usPiercePersonChanceModifier>0</usPiercePersonChanceModifier>
|
||||
<standardIssue>0</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>0</highExplosive>
|
||||
<explosionSize>0</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
@@ -860,9 +1027,15 @@
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>1</temperatureModificator>
|
||||
<temperatureModificator>-0.05</temperatureModificator>
|
||||
<dirtModificator>-0.1</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
<dDamageModifierBreath>1.0</dDamageModifierBreath>
|
||||
<dDamageModifierTank>0.0</dDamageModifierTank>
|
||||
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
|
||||
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
|
||||
<dDamageModifierZombie>1.0</dDamageModifierZombie>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>24</uiIndex>
|
||||
@@ -880,14 +1053,13 @@
|
||||
<afterArmourDamageMultiplier>26</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>10</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>1</zeroMinimumDamage>
|
||||
<canGoThrough>0</canGoThrough>
|
||||
<usPiercePersonChanceModifier>0</usPiercePersonChanceModifier>
|
||||
<standardIssue>0</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>0</highExplosive>
|
||||
<explosionSize>0</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
@@ -896,9 +1068,15 @@
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>1</temperatureModificator>
|
||||
<temperatureModificator>0.13</temperatureModificator>
|
||||
<dirtModificator>0.03</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
<dDamageModifierBreath>1.0</dDamageModifierBreath>
|
||||
<dDamageModifierTank>0.0</dDamageModifierTank>
|
||||
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
|
||||
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
|
||||
<dDamageModifierZombie>1.0</dDamageModifierZombie>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>25</uiIndex>
|
||||
@@ -916,14 +1094,13 @@
|
||||
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>0</zeroMinimumDamage>
|
||||
<canGoThrough>0</canGoThrough>
|
||||
<usPiercePersonChanceModifier>0</usPiercePersonChanceModifier>
|
||||
<standardIssue>0</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>0</highExplosive>
|
||||
<explosionSize>0</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
@@ -932,9 +1109,15 @@
|
||||
<lockBustingPower>100</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>1</temperatureModificator>
|
||||
<temperatureModificator>0.06</temperatureModificator>
|
||||
<dirtModificator>0.35</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
<dDamageModifierBreath>1.0</dDamageModifierBreath>
|
||||
<dDamageModifierTank>0.0</dDamageModifierTank>
|
||||
<dDamageModifierArmouredVehicle>0.3</dDamageModifierArmouredVehicle>
|
||||
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
|
||||
<dDamageModifierZombie>1.0</dDamageModifierZombie>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>26</uiIndex>
|
||||
@@ -944,7 +1127,7 @@
|
||||
<offNormal>21</offNormal>
|
||||
<onNormal>23</onNormal>
|
||||
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
|
||||
<structureImpactReductionDivisor>2</structureImpactReductionDivisor>
|
||||
<structureImpactReductionDivisor>4</structureImpactReductionDivisor>
|
||||
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
|
||||
<armourImpactReductionDivisor>2</armourImpactReductionDivisor>
|
||||
<beforeArmourDamageMultiplier>3</beforeArmourDamageMultiplier>
|
||||
@@ -952,14 +1135,13 @@
|
||||
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>0</zeroMinimumDamage>
|
||||
<canGoThrough>1</canGoThrough>
|
||||
<usPiercePersonChanceModifier>60</usPiercePersonChanceModifier>
|
||||
<standardIssue>0</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>0</highExplosive>
|
||||
<explosionSize>0</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
@@ -968,8 +1150,14 @@
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
<spreadPattern />
|
||||
<temperatureModificator>1</temperatureModificator>
|
||||
<temperatureModificator>0.23</temperatureModificator>
|
||||
<dirtModificator>0.27</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
<dDamageModifierBreath>1.0</dDamageModifierBreath>
|
||||
<dDamageModifierTank>0.0</dDamageModifierTank>
|
||||
<dDamageModifierArmouredVehicle>0.8</dDamageModifierArmouredVehicle>
|
||||
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
|
||||
<dDamageModifierZombie>1.0</dDamageModifierZombie>
|
||||
</AMMOTYPE>
|
||||
</AMMOTYPELIST>
|
||||
@@ -24,7 +24,12 @@
|
||||
-->
|
||||
|
||||
<CLOTHESLIST>
|
||||
|
||||
<CLOTHES>
|
||||
<uiIndex>0</uiIndex>
|
||||
<szName>None</szName>
|
||||
<Vest />
|
||||
<Pants />
|
||||
</CLOTHES>
|
||||
<CLOTHES>
|
||||
<uiIndex>1</uiIndex>
|
||||
<szName>YELLOWVEST</szName>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -97,7 +97,7 @@
|
||||
<DamageKeyFrame>18</DamageKeyFrame>
|
||||
<ExplosionSoundID>286</ExplosionSoundID>
|
||||
<AltExplosionSoundID>-1</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\FLAM_EXP.STI</BlastFilename>
|
||||
<BlastFilename>TILECACHE\ZGRAV_C.STI</BlastFilename>
|
||||
<BlastSpeed>80</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
|
||||
@@ -1,11 +1,290 @@
|
||||
<FOODSLIST>
|
||||
<FOOD>
|
||||
<uiIndex>0</uiIndex>
|
||||
<szName>None</szName>
|
||||
<szName>(none)</szName>
|
||||
<bFoodPoints>0</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<ubPortionSize>0</ubPortionSize>
|
||||
<bMoraleMod>0</bMoraleMod>
|
||||
<usDecayRate>0</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>1</uiIndex>
|
||||
<szName>Canteen</szName>
|
||||
<bFoodPoints>0</bFoodPoints>
|
||||
<bDrinkPoints>2000</bDrinkPoints>
|
||||
<usDecayRate>0</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>2</uiIndex>
|
||||
<szName>Alcohol</szName>
|
||||
<bFoodPoints>0</bFoodPoints>
|
||||
<bDrinkPoints>6000</bDrinkPoints>
|
||||
<usDecayRate>0</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>3</uiIndex>
|
||||
<szName>Beer</szName>
|
||||
<bFoodPoints>0</bFoodPoints>
|
||||
<bDrinkPoints>2200</bDrinkPoints>
|
||||
<usDecayRate>0</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>4</uiIndex>
|
||||
<szName>Wine</szName>
|
||||
<bFoodPoints>0</bFoodPoints>
|
||||
<bDrinkPoints>4400</bDrinkPoints>
|
||||
<usDecayRate>0</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>5</uiIndex>
|
||||
<szName>Calory bars</szName>
|
||||
<bFoodPoints>150</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>0</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>6</uiIndex>
|
||||
<szName>MRE</szName>
|
||||
<bFoodPoints>1200</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>0</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>7</uiIndex>
|
||||
<szName>EPA</szName>
|
||||
<bFoodPoints>1600</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>0</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>8</uiIndex>
|
||||
<szName>Calorie Mate</szName>
|
||||
<bFoodPoints>100</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>0</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>9</uiIndex>
|
||||
<szName>Peak EPA</szName>
|
||||
<bFoodPoints>80</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>0</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>10</uiIndex>
|
||||
<szName>Hotdog</szName>
|
||||
<bFoodPoints>380</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>1.8</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>11</uiIndex>
|
||||
<szName>Hamburger</szName>
|
||||
<bFoodPoints>420</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>1.6</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>12</uiIndex>
|
||||
<szName>Fries</szName>
|
||||
<bFoodPoints>160</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>1.5</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>13</uiIndex>
|
||||
<szName>Pizza</szName>
|
||||
<bFoodPoints>620</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>1.8</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>14</uiIndex>
|
||||
<szName>Spam</szName>
|
||||
<bFoodPoints>600</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>0</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>15</uiIndex>
|
||||
<szName>Spam 2</szName>
|
||||
<bFoodPoints>800</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>0</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>16</uiIndex>
|
||||
<szName>C. vegetables</szName>
|
||||
<bFoodPoints>600</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>0</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>17</uiIndex>
|
||||
<szName>C. scorpions</szName>
|
||||
<bFoodPoints>360</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>0</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>18</uiIndex>
|
||||
<szName>Cat food</szName>
|
||||
<bFoodPoints>320</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>80</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>19</uiIndex>
|
||||
<szName>Baked beans</szName>
|
||||
<bFoodPoints>620</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>0</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>20</uiIndex>
|
||||
<szName>Steak</szName>
|
||||
<bFoodPoints>920</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>2.1</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>21</uiIndex>
|
||||
<szName>Bean stew</szName>
|
||||
<bFoodPoints>800</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>2.0</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>22</uiIndex>
|
||||
<szName>French toast</szName>
|
||||
<bFoodPoints>300</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>1.6</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>23</uiIndex>
|
||||
<szName>Crepes</szName>
|
||||
<bFoodPoints>340</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>1.9</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>24</uiIndex>
|
||||
<szName>Pasta</szName>
|
||||
<bFoodPoints>860</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>2.2</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>25</uiIndex>
|
||||
<szName>Omelet</szName>
|
||||
<bFoodPoints>700</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>2.1</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>26</uiIndex>
|
||||
<szName>Cow meat</szName>
|
||||
<bFoodPoints>2000</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>3</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>27</uiIndex>
|
||||
<szName>Bloodcat meat</szName>
|
||||
<bFoodPoints>2200</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>3.2</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>28</uiIndex>
|
||||
<szName>Bread</szName>
|
||||
<bFoodPoints>550</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>1</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>29</uiIndex>
|
||||
<szName>Applepie</szName>
|
||||
<bFoodPoints>600</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>1.7</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>30</uiIndex>
|
||||
<szName>Water drum</szName>
|
||||
<bFoodPoints>0</bFoodPoints>
|
||||
<bDrinkPoints>100000</bDrinkPoints>
|
||||
<usDecayRate>0</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>31</uiIndex>
|
||||
<szName>PET bottle</szName>
|
||||
<bFoodPoints>0</bFoodPoints>
|
||||
<bDrinkPoints>2000</bDrinkPoints>
|
||||
<usDecayRate>0</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>32</uiIndex>
|
||||
<szName>Vegetable juice</szName>
|
||||
<bFoodPoints>60</bFoodPoints>
|
||||
<bDrinkPoints>2000</bDrinkPoints>
|
||||
<usDecayRate>1.2</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>33</uiIndex>
|
||||
<szName>Milk</szName>
|
||||
<bFoodPoints>10</bFoodPoints>
|
||||
<bDrinkPoints>2000</bDrinkPoints>
|
||||
<usDecayRate>1.8</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>34</uiIndex>
|
||||
<szName>Energy drink</szName>
|
||||
<bFoodPoints>0</bFoodPoints>
|
||||
<bDrinkPoints>800</bDrinkPoints>
|
||||
<usDecayRate>0</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>35</uiIndex>
|
||||
<szName>Energy drink 2</szName>
|
||||
<bFoodPoints>0</bFoodPoints>
|
||||
<bDrinkPoints>700</bDrinkPoints>
|
||||
<usDecayRate>0</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>36</uiIndex>
|
||||
<szName>Coffee</szName>
|
||||
<bFoodPoints>0</bFoodPoints>
|
||||
<bDrinkPoints>600</bDrinkPoints>
|
||||
<usDecayRate>0.2</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>37</uiIndex>
|
||||
<szName>Oatmeal</szName>
|
||||
<bFoodPoints>500</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>2.3</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>38</uiIndex>
|
||||
<szName>Bag of rice</szName>
|
||||
<bFoodPoints>2000</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>1.5</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>39</uiIndex>
|
||||
<szName>bladder</szName>
|
||||
<bFoodPoints>0</bFoodPoints>
|
||||
<bDrinkPoints>4000</bDrinkPoints>
|
||||
<bMoraleMod>1</bMoraleMod>
|
||||
<usDecayRate>0</usDecayRate>
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>40</uiIndex>
|
||||
<szName>Soda</szName>
|
||||
<bFoodPoints>0</bFoodPoints>
|
||||
<bDrinkPoints>600</bDrinkPoints>
|
||||
<usDecayRate>0</usDecayRate>
|
||||
</FOOD>
|
||||
</FOODSLIST>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user