Updated /Data folder

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2364 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2017-06-08 19:23:33 +00:00
parent 931d5570ff
commit d8b62fa5d3
30 changed files with 15874 additions and 5002 deletions
+21 -20
View File
@@ -13,9 +13,9 @@ Fields index:
samHidden - defines whether sam site is hidden from player from the beginning
of game. Changes in this field require starting a new game to take effect.
Possible values: 0 - sam site is known and displayed, 1 - sam is hidden.
samOrientation - comment about this value in game sources signs: "Use 3 if / orientation,
4 if \ orientation". But I didn't notice any difference between 3 and 4.
Probably, this value in not used. Just provide 3 or 4 to this tag.
samOrientation - This value determines the orientation of the terminal if it is repaired.
Use 3 for '/' orientation - from the middle to the lower left
Use 4 for '\' orientation - from the middle to the lower right
samGridNoA - OK. Here is needed some theory to explain these two fields ;)
samGridNoB It is known that every sam in game should have a control terminal
(its a terminal with blue rectangle on screen and large yellow
@@ -36,6 +36,8 @@ Fields index:
There is air control table at the end on this file.
The numbers indicate what sam site controls air space of sector.
Zero (0) means neither of sams control this sector.
Each sector now takes a flagmask indicating the SAMs. So 1 is for SAM 1, 2 for SAM 2, 4 for SAM 3, 8 for SAM 4 and so on.
Add numbers to have mutliple SAMs covering a sector, so 3 means that both SAM 1 and 2 cover a sector.
NOTE: Rows 0 and 17, and also columns 0 and 17 CANNOT BE USED.
It is world borders.
@@ -86,31 +88,30 @@ Others not.
<y>14</y>
</samSector>
<samHidden>1</samHidden>
<samOrientation>3</samOrientation>
<samOrientation>4</samOrientation>
<samGridNoA>11913</samGridNoA>
<samGridNoB>11912</samGridNoB>
</SAM>
</SAMLIST>
<SAM_CONTROLLED_SECTORS>
<!-- Column index: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 -->
<!-- -->
<MAP_ROW row="00"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="01"> 0 1 1 1 1 1 1 1 1 0 0 2 2 2 2 2 2 0 </MAP_ROW>
<MAP_ROW row="02"> 0 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 0 </MAP_ROW>
<MAP_ROW row="03"> 0 1 1 1 1 1 1 1 3 2 2 2 2 2 2 2 2 0 </MAP_ROW>
<MAP_ROW row="04"> 0 1 1 1 1 1 1 1 3 3 2 2 2 2 2 2 2 0 </MAP_ROW>
<MAP_ROW row="05"> 0 1 1 1 1 1 1 3 3 3 3 2 2 2 2 2 2 0 </MAP_ROW>
<MAP_ROW row="06"> 0 1 1 1 1 1 3 3 3 3 3 3 2 2 2 2 2 0 </MAP_ROW>
<MAP_ROW row="07"> 0 1 1 1 1 3 3 3 3 3 3 3 3 2 2 2 2 0 </MAP_ROW>
<MAP_ROW row="08"> 0 1 1 1 3 3 3 3 3 3 3 3 3 3 2 2 2 0 </MAP_ROW>
<MAP_ROW row="09"> 0 1 1 3 3 3 3 3 3 3 3 3 3 3 2 2 2 0 </MAP_ROW>
<MAP_ROW row="10"> 0 1 4 4 4 3 3 3 3 3 3 3 3 3 2 2 2 0 </MAP_ROW>
<MAP_ROW row="11"> 0 4 4 4 4 4 3 3 3 3 3 3 3 3 2 2 2 0 </MAP_ROW>
<MAP_ROW row="12"> 0 4 4 4 4 4 4 3 3 3 3 3 3 3 2 2 2 0 </MAP_ROW>
<MAP_ROW row="13"> 0 4 4 4 4 4 4 4 3 3 3 3 3 3 2 2 2 0 </MAP_ROW>
<MAP_ROW row="14"> 0 4 4 4 4 4 4 4 4 4 4 4 4 4 2 2 2 0 </MAP_ROW>
<MAP_ROW row="15"> 0 4 4 4 4 4 4 4 4 4 4 4 4 4 4 2 2 0 </MAP_ROW>
<MAP_ROW row="16"> 0 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 2 0 </MAP_ROW>
<MAP_ROW row="03"> 0 1 1 1 1 1 1 1 4 2 2 2 2 2 2 2 2 0 </MAP_ROW>
<MAP_ROW row="04"> 0 1 1 1 1 1 1 1 4 4 2 2 2 2 2 2 2 0 </MAP_ROW>
<MAP_ROW row="05"> 0 1 1 1 1 1 1 4 4 4 4 2 2 2 2 2 2 0 </MAP_ROW>
<MAP_ROW row="06"> 0 1 1 1 1 1 4 4 4 4 4 4 2 2 2 2 2 0 </MAP_ROW>
<MAP_ROW row="07"> 0 1 1 1 1 4 4 4 4 4 4 4 4 2 2 2 2 0 </MAP_ROW>
<MAP_ROW row="08"> 0 1 1 1 4 4 4 4 4 4 4 4 4 4 2 2 2 0 </MAP_ROW>
<MAP_ROW row="09"> 0 1 1 4 4 4 4 4 4 4 4 4 4 4 2 2 2 0 </MAP_ROW>
<MAP_ROW row="10"> 0 1 8 8 8 4 4 4 4 4 4 4 4 4 2 2 2 0 </MAP_ROW>
<MAP_ROW row="11"> 0 8 8 8 8 8 4 4 4 4 4 4 4 4 2 2 2 0 </MAP_ROW>
<MAP_ROW row="12"> 0 8 8 8 8 8 8 4 4 4 4 4 4 4 2 2 2 0 </MAP_ROW>
<MAP_ROW row="13"> 0 8 8 8 8 8 8 8 4 4 4 4 4 4 2 2 2 0 </MAP_ROW>
<MAP_ROW row="14"> 0 8 8 8 8 8 8 8 8 8 8 8 8 8 2 2 2 0 </MAP_ROW>
<MAP_ROW row="15"> 0 8 8 8 8 8 8 8 8 8 8 8 8 8 8 2 2 0 </MAP_ROW>
<MAP_ROW row="16"> 0 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 2 0 </MAP_ROW>
<MAP_ROW row="17"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
</SAM_CONTROLLED_SECTORS>
</SAM_INFO>
@@ -199,12 +199,12 @@ szNighAlt - Path to the alternate loadscreen image, which should be displayed
<SECTOR>
<uiIndex>18</uiIndex>
<szLocation>B2</szLocation>
<RandomAltSector>0</RandomAltSector>
<RandomAltSector>1</RandomAltSector>
<szImageFormat>STI</szImageFormat>
<szDay>Loadscreens\LS_DayChitzena</szDay>
<szNight>Loadscreens\LS_NightChitzena</szNight>
<szDayAlt></szDayAlt>
<szNightAlt></szNightAlt>
<szDayAlt>Loadscreens\LS_MineDay</szDayAlt>
<szNightAlt>Loadscreens\LS_MineNight</szNightAlt>
</SECTOR>
<SECTOR>
<uiIndex>19</uiIndex>
@@ -541,12 +541,12 @@ szNighAlt - Path to the alternate loadscreen image, which should be displayed
<SECTOR>
<uiIndex>52</uiIndex>
<szLocation>D4</szLocation>
<RandomAltSector>0</RandomAltSector>
<RandomAltSector>1</RandomAltSector>
<szImageFormat>STI</szImageFormat>
<szDay>Loadscreens\LS_DayMine</szDay>
<szNight>Loadscreens\LS_NightMine</szNight>
<szDayAlt></szDayAlt>
<szNightAlt></szNightAlt>
<szDayAlt>Loadscreens\LS_MineDay</szDayAlt>
<szNightAlt>Loadscreens\LS_MineNight</szNightAlt>
</SECTOR>
<SECTOR>
<uiIndex>53</uiIndex>
@@ -1175,12 +1175,12 @@ szNighAlt - Path to the alternate loadscreen image, which should be displayed
<SECTOR>
<uiIndex>115</uiIndex>
<szLocation>H3</szLocation>
<RandomAltSector>0</RandomAltSector>
<RandomAltSector>1</RandomAltSector>
<szImageFormat>STI</szImageFormat>
<szDay>Loadscreens\LS_DayMine</szDay>
<szNight>Loadscreens\LS_NightMine</szNight>
<szDayAlt></szDayAlt>
<szNightAlt></szNightAlt>
<szDayAlt>Loadscreens\LS_MineDay</szDayAlt>
<szNightAlt>Loadscreens\LS_MineNight</szNightAlt>
</SECTOR>
<SECTOR>
<uiIndex>116</uiIndex>
@@ -1225,12 +1225,12 @@ szNighAlt - Path to the alternate loadscreen image, which should be displayed
<SECTOR>
<uiIndex>120</uiIndex>
<szLocation>H8</szLocation>
<RandomAltSector>0</RandomAltSector>
<RandomAltSector>1</RandomAltSector>
<szImageFormat>STI</szImageFormat>
<szDay>Loadscreens\LS_DayMine</szDay>
<szNight>Loadscreens\LS_NightMine</szNight>
<szDayAlt></szDayAlt>
<szNightAlt></szNightAlt>
<szDayAlt>Loadscreens\LS_MineDay</szDayAlt>
<szNightAlt>Loadscreens\LS_MineNight</szNightAlt>
</SECTOR>
<SECTOR>
<uiIndex>121</uiIndex>
@@ -1275,22 +1275,22 @@ szNighAlt - Path to the alternate loadscreen image, which should be displayed
<SECTOR>
<uiIndex>125</uiIndex>
<szLocation>H13</szLocation>
<RandomAltSector>0</RandomAltSector>
<RandomAltSector>1</RandomAltSector>
<szImageFormat>STI</szImageFormat>
<szDay>Loadscreens\LS_DayMilitary</szDay>
<szNight>Loadscreens\LS_NightMilitary</szNight>
<szDayAlt></szDayAlt>
<szNightAlt></szNightAlt>
<szDayAlt>Loadscreens\LS_MissleDay</szDayAlt>
<szNightAlt>Loadscreens\LS_MissleNight</szNightAlt>
</SECTOR>
<SECTOR>
<uiIndex>126</uiIndex>
<szLocation>H14</szLocation>
<RandomAltSector>0</RandomAltSector>
<RandomAltSector>1</RandomAltSector>
<szImageFormat>STI</szImageFormat>
<szDay>Loadscreens\LS_DayMilitary</szDay>
<szNight>Loadscreens\LS_NightMilitary</szNight>
<szDayAlt></szDayAlt>
<szNightAlt></szNightAlt>
<szDayAlt>Loadscreens\LS_MissleDay</szDayAlt>
<szNightAlt>Loadscreens\LS_MissleNight</szNightAlt>
</SECTOR>
<SECTOR>
<uiIndex>127</uiIndex>
@@ -1436,12 +1436,12 @@ szNighAlt - Path to the alternate loadscreen image, which should be displayed
<SECTOR>
<uiIndex>141</uiIndex>
<szLocation>I13</szLocation>
<RandomAltSector>0</RandomAltSector>
<RandomAltSector>1</RandomAltSector>
<szImageFormat>STI</szImageFormat>
<szDay>Loadscreens\LS_DayMilitary</szDay>
<szNight>Loadscreens\LS_NightMilitary</szNight>
<szDayAlt></szDayAlt>
<szNightAlt></szNightAlt>
<szDayAlt>Loadscreens\LS_MissleDay</szDayAlt>
<szNightAlt>Loadscreens\LS_MissleNight</szNightAlt>
</SECTOR>
<SECTOR>
<uiIndex>142</uiIndex>
@@ -2181,12 +2181,12 @@ szNighAlt - Path to the alternate loadscreen image, which should be displayed
<SECTOR>
<uiIndex>215</uiIndex>
<szLocation>N7</szLocation>
<RandomAltSector>0</RandomAltSector>
<RandomAltSector>1</RandomAltSector>
<szImageFormat>STI</szImageFormat>
<szDay>Loadscreens\LS_DayMilitary</szDay>
<szNight>Loadscreens\LS_NightMilitary</szNight>
<szDayAlt></szDayAlt>
<szNightAlt></szNightAlt>
<szDayAlt>Loadscreens\LS_MissleDay</szDayAlt>
<szNightAlt>Loadscreens\LS_MissleNight</szNightAlt>
</SECTOR>
<SECTOR>
<uiIndex>216</uiIndex>
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