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Updated /Data folder
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2364 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -13,9 +13,9 @@ Fields index:
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samHidden - defines whether sam site is hidden from player from the beginning
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of game. Changes in this field require starting a new game to take effect.
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Possible values: 0 - sam site is known and displayed, 1 - sam is hidden.
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samOrientation - comment about this value in game sources signs: "Use 3 if / orientation,
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4 if \ orientation". But I didn't notice any difference between 3 and 4.
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Probably, this value in not used. Just provide 3 or 4 to this tag.
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samOrientation - This value determines the orientation of the terminal if it is repaired.
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Use 3 for '/' orientation - from the middle to the lower left
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Use 4 for '\' orientation - from the middle to the lower right
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samGridNoA - OK. Here is needed some theory to explain these two fields ;)
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samGridNoB It is known that every sam in game should have a control terminal
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(its a terminal with blue rectangle on screen and large yellow
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@@ -36,6 +36,8 @@ Fields index:
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There is air control table at the end on this file.
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The numbers indicate what sam site controls air space of sector.
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Zero (0) means neither of sams control this sector.
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Each sector now takes a flagmask indicating the SAMs. So 1 is for SAM 1, 2 for SAM 2, 4 for SAM 3, 8 for SAM 4 and so on.
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Add numbers to have mutliple SAMs covering a sector, so 3 means that both SAM 1 and 2 cover a sector.
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NOTE: Rows 0 and 17, and also columns 0 and 17 CANNOT BE USED.
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It is world borders.
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@@ -86,31 +88,30 @@ Others not.
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<y>14</y>
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</samSector>
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<samHidden>1</samHidden>
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<samOrientation>3</samOrientation>
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<samOrientation>4</samOrientation>
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<samGridNoA>11913</samGridNoA>
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<samGridNoB>11912</samGridNoB>
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</SAM>
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</SAMLIST>
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<SAM_CONTROLLED_SECTORS>
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<!-- Column index: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 -->
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<!-- -->
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<MAP_ROW row="00"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
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<MAP_ROW row="01"> 0 1 1 1 1 1 1 1 1 0 0 2 2 2 2 2 2 0 </MAP_ROW>
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<MAP_ROW row="02"> 0 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 0 </MAP_ROW>
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<MAP_ROW row="03"> 0 1 1 1 1 1 1 1 3 2 2 2 2 2 2 2 2 0 </MAP_ROW>
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<MAP_ROW row="04"> 0 1 1 1 1 1 1 1 3 3 2 2 2 2 2 2 2 0 </MAP_ROW>
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<MAP_ROW row="05"> 0 1 1 1 1 1 1 3 3 3 3 2 2 2 2 2 2 0 </MAP_ROW>
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<MAP_ROW row="06"> 0 1 1 1 1 1 3 3 3 3 3 3 2 2 2 2 2 0 </MAP_ROW>
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<MAP_ROW row="07"> 0 1 1 1 1 3 3 3 3 3 3 3 3 2 2 2 2 0 </MAP_ROW>
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<MAP_ROW row="08"> 0 1 1 1 3 3 3 3 3 3 3 3 3 3 2 2 2 0 </MAP_ROW>
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<MAP_ROW row="09"> 0 1 1 3 3 3 3 3 3 3 3 3 3 3 2 2 2 0 </MAP_ROW>
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<MAP_ROW row="10"> 0 1 4 4 4 3 3 3 3 3 3 3 3 3 2 2 2 0 </MAP_ROW>
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<MAP_ROW row="11"> 0 4 4 4 4 4 3 3 3 3 3 3 3 3 2 2 2 0 </MAP_ROW>
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<MAP_ROW row="12"> 0 4 4 4 4 4 4 3 3 3 3 3 3 3 2 2 2 0 </MAP_ROW>
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<MAP_ROW row="13"> 0 4 4 4 4 4 4 4 3 3 3 3 3 3 2 2 2 0 </MAP_ROW>
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<MAP_ROW row="14"> 0 4 4 4 4 4 4 4 4 4 4 4 4 4 2 2 2 0 </MAP_ROW>
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<MAP_ROW row="15"> 0 4 4 4 4 4 4 4 4 4 4 4 4 4 4 2 2 0 </MAP_ROW>
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<MAP_ROW row="16"> 0 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 2 0 </MAP_ROW>
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<MAP_ROW row="03"> 0 1 1 1 1 1 1 1 4 2 2 2 2 2 2 2 2 0 </MAP_ROW>
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<MAP_ROW row="04"> 0 1 1 1 1 1 1 1 4 4 2 2 2 2 2 2 2 0 </MAP_ROW>
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<MAP_ROW row="05"> 0 1 1 1 1 1 1 4 4 4 4 2 2 2 2 2 2 0 </MAP_ROW>
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<MAP_ROW row="06"> 0 1 1 1 1 1 4 4 4 4 4 4 2 2 2 2 2 0 </MAP_ROW>
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<MAP_ROW row="07"> 0 1 1 1 1 4 4 4 4 4 4 4 4 2 2 2 2 0 </MAP_ROW>
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<MAP_ROW row="08"> 0 1 1 1 4 4 4 4 4 4 4 4 4 4 2 2 2 0 </MAP_ROW>
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<MAP_ROW row="09"> 0 1 1 4 4 4 4 4 4 4 4 4 4 4 2 2 2 0 </MAP_ROW>
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<MAP_ROW row="10"> 0 1 8 8 8 4 4 4 4 4 4 4 4 4 2 2 2 0 </MAP_ROW>
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<MAP_ROW row="11"> 0 8 8 8 8 8 4 4 4 4 4 4 4 4 2 2 2 0 </MAP_ROW>
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<MAP_ROW row="12"> 0 8 8 8 8 8 8 4 4 4 4 4 4 4 2 2 2 0 </MAP_ROW>
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<MAP_ROW row="13"> 0 8 8 8 8 8 8 8 4 4 4 4 4 4 2 2 2 0 </MAP_ROW>
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<MAP_ROW row="14"> 0 8 8 8 8 8 8 8 8 8 8 8 8 8 2 2 2 0 </MAP_ROW>
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<MAP_ROW row="15"> 0 8 8 8 8 8 8 8 8 8 8 8 8 8 8 2 2 0 </MAP_ROW>
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<MAP_ROW row="16"> 0 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 2 0 </MAP_ROW>
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<MAP_ROW row="17"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
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</SAM_CONTROLLED_SECTORS>
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</SAM_INFO>
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@@ -199,12 +199,12 @@ szNighAlt - Path to the alternate loadscreen image, which should be displayed
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<SECTOR>
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<uiIndex>18</uiIndex>
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<szLocation>B2</szLocation>
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<RandomAltSector>0</RandomAltSector>
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<RandomAltSector>1</RandomAltSector>
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<szImageFormat>STI</szImageFormat>
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<szDay>Loadscreens\LS_DayChitzena</szDay>
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<szNight>Loadscreens\LS_NightChitzena</szNight>
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<szDayAlt></szDayAlt>
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<szNightAlt></szNightAlt>
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<szDayAlt>Loadscreens\LS_MineDay</szDayAlt>
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<szNightAlt>Loadscreens\LS_MineNight</szNightAlt>
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</SECTOR>
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<SECTOR>
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<uiIndex>19</uiIndex>
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@@ -541,12 +541,12 @@ szNighAlt - Path to the alternate loadscreen image, which should be displayed
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<SECTOR>
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<uiIndex>52</uiIndex>
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<szLocation>D4</szLocation>
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<RandomAltSector>0</RandomAltSector>
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<RandomAltSector>1</RandomAltSector>
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<szImageFormat>STI</szImageFormat>
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<szDay>Loadscreens\LS_DayMine</szDay>
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<szNight>Loadscreens\LS_NightMine</szNight>
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<szDayAlt></szDayAlt>
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<szNightAlt></szNightAlt>
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<szDayAlt>Loadscreens\LS_MineDay</szDayAlt>
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<szNightAlt>Loadscreens\LS_MineNight</szNightAlt>
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</SECTOR>
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<SECTOR>
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<uiIndex>53</uiIndex>
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@@ -1175,12 +1175,12 @@ szNighAlt - Path to the alternate loadscreen image, which should be displayed
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<SECTOR>
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<uiIndex>115</uiIndex>
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<szLocation>H3</szLocation>
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<RandomAltSector>0</RandomAltSector>
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<RandomAltSector>1</RandomAltSector>
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<szImageFormat>STI</szImageFormat>
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<szDay>Loadscreens\LS_DayMine</szDay>
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<szNight>Loadscreens\LS_NightMine</szNight>
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<szDayAlt></szDayAlt>
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<szNightAlt></szNightAlt>
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<szDayAlt>Loadscreens\LS_MineDay</szDayAlt>
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<szNightAlt>Loadscreens\LS_MineNight</szNightAlt>
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</SECTOR>
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<SECTOR>
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<uiIndex>116</uiIndex>
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@@ -1225,12 +1225,12 @@ szNighAlt - Path to the alternate loadscreen image, which should be displayed
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<SECTOR>
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<uiIndex>120</uiIndex>
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<szLocation>H8</szLocation>
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<RandomAltSector>0</RandomAltSector>
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<RandomAltSector>1</RandomAltSector>
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<szImageFormat>STI</szImageFormat>
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<szDay>Loadscreens\LS_DayMine</szDay>
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<szNight>Loadscreens\LS_NightMine</szNight>
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<szDayAlt></szDayAlt>
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<szNightAlt></szNightAlt>
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<szDayAlt>Loadscreens\LS_MineDay</szDayAlt>
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<szNightAlt>Loadscreens\LS_MineNight</szNightAlt>
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</SECTOR>
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<SECTOR>
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<uiIndex>121</uiIndex>
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@@ -1275,22 +1275,22 @@ szNighAlt - Path to the alternate loadscreen image, which should be displayed
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<SECTOR>
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<uiIndex>125</uiIndex>
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<szLocation>H13</szLocation>
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<RandomAltSector>0</RandomAltSector>
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<RandomAltSector>1</RandomAltSector>
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<szImageFormat>STI</szImageFormat>
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<szDay>Loadscreens\LS_DayMilitary</szDay>
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<szNight>Loadscreens\LS_NightMilitary</szNight>
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<szDayAlt></szDayAlt>
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<szNightAlt></szNightAlt>
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<szDayAlt>Loadscreens\LS_MissleDay</szDayAlt>
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<szNightAlt>Loadscreens\LS_MissleNight</szNightAlt>
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</SECTOR>
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<SECTOR>
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<uiIndex>126</uiIndex>
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<szLocation>H14</szLocation>
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<RandomAltSector>0</RandomAltSector>
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<RandomAltSector>1</RandomAltSector>
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<szImageFormat>STI</szImageFormat>
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<szDay>Loadscreens\LS_DayMilitary</szDay>
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<szNight>Loadscreens\LS_NightMilitary</szNight>
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<szDayAlt></szDayAlt>
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<szNightAlt></szNightAlt>
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<szDayAlt>Loadscreens\LS_MissleDay</szDayAlt>
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<szNightAlt>Loadscreens\LS_MissleNight</szNightAlt>
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</SECTOR>
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<SECTOR>
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<uiIndex>127</uiIndex>
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@@ -1436,12 +1436,12 @@ szNighAlt - Path to the alternate loadscreen image, which should be displayed
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<SECTOR>
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<uiIndex>141</uiIndex>
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<szLocation>I13</szLocation>
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<RandomAltSector>0</RandomAltSector>
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<RandomAltSector>1</RandomAltSector>
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<szImageFormat>STI</szImageFormat>
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<szDay>Loadscreens\LS_DayMilitary</szDay>
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<szNight>Loadscreens\LS_NightMilitary</szNight>
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<szDayAlt></szDayAlt>
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<szNightAlt></szNightAlt>
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<szDayAlt>Loadscreens\LS_MissleDay</szDayAlt>
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<szNightAlt>Loadscreens\LS_MissleNight</szNightAlt>
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</SECTOR>
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<SECTOR>
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<uiIndex>142</uiIndex>
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@@ -2181,12 +2181,12 @@ szNighAlt - Path to the alternate loadscreen image, which should be displayed
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<SECTOR>
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<uiIndex>215</uiIndex>
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<szLocation>N7</szLocation>
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<RandomAltSector>0</RandomAltSector>
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<RandomAltSector>1</RandomAltSector>
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<szImageFormat>STI</szImageFormat>
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<szDay>Loadscreens\LS_DayMilitary</szDay>
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<szNight>Loadscreens\LS_NightMilitary</szNight>
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<szDayAlt></szDayAlt>
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<szNightAlt></szNightAlt>
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<szDayAlt>Loadscreens\LS_MissleDay</szDayAlt>
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<szNightAlt>Loadscreens\LS_MissleNight</szNightAlt>
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</SECTOR>
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<SECTOR>
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<uiIndex>216</uiIndex>
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