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- Reworked/improved english texts for LoadScreenHints.xml and CampaignStatsEvents.xml (by John A Smith) git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2045 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -18,41 +18,41 @@
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<CAMPAIGNSTATSEVENTS>
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<EVENT>
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<uiIndex>0</uiIndex><!-- beginning of campaign: landing in Omerta -->
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<szText0>(Omerta/Arulco). Local unverified reports indicate that in today's early hours, unidentified helicopters have been seen in the recently pacified northern Arulcan town of Omerta.</szText0>
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<szText0>(Omerta/Arulco). Unverified local reports indicate that in today's early hours unidentified helicopters were seen in the recently pacified northern Arulcan town of Omerta.</szText0>
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<szText1>Eyewitnesses report a brief firefight between royal forces and the unidentified attackers. So far, the royal palace has neither confirmed nor denied these reports.</szText1>
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<szText2>Omerta, the traditional stronghold of the Cordona family, was the last rebel stronghold in Miguel Cordona's rebellion against Queen Deidranna.</szText2>
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<szText3>It was finally overrun two months ago by armoured elements of the royal guard.</szText3>
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<szText4>A resurgence of the rebellion cannot be ruled out at this point, given that the regime never openly acknowledged the deaths of Cordona and his inner circle.</szText4>
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<szText5>However, it is unlikely a renewed uprising would</szText5>
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<szText6>have any chance of success, given the significant military buildup of the Arulcan armed forces in recent years. Another possibility that cannot be dismissed is the emergence of rift between Deidranna and the notorius crime syndicate of San Mona, which is said to be well equipped.</szText6>
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<szText7>But given the obvious strength difference between these two factions, this seems just as unlikely.</szText7>
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<szText6>have any chance of success, given the significant military buildup of the Arulcan armed forces in recent years. Another possibility that cannot be dismissed is the emergence of rift between Deidranna and the notorious crime syndicate of San Mona, which is rumoured to be well equipped.</szText6>
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<szText7>Given the obvious strength difference between these two factions this seems equally unlikely, but at this time there are no other acknowledged armed groups in Arulco.</szText7>
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<szText8></szText8>
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<szText9></szText9>
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<usCityTaken>0</usCityTaken>
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</EVENT>
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<EVENT>
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<uiIndex>1</uiIndex><!-- Death of Kingpin -->
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<szText0>(San Mona/Arulco). Troubling reports arrive from our correspondents out of the war-torn Arulco.</szText0>
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<szText1>It seemed that the recently flared up conflict between the royal army and the strengthened rebels would be confined to the eastern and central regions. This assessment has outright proven wrong.</szText1>
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<szText2>A wave of violence engulfed the civilian town of San Mona. Since the local mining industry ran out of business a decade ago, San Mona had transformed to become the local trade hub.</szText2>
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<szText3>Unusual for Arulcan cities, which are normally under tight control of the royal army, the locals enjoyed an amount of personal freedom normally unheard of in Arulco.</szText3>
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<szText4>Apart from a small civilian defense force formed by local business owners, there was no armed</szText4>
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<szText5>presence here. Nevertheless, the rebels attacked the city with full force. It is unclear whether the insurgents expected to surprise the sporadic army patrols here, or if they fully intended to massacre the local population.</szText5>
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<szText6>However, we can confirm that the mayor of San Mona, the widely respected businessman Peter Klaus, was wilfully targeted and killed along with most of his employees.</szText6>
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<szText7>Reports of widespread loss of lives and destruction of private property paint a gruesome picture of the insurgent' actions. There are even rumors of locals being taken as hostages, but this cannot be confirmed at this point.</szText7>
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<szText8>In his press statement, US Deputy Secretary of State Kenneth B. Hawkeburger again condemned the insurgent's actions. </szText8>
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<szText0>(San Mona/Arulco). Troubling reports arrive from our correspondents out of war-torn Arulco.</szText0>
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<szText1>It seemed that the recently resurgent conflict between the royal army and the strengthened rebels would remain confined to the eastern and central regions of Arulco, but recent events have proven that to be optimistic.</szText1>
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<szText2>A wave of violence engulfed the civilian town of San Mona. Since the local mine ran out a decade ago, San Mona had transformed into a trade hub for much of northern Arulco.</szText2>
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<szText3>Unusually for Arulcan cities, which are normally tightly controlled by the royal army, the locals enjoyed extensive personal freedom.</szText3>
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<szText4>Apart from a small civilian defence force formed by local business owners, there was no armed</szText4>
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<szText5>presence here. Nevertheless, the rebels attacked the city with full force. It is unclear whether the insurgents expected to surprise one of the sporadic army patrols here, or if they intended to subjugate the local population.</szText5>
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<szText6>However, we can confirm that the mayor of San Mona, the widely respected businessman Peter Klaus, was intentionally targeted and murdered along with most of his employees.</szText6>
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<szText7>Reports of widespread loss of life and destruction of private property paint a gruesome picture of the insurgent's actions. There are even rumours of locals being taken as hostages, but those accounts remain unverified.</szText7>
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<szText8>In his press statement, US Deputy Secretary of State Kenneth B. Hawkeburger again condemned the insurgent's actions and called for a cessation of hostilities.</szText8>
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<szText9></szText9>
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</EVENT>
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<EVENT>
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<uiIndex>2</uiIndex><!-- Hicks massacre -->
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<szText0>(Cambria/Arulco) Once again, what few news came out of Arulco make for some dire reading. It appears an entire extended family was slaughtered today.</szText0>
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<szText0>(Cambria/Arulco) Once again, what little news comes out of Arulco makes for dire reading. It appears an entire extended family was slaughtered today.</szText0>
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<szText1>The precise course of events is unclear, but it seems the insurgents raided a farm east of Cambria, and wiped out every man, woman and child they found.</szText1>
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<szText2>The farm, one of the few agricultural farms in Arulco that still operate, was also one of the biggest and most prosperous.</szText2>
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<szText3>A business in sixth generation, the Hicks family provided Cambria with badly needed food (most of Arulco is underdeveloped, and the current conflict has increased the supply shortfall).</szText3>
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<szText4>All across the farm, the bodies of family members can still be seen - they were left where they were shot, their property taken and their farm</szText4>
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<szText5>looted. What the rebels hope to gain by this is not entirely clear. However, informed sources point out that until recently, the rebels themselves were said to be in desperate need of food.</szText5>
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<szText6>It is also known that there was some tension between the business elite of Cambria and the local farmers, with the local establishment seemingly has thrown their lot in with the uprising.</szText6>
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<szText7>With the increasingly divided battlefield of Arulco, this is yet another turn for the worse, as local factions use the pretext of an armed uprising to settle old scores.</szText7>
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<szText2>The farm was one of the largest and most prosperous in Arulco, and was unique in that it continued to be fully productive until the recent attack.</szText2>
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<szText3>Sixth generation farmers, the Hicks family provided Cambria with badly needed food and helped partially offset the nation-wide supply shortage brought on by the ongoing conflict.</szText3>
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<szText4>All across the farm, the bodies of family members can still be seen - they were left where they were shot, with their property taken and their farm</szText4>
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<szText5>looted. What the rebels hope to gain from this vicious attack is not entirely clear. However, informed local sources point out that until recently, the rebels themselves were said to be in desperate need of food.</szText5>
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<szText6>It is also known that there was some tension between the business elite of Cambria and the local farmers, with sporadic reports that the local elites were throwing their lot in with the uprising.</szText6>
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<szText7>In the increasingly divided battlefield of Arulco this is yet another turn for the worse, as local factions use the cover of an armed uprising to settle old scores.</szText7>
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<szText8></szText8>
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<szText9></szText9>
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</EVENT>
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@@ -60,11 +60,11 @@
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<uiIndex>3</uiIndex><!-- bloodcat lair cleared -->
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<szText0>(Alma/Arulco) In another worrying development, it seems not even Arulco's fauna can escape the widening civil war.</szText0>
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<szText1>According to local members of a UN conservation project, mercenary groups are increasingly targeting the local bloodcat population.</szText1>
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<szText2>The Arulcan bloodcat (Panthera Arulcanis) is one of the biggest predatory cats of the world and can only be found in Arulco. The small population has increasingly come under pressure from trophy hunters.</szText2>
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<szText2>The Arulcan bloodcat (Panthera Arulcanis) is one of the biggest predatory cats of the world and can only be found in Arulco. The small population has been under increasing pressure from trophy hunters.</szText2>
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<szText3>Bloodcats' teeth are used in several traditional recipes of Southeast-Asian medicine.</szText3>
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<szText4>It is feared that, in order to sustain their increasingly aggressive campaign, the rebels have targeted the bloodcats as an alternative source of income.</szText4>
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<szText5>While their main income is said to directly come from the mines of the captured towns, these are still hotly contested, as the royal army has vowed to take back</szText5>
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<szText6>those towns, and clashes with rebels almost every day. The shy bloodcats make for a much easier, uncontested target. Whether or not the cat's population can ever recover is doubtful, according to internationally-acclaimed bloodcat expert Dr. Ernest Poppin.</szText6>
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<szText5>While their main income is said to directly come from exploiting the mines of the captured towns, these are still hotly contested, as the royal army has vowed to take back</szText5>
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<szText6>those towns and clashes occur daily. The endangered bloodcats make for a much easier, uncontested target. Whether or not the cat's population can ever recover is doubtful, according to internationally-acclaimed bloodcat expert Dr. Ernest Poppin.</szText6>
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<szText7>"These cats live exclusively in Arulco, they cannot be found anywhere else in the world, and have never been bred in captivity. This is a tragedy. As a scientist, I am appalled by this senseless slaughter.</szText7>
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<szText8>I can only urge the authorities in the strongest words possible to quickly end this conflict, before another species is lost beyond retrieval."</szText8>
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<szText9></szText9>
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@@ -72,9 +72,9 @@
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<EVENT>
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<uiIndex>4</uiIndex><!-- army retakes a city -->
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<szText0>(Ministry for Arulcan Information Distribution) Once again, Arulco's valiant defenders strike back against the thrice-cursed rebel scum.</szText0>
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<szText1>In the last meeting of Arulco's Security Council, our visionary military leadership proudly announced that the people's army has successfully re-established law and order in a city previously taken by the traitors.</szText1>
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<szText2>The so-called 'Rebels', led by dangerous fugitive Miguel Cordona, had employed outside mercenaries provided to them by ill-meaning foreigners seeking to plunder our motherland.</szText2>
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<szText3>But thanks to the visionary leadership of our beloved Queen Deidranna, the terrorist forces were smashed by our brothers and sisters of the royal arulcan armed forces.</szText3>
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<szText1>In the last meeting of Arulco's Security Council, our able military leadership proudly announced that the people's army has successfully re-established law and order in a city previously taken by the traitors.</szText1>
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<szText2>The so-called 'rebels', led by the murderous fugitive Miguel Cordona, had employed outside mercenaries provided to them by ill-meaning foreigners seeking to plunder our homeland.</szText2>
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<szText3>But thanks to the visionary leadership of our beloved Queen Deidranna, the terrorist forces were smashed by our brothers and sisters of the Arulcan armed forces.</szText3>
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<szText4>While law enforcement officials are still in search for boobytraps and hiding traitors, citizens</szText4>
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<szText5>of Arulco can rest assured that the nightmare of armed struggle forced upon us by these ill-meaning foreigners will soon come to an end. </szText5>
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<szText6>"Just as well", said our magnificent leader. "For death is the only acceptable punishment for the crimes these criminals committed. I will not rest until every one of those thugs has received the punishment he deserves."</szText6>
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@@ -84,14 +84,14 @@
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</EVENT>
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<EVENT>
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<uiIndex>5</uiIndex><!-- Drassen liberated -->
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<szText0>(Drassen/Arulco) In a stunning development from the small country of Arulco, as-of-yet unknown armed forces have captured the city of Drassen and its airport.</szText0>
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<szText1>Against the heavy resistance of the local law enforcement, the local garrison and quickly-mobilised armed reinforcements, the insurgents took the city in three stages.</szText1>
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<szText2>The royal forces, apparently unprepared for an attack of this scale, were defeated and had to retreat. The size and consistence of the rebel force is unknown.</szText2>
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<szText0>(Drassen/Arulco) In a stunning development from the small country of Arulco, as-of-yet unknown armed forces have seized the city of Drassen and its airport.</szText0>
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<szText1>Against the heavy resistance by local law enforcement, the local army garrison, and quickly-mobilised reinforcements, the insurgents took the city in three stages.</szText1>
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<szText2>The royal forces, apparently unprepared for an attack of this scale, were defeated and had to retreat. The size and composition of the attacking force is unknown.</szText2>
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<szText3>Similarly, nothing is currently known about their motives or goals. Intelligence sources speculate this event might be tied to earlier reports of an ambush on an army patrol in the region of Omerta by unknown forces.</szText3>
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<szText4>Drassen, located at Arulco's north-east lake,</szText4>
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<szText5>contains 1 of the 2 airports of Arulco, which obviously make it a prime target for any attempts to contest Queen Deidranna's tight grip on the country.</szText5>
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<szText6>Furthermore, a significant portion of its inhabitants work in the local silver mines, and there also resides one of the very few factories product exports, bringing in much-needed currency.</szText6>
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<szText7>This makes the inadequate response of the royal army even more unfathomable. Whether this shocking defeat was just a singular lapse in military judgement or a sign of systematic shortcomings in the Arulcan military remains to be seen.</szText7>
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<szText4>Drassen, located on Arulco's north-east lake,</szText4>
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<szText5>contains one of two airports in Arulco, which obviously make it a prime target for any attempts to contest Queen Deidranna's tight grip on the country.</szText5>
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<szText6>Furthermore, a significant portion of its inhabitants work in the local silver mines or one of the few Arulcan factories producing exports, bringing in much-needed currency.</szText6>
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<szText7>This economic activity makes the inadequate performance of the royal army even more unfathomable. Whether this shocking defeat was just a singular lapse in military judgement or a sign of systematic shortcomings in the Arulcan military remains to be seen.</szText7>
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<szText8></szText8>
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<szText9></szText9>
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<usCityTaken>2</usCityTaken>
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@@ -100,11 +100,11 @@
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<uiIndex>6</uiIndex><!-- Alma liberated -->
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<szText0>(Arulco Revolutionary Movement) Citizens of Arulco!</szText0>
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<szText1>The Revolution has struck again! On this very day, the men and women of our movement have struck the heart of the oppressors. We have successfully attacked and taken the military fortress of Alma.</szText1>
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<szText2>Even though the oppressor had heavily fortified the city, it was no match for our heroic storm. The city and the army training camp has been liberated.</szText2>
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<szText3>We have also liberated our citizens imprisoned there. No longer will the righteous has to fear Deidranna's torture cells.</szText3>
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<szText4>A huge stockpile of army material fell into our hands, we will use it to strike back at the oppressors.</szText4>
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<szText2>Even though the oppressor had heavily fortified the city, it was no match for our heroic storm. The city and the army training camp have been liberated.</szText2>
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<szText3>We have also liberated the citizens imprisoned there. No longer will the righteous have to fear Deidranna's torture cells.</szText3>
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<szText4>A huge stockpile of army material fell into our hands, which we will use to continue our campaign against the oppressors.</szText4>
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<szText5>Our revolutionary leader, Miguel Cordona, personally thanked the liberators on the battlefield.</szText5>
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<szText6>"This once again proves that we can best the foul queen if we just work together. Every son and daughter of Arulco should join us now, so we can finish this once and for all. Join us, and free our homeland!"</szText6>
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<szText6>"This once again proves that we can best the foul queen if we just work together. Every son and daughter of Arulco should join us now, so we may finish this once and for all. Join us, and free our homeland!"</szText6>
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<szText7></szText7>
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<szText8></szText8>
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<szText9></szText9>
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@@ -113,10 +113,10 @@
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<EVENT>
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<uiIndex>7</uiIndex><!-- Grumm liberated -->
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<szText0>(Grumm/Arulco) After a long, bloody struggle, the industrial heart of Arulco has finally fallen to the rebels.</szText0>
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<szText1>Grumm, seat of the Arulcan gold mining industry and sole industrial location of considerable size in the country, was long assumed to be nearly impregnable.</szText1>
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<szText1>Grumm, seat of the Arulcan gold mining industry and the sole major industrial center in the country, was long assumed to be nearly impregnable.</szText1>
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<szText2>But today, the Arulco Revolutionary Movement announced it has taken over the entire city. Whether or not this will be for long is unclear - correspondents on the ground report the rebels' grip isn't as strong as they would like it to be.</szText2>
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<szText3>Given not only the economic, but also strategic importance of Grumm, situated near one of the main roads to the capital Meduna, an heavy army response seems very likely.</szText3>
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<szText4>As the rebel force would be hard-pressed to overcome the numeric superiority of the royal army in urban combat, it is most likely any decisive battle for Grumm would take place in the eastern mining district.</szText4>
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<szText3>Given not only the economic, but also strategic importance of Grumm, situated near one of the main roads to the capital Meduna, a heavy army response seems very likely.</szText3>
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<szText4>As the rebel force would be hard-pressed to overcome the numeric superiority of the royal army in urban combat, it is most likely any decisive battle for Grumm will take place in the eastern mining district.</szText4>
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<szText5></szText5>
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<szText6></szText6>
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<szText7></szText7>
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@@ -127,9 +127,9 @@
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<EVENT>
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<uiIndex>8</uiIndex><!-- Tixa liberated -->
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<szText0>(Ministry for Arulcan Information Distribution) One again, the so-called 'liberators' of Arulco have sunk to a new low.</szText0>
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<szText1>Insurgents forces overran the Tixa High Security Facility, butchered the entire guard force, including civilian contractors, and freed a number of dangerous criminals.</szText1>
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<szText2>Tixa has no strategic value, apart from the inmates themselves. Not content enough with pressuring the entire country into open warfare, the insurgents are keen to broaden their ranks with other known terrorists, murderers and rapists.</szText2>
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<szText3>This once again proves, without a doubt, the malicious intent of those that have united against Arulco. General Humphey, Army Chief of Staff, has vowed a strict but measured retaliation against this unprovoked attack.</szText3>
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<szText1>Insurgents forces overran the Tixa High Security Facility, butchered the entire guard force along with civilian contractors, and freed a number of dangerous criminals.</szText1>
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<szText2>Tixa has no strategic value, apart from the inmates themselves. Not content with pressing the entire country into open warfare, the insurgents were keen to broaden their ranks with other known terrorists, murderers and rapists.</szText2>
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<szText3>This once again proves, without a doubt, the malicious intent of those that conspire against Arulco. General Humphey, Army Chief of Staff, has vowed firm but measured responses to this unprovoked attack.</szText3>
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<szText4>"We will not rest until the perpetrators have been brought to justice. These men were sentenced to lengthy prison in due course of justice, and that's where we'll return them once we've recaptured them."</szText4>
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<szText5></szText5>
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<szText6></szText6>
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@@ -140,11 +140,11 @@
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</EVENT>
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<EVENT>
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<uiIndex>9</uiIndex><!-- Cambria liberated -->
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<szText0>(Cambria/Arulco) In another victory for the re-emerged followers of the notorious rebel leader Miguel Cordona, the central city of Cambria has fallen to the rebels.</szText0>
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<szText0>(Cambria/Arulco) In another victory for the resurgent followers of the notorious rebel leader Miguel Cordona, the central city of Cambria has fallen to the rebels.</szText0>
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<szText1>In a speed unthinkable just a few months ago, when the rebels were thought to be wiped out in Omerta, the Arulcan Revolutionary Movement drove back the army in all sectors of the city and is now firmly in control.</szText1>
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<szText2>It should be noted, however, that the army still maintains a strong presence in Arulco's heartland, including a military base in the southern desert.</szText2>
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<szText3>For their part, the rebels seemed intent on holding the city. They wasted no time and have already begun the first steps to forming a local auxiliary militia.</szText3>
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<szText4>Keeping in mind that the army practically has to retake the city if it does not want to lose control of the entire northern part of the country, continued clashes are all but guaranteed.</szText4>
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<szText3>For their part, the rebels seemed intent on holding the city. They wasted no time and have already begun recruiting local citizens into a militia.</szText3>
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<szText4>Cambria contains Arulco's main hospital and several major crossroads, so continued clashes are all but guaranteed as the army attempts to regain this important strategic location.</szText4>
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<szText5></szText5>
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<szText6></szText6>
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<szText7></szText7>
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@@ -197,11 +197,11 @@
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<EVENT>
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<uiIndex>13</uiIndex><!-- Balime liberated -->
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<szText0>(Balime/Arulco) In a particular painful blow to the Deidranna regime, rebel forces have seized the southern coastal town of Balime.</szText0>
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<szText1>Balime, heartland of Deidranna's followers, is one of the more developed cities of Arulco, and had so far been spared of most of the violence of this conflict.</szText1>
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<szText2>The city is home tp the rich and influential elite of Arulco that forms the backbone of the regime. Consequentially, loyalty to Deidranna is still high.</szText2>
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<szText3>The strategic value, however, is smaller than that of other cities, as this is a city of trade and culture, not of industry.</szText3>
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<szText4>Given the local's unwillingness to to join the rebellion, it is unclear for how long the rebels can hold the city, especially as the army seems eager to retake it sooner or later.</szText4>
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<szText5>It is feared that elements of the rebellion will use this opportunity to retaliate against those they perceived as oppressors here. Tensions are running high, and many has fled the city seeking shelter in Meduna.</szText5>
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<szText1>Balime, heartland of Deidranna's followers, is one of the most developed cities in Arulco and had so far been spared of most of the violence of this conflict.</szText1>
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<szText2>The city is home to the rich and influential elite of Arulco that forms the backbone of the regime's support. Consequently, loyalty to Deidranna is beleived to remain high.</szText2>
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<szText3>The strategic value, however, is smaller than that of other cities, as Balime had little economic activity beyond the import of luxury goods.</szText3>
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<szText4>Given the local's unwillingness to to join the rebellion, it is unclear for how long the rebels can hold the city, especially as the army seems eager to retake it.</szText4>
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<szText5>It is feared that elements of the rebellion will use this opportunity to retaliate against those they perceived as oppressors here. Tensions are running high, and many have fled the city seeking shelter in Meduna.</szText5>
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<szText6>Reports that the museum, which houses unique artifacts of Arulco's history, has already been looted are widespread but cannot be confirmed at this time.</szText6>
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<szText7></szText7>
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<szText8></szText8>
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@@ -210,14 +210,14 @@
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</EVENT>
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<EVENT>
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<uiIndex>14</uiIndex><!-- Meduna liberated -->
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<szText0>(Meduna/Arulco) The civil war in Arulco seems to be coming to an end. Rebel forces have taken over most of the city districts and are now in direct firefights with the royal elite bodyguard.</szText0>
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<szText0>(Meduna/Arulco) The civil war in Arulco seems to be coming to an end. Rebel forces have taken over most of Meduna's districts and are now engaged in heavy firefights with the royal elite bodyguard.</szText0>
|
||||
<szText1>In brutal combat throughout the city, the rebels have driven back the last remnants of the royal army again and again.</szText1>
|
||||
<szText2>Almost the entire Arulcan mechanized infantry was stationed here.</szText2>
|
||||
<szText3>While the rebels had no tanks of their own, the decision to force their armoured forces into urban combat, where the rebels could evade and destroy them one at a time, was clearly a severe strategic error on Deidranna's side.</szText3>
|
||||
<szText4>Military intelligence had long urged the Queen to use the few mechanized battalions in a devastating attack in the open against rebel positions against Cambria, but the queen had always decided otherwise.</szText4>
|
||||
<szText5>In a highly agile combat, the rebels deployed many rpg-launchers and mortars. It seems they have been preparing for this moment during the entire campaign.</szText5>
|
||||
<szText6>The current whereabouts of Queen Deidranna and her inner circle are unknown. The city can no longer be accessed due to ongoing clashes, and the airport has fallen after intense fighting. It is rumoured that Elliot, the public face of the regime, is among the casualties.</szText6>
|
||||
<szText7>The rebels are on the verge of success, and the end of civil war is imminent.</szText7>
|
||||
<szText2>Almost the entire Arulcan mechanized force was stationed around the city.</szText2>
|
||||
<szText3>While the rebels had no tanks of their own, the decision to force the armoured units into urban combat where the rebels could evade and destroy them one at a time was clearly a severe strategic error on Deidranna's part.</szText3>
|
||||
<szText4>Military advisors were said to have long urged the Queen to use the few mechanized companies in frontal assaults against rebel positions around northern cities, but the queen had always refused.</szText4>
|
||||
<szText5>In constant house-to-house combat, the rebels deployed many rocket launchers and mortars. It seems they have been preparing for this moment during the entire campaign.</szText5>
|
||||
<szText6>The current whereabouts of Queen Deidranna and her inner circle are unknown. The city can no longer be travelled safely due to ongoing clashes, and the airport has fallen after intense fighting. It is rumoured that many of the queen's closest supporters and advisors have been found among the casualties.</szText6>
|
||||
<szText7>The rebels are on the verge of success, and the end of civil war is expected to be imminent.</szText7>
|
||||
<szText8></szText8>
|
||||
<szText9></szText9>
|
||||
<usCityTaken>11</usCityTaken>
|
||||
@@ -225,8 +225,8 @@
|
||||
<EVENT>
|
||||
<uiIndex>15</uiIndex><!-- Chitzena liberated -->
|
||||
<szText0>(Chitzena/Arulco) Even remote regions of Arulco can no longer escape the violence. Chitzena has fallen to the rebels.</szText0>
|
||||
<szText1>According to our analysts, this signifies that the rebels are no longer hoping to take the regime by surprise, but will instead try to remove the regime's troops from every single town.</szText1>
|
||||
<szText2>The strategic value of Chitzena is low - it has no industry worth mentioning, apart from very limited mining operation. It is, however, home to ancient ruins and thus has a moral value to Arulcans.</szText2>
|
||||
<szText1>According to expert analysis, this indicates that the rebels are not engaged in hit-and-run harassment or trying to take the regime by surprise, but are instead trying to remove the regime's troops from every single town.</szText1>
|
||||
<szText2>The strategic value of Chitzena is low - it has no industry worth mentioning, apart from a very limited mining operation. It is, however, home to ancient ruins and thus has a cultural value to some Arulcans.</szText2>
|
||||
<szText3>How the rebels intend to hold such a remote settlement is unclear.</szText3>
|
||||
<szText4></szText4>
|
||||
<szText5></szText5>
|
||||
|
||||
@@ -23,17 +23,17 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>1</uiIndex>
|
||||
<szName>Most machineguns have replaceable barrels. Use this to rapidly cool down your gun during combat.</szName>
|
||||
<szName>Most dedicated machine guns have replaceable barrels. Use this to rapidly cool down your gun during combat.</szName>
|
||||
<overheat>1</overheat>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>2</uiIndex>
|
||||
<szName>Use your knife on a corpse to retrieve its uniform, or pick up the corpse.</szName>
|
||||
<szName>Use your knife on a corpse to retrieve its uniform or pick up the body.</szName>
|
||||
<covertops>1</covertops>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>3</uiIndex>
|
||||
<szName>Spies can use enemy uniforms to disguise as soldiers.</szName>
|
||||
<szName>Spies can use enemy uniforms to disguise themselves as soldiers.</szName>
|
||||
<covertops>1</covertops>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -43,12 +43,12 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>5</uiIndex>
|
||||
<szName>Leaving food around for a few days will spoil it, making it unhealthy.</szName>
|
||||
<szName>Leaving fresh food lying around for a few days will spoil it, making it unhealthy.</szName>
|
||||
<food>1</food>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>6</uiIndex>
|
||||
<szName>You can clean poisoning by taking an antidote, or the DOCTOR assignment.</szName>
|
||||
<szName>You can cure poisoning by taking an antidote or using the DOCTOR assignment.</szName>
|
||||
<food>1</food>
|
||||
<zombie>1</zombie>
|
||||
</LOADSCREENHINT>
|
||||
@@ -59,7 +59,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>8</uiIndex>
|
||||
<szName>Press [CTRL]+[Z] to lock/release mouse cursor in windowed mode. Useful when exiting sector in tactical screen.</szName>
|
||||
<szName>Press [CTRL]+[Z] to lock/release mouse cursor in windowed mode. Useful when exiting a sector in the tactical screen.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -69,7 +69,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>10</uiIndex>
|
||||
<szName>Need help? Help yourself by pressing [H] in strategic screen. And visit the helping bears at www.bears-pit.com</szName>
|
||||
<szName>Need help? Help yourself by pressing [H] in strategic screen. And visit the helpful bears at www.bears-pit.com</szName>
|
||||
<keybind>1</keybind>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
@@ -92,32 +92,32 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>14</uiIndex>
|
||||
<szName>EOD flag signals. Mind you, the blue flag you may put in a tile on ground to mark a mine or trap you've spotted is also seen and reacted to by the enemy.</szName>
|
||||
<szName>EOD flag signals. Mind you, the blue flags you may put on a tile to mark a mine or trap you've spotted are also visible and reacted to by the enemy.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>15</uiIndex>
|
||||
<szName>Holding [END] in tactical screen shows currently selected merc's detailed field of vision, ranging from red (cannot spot anyone) to green (spot even somebody lying in the grass).</szName>
|
||||
<szName>Holding [END] in tactical screen shows currently selected merc's detailed field of vision, ranging from red (cannot spot anyone) to green (spot somebody lying prone).</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>16</uiIndex>
|
||||
<szName>Red Alert! Holding [DEL] in tactical screen shows enemies you know of may see currently selected merc, ranging from red (will be seen even on prone) to green (perfect concealment).</szName>
|
||||
<szName>Red Alert! Holding [DEL] in tactical screen shows how well enemies you know of can see the selected merc, ranging from red (will be seen even if prone) to green (perfect concealment).</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>17</uiIndex>
|
||||
<szName>Jagged windowing. Shoot the glass (where necessary), face the open window and climb through it with [SHIFT]+[J].</szName>
|
||||
<szName>Jagged windowing. Shoot the glass (where necessary), face the open window, and climb through it with [SHIFT]+[J].</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>18</uiIndex>
|
||||
<szName>While in sector inventory, click merc's empty inventory slots for a list of items to be put there.</szName>
|
||||
<szName>While in sector inventory, click a merc's empty inventory slots for a list of items that can fit.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>19</uiIndex>
|
||||
<szName>While in sector inventory, click item's empty attachment slots for a list of compatible attachments.</szName>
|
||||
<szName>While in sector inventory, click an item's empty attachment slots for a list of compatible attachments.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -157,7 +157,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>27</uiIndex>
|
||||
<szName>Shops not only sell, but also buy some of your gear. They are quite picky though.</szName>
|
||||
<szName>Shops not only sell, but also buy some of your gear. They can be quite picky, though.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -208,12 +208,12 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>37</uiIndex>
|
||||
<szName>Bobby Ray's website will be available if you progress.</szName>
|
||||
<szName>Bobby Ray's website will be available once you find somewhere to receive shipments.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>38</uiIndex>
|
||||
<szName>Sneaking near unaware enemies trains your agility, but is risky.</szName>
|
||||
<szName>Sneaking near unaware enemies trains your agility, but it's risky.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -234,7 +234,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>42</uiIndex>
|
||||
<szName>If you want to manually move items, you can use the MOVEITEM-assignment within cities.</szName>
|
||||
<szName>If you want to automatically move items, you can use the MOVEITEM-assignment within cities.</szName>
|
||||
<items>1</items>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -249,7 +249,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>45</uiIndex>
|
||||
<szName>Press [S] to stand, [C] to crouch, [P] to go prone and [R] to stand and run.</szName>
|
||||
<szName>Press [S] to stand and walk, [C] to crouch, [P] to go prone and [R] to stand and run.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -284,7 +284,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>52</uiIndex>
|
||||
<szName>Doctors can instantly restore some life lost via surgery - this will drain your medical supplies a lot.</szName>
|
||||
<szName>Doctors can instantly restore some life lost via surgery - but this will drain your medical supplies a lot.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -294,7 +294,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>54</uiIndex>
|
||||
<szName>If you'll ever get airborne, those SAM sites might come in handy.</szName>
|
||||
<szName>If you ever get airborne, don't forget about those SAM sites.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -304,7 +304,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>56</uiIndex>
|
||||
<szName>You can destroy blue flags on mines by throwing grenades on them. Enemy may step on unflagged mine. Then again, you may as well.</szName>
|
||||
<szName>You can destroy blue flags on mines by throwing grenades on them. Enemy may step on unflagged mine. Then again, you might too.</szName>
|
||||
<items>1</items>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -325,12 +325,12 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>60</uiIndex>
|
||||
<szName>Cambria has hospital where you can heal your mercs.</szName>
|
||||
<szName>Cambria has a hospital where you can heal your mercs.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>61</uiIndex>
|
||||
<szName>Bipods only give bonuses if you are lying prone or when gun is mounted.</szName>
|
||||
<szName>Bipods only give bonuses if you are lying prone or when gun is mounted on something.</szName>
|
||||
<weapons>1</weapons>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -340,17 +340,17 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>63</uiIndex>
|
||||
<szName>Whenever you can, always use cover.</szName>
|
||||
<szName>When you can, always use cover.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>64</uiIndex>
|
||||
<szName>Rebel militia can take away some enemy fire from your mercs. Don't count on them to do all the work though.</szName>
|
||||
<szName>Rebel militia can take some enemy fire away from your mercs. Don't count on them to do all the work, though.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>65</uiIndex>
|
||||
<szName>Mobile militia can follow mercs while travelling on map as long as merc group is 1 sector distance to them. Wait for them to arrive to your position.</szName>
|
||||
<szName>Mobile militia can follow mercs while travelling on map as long as a merc group is one sector from them. Wait for them to arrive at your position.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -386,47 +386,47 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>72</uiIndex>
|
||||
<szName>You need to have enough loyalty in town before you can train militia there.</szName>
|
||||
<szName>You need to have a certain level of loyalty in a town before you can train militia there.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>73</uiIndex>
|
||||
<szName>Mercs with teaching skill train militia faster.</szName>
|
||||
<szName>Mercs with the teaching skill train militia faster.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>74</uiIndex>
|
||||
<szName>Press [O] opens up options menu in game.</szName>
|
||||
<szName>Press [O] opens up the options menu in game.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>75</uiIndex>
|
||||
<szName>Press [ALT]+[S] will quicksave game in a quicksave slot. [ALT]+[L] will quickload game from quicksave slot.</szName>
|
||||
<szName>Press [ALT]+[S] to quicksave the game in a quicksave slot. [ALT]+[L] will quickload game from quicksave slot.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>76</uiIndex>
|
||||
<szName>Press [CTRL]+[S] will open up save menu instantly.</szName>
|
||||
<szName>Press [CTRL]+[S] to open up the save menu instantly.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>77</uiIndex>
|
||||
<szName>In the main menu holding [ALT] while clicking 'Continue saved game' option will instantly load last saved game.</szName>
|
||||
<szName>In the main menu holding [ALT] while clicking 'Continue saved game' option will instantly load the last saved game.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>78</uiIndex>
|
||||
<szName>Yellow shirts are admin enemies that have worst equipment and weapons and get replaced by regulars not long after you arrive in Arulco.</szName>
|
||||
<szName>Yellow shirts are admin troops and police that have poor equipment and weapons and get replaced by regulars not long after you arrive in Arulco.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>79</uiIndex>
|
||||
<szName>Red shirts are Deidranna's regular army and will face you most of the game.</szName>
|
||||
<szName>Red shirts are Deidranna's regular army and will be your most common opponent.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>80</uiIndex>
|
||||
<szName>Black shirts are mercenaries hired by Deidranna. They have the best equipment and weapons and are toughest of enemies. Higher difficulty levels increase their numbers.</szName>
|
||||
<szName>Black shirts are elite mercenaries hired by Deidranna. They have the best equipment, weapons, and attributes. Higher difficulty levels increase their numbers.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -441,7 +441,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>83</uiIndex>
|
||||
<szName>Try to bandage dying merc as soon as possible, or otherwise the merc may bleed to death.</szName>
|
||||
<szName>Try to bandage a dying merc as soon as possible, otherwise the merc may bleed to death.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -456,12 +456,12 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>86</uiIndex>
|
||||
<szName>Try to stun or suppress enemies before throwing tear gas grenade at them. That will prevent them from getting out of tear gas range.</szName>
|
||||
<szName>Try to stun or suppress enemies before throwing tear gas grenade at them. That will prevent them from getting out of the gas cloud or using gas masks.</szName>
|
||||
<weapons>1</weapons>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>87</uiIndex>
|
||||
<szName>Always check if enemy has gas mask before using tear gas on him. Hold [ALT] key while targeting enemy to see his details. Amount of details depend on the distance from selected merc.</szName>
|
||||
<szName>Always check if an enemy has a gas mask before using tear gas. Hold [ALT] key while targeting enemy to see his details. The level of details depends on the distance from the selected merc.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -526,7 +526,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>100</uiIndex>
|
||||
<szName>Night Ops is probably your best bet early on, if you are relying on pistols and S.M.G.'s.</szName>
|
||||
<szName>Night operations are probably your best bet early on, if you are relying on pistols and SMGs.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -541,7 +541,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>103</uiIndex>
|
||||
<szName>Don't stay bunched together either, a stray bullet or grenade can do serious damage to your whole squad.</szName>
|
||||
<szName>Don't stay bunched together, a stray burst or grenade can do serious damage to a whole squad.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -581,17 +581,17 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>111</uiIndex>
|
||||
<szName>Each mercenary has different sleeping pattern ranging from 3 to 12 hours to fully restore energy. "Night Ops" trait allows to reduce this time even further.</szName>
|
||||
<szName>Each mercenary has different sleeping pattern ranging from 3 to 12 hours to fully restore energy. The "Night Ops" trait reduces this time.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>112</uiIndex>
|
||||
<szName>Each mercenary has different tolerance on the number of merc deaths and on your overall reputation in Arulco.</szName>
|
||||
<szName>Each mercenary has a different tolerance for the number of merc deaths and your overall reputation in Arulco.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>113</uiIndex>
|
||||
<szName>Avoid keeping two people in team who don't like each other in the same sector for more than an hour.</szName>
|
||||
<szName>Avoid keeping two people who don't like each other in the same sector for more than an hour.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -606,12 +606,12 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>116</uiIndex>
|
||||
<szName>Game resolution and playing of movie intro can be tweaked in "Ja2.ini".</szName>
|
||||
<szName>Game resolution and playing of intro movies can be tweaked in "Ja2.ini".</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>117</uiIndex>
|
||||
<szName>Do you want to fight against real players or do co-operate teamwork together with your friends? Try 1.13 multiplayer mode.</szName>
|
||||
<szName>Do you want to fight against real players or cooperate teamwork with your friends? Try the 1.13 multiplayer mode.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -626,12 +626,12 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>120</uiIndex>
|
||||
<szName>Press [CTRL]+[SHIFT]+[E] will load vehicle with as much items as possible from current sector. [SHIFT]+[E] will unload all items from vehicle to current sector.</szName>
|
||||
<szName>Press [CTRL]+[SHIFT]+[E] to load vehicles with as many items as possible from the current sector. [SHIFT]+[E] will unload all items from vehicle to the current sector.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>121</uiIndex>
|
||||
<szName>If merc can't hit a target from current location, try to suppress with auto fire and then change to a better position.</szName>
|
||||
<szName>If a merc can't hit a target from their current location, try to suppress with auto fire and then change to a better position.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -641,7 +641,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>123</uiIndex>
|
||||
<szName>In tactical screen, pressing and holding [RIGHT-MOUSE-BUTTON] over merc will open up merc's menu similar to the one on strategic screen map.</szName>
|
||||
<szName>In tactical screen, pressing and holding [RIGHT-MOUSE-BUTTON] over a merc will open up a menu similar to the one on the strategic screen.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -656,7 +656,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>126</uiIndex>
|
||||
<szName>Press [D] to enter turn-based mode immediately, if there is enemy in sector.</szName>
|
||||
<szName>Press [D] to enter turn-based mode immediately, if there is an enemy in sector.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -666,7 +666,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>128</uiIndex>
|
||||
<szName>[ALT]+[RIGHTCLICK] opens Skills Menu, where reinforcements or order artillery strike can be called by the radio operator.</szName>
|
||||
<szName>[ALT]+[RIGHTCLICK] opens Skills Menu, where reinforcements or artillery strikes can be called by a radio operator.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
|
||||
@@ -18,41 +18,41 @@
|
||||
<CAMPAIGNSTATSEVENTS>
|
||||
<EVENT>
|
||||
<uiIndex>0</uiIndex><!-- beginning of campaign: landing in Omerta -->
|
||||
<szText0>(Omerta/Arulco). Local unverified reports indicate that in today's early hours, unidentified helicopters have been seen in the recently pacified northern Arulcan town of Omerta.</szText0>
|
||||
<szText0>(Omerta/Arulco). Unverified local reports indicate that in today's early hours unidentified helicopters were seen in the recently pacified northern Arulcan town of Omerta.</szText0>
|
||||
<szText1>Eyewitnesses report a brief firefight between royal forces and the unidentified attackers. So far, the royal palace has neither confirmed nor denied these reports.</szText1>
|
||||
<szText2>Omerta, the traditional stronghold of the Cordona family, was the last rebel stronghold in Miguel Cordona's rebellion against Queen Deidranna.</szText2>
|
||||
<szText3>It was finally overrun two months ago by armoured elements of the royal guard.</szText3>
|
||||
<szText4>A resurgence of the rebellion cannot be ruled out at this point, given that the regime never openly acknowledged the deaths of Cordona and his inner circle.</szText4>
|
||||
<szText5>However, it is unlikely a renewed uprising would</szText5>
|
||||
<szText6>have any chance of success, given the significant military buildup of the Arulcan armed forces in recent years. Another possibility that cannot be dismissed is the emergence of rift between Deidranna and the notorius crime syndicate of San Mona, which is said to be well equipped.</szText6>
|
||||
<szText7>But given the obvious strength difference between these two factions, this seems just as unlikely.</szText7>
|
||||
<szText6>have any chance of success, given the significant military buildup of the Arulcan armed forces in recent years. Another possibility that cannot be dismissed is the emergence of rift between Deidranna and the notorious crime syndicate of San Mona, which is rumoured to be well equipped.</szText6>
|
||||
<szText7>Given the obvious strength difference between these two factions this seems equally unlikely, but at this time there are no other acknowledged armed groups in Arulco.</szText7>
|
||||
<szText8></szText8>
|
||||
<szText9></szText9>
|
||||
<usCityTaken>0</usCityTaken>
|
||||
</EVENT>
|
||||
<EVENT>
|
||||
<uiIndex>1</uiIndex><!-- Death of Kingpin -->
|
||||
<szText0>(San Mona/Arulco). Troubling reports arrive from our correspondents out of the war-torn Arulco.</szText0>
|
||||
<szText1>It seemed that the recently flared up conflict between the royal army and the strengthened rebels would be confined to the eastern and central regions. This assessment has outright proven wrong.</szText1>
|
||||
<szText2>A wave of violence engulfed the civilian town of San Mona. Since the local mining industry ran out of business a decade ago, San Mona had transformed to become the local trade hub.</szText2>
|
||||
<szText3>Unusual for Arulcan cities, which are normally under tight control of the royal army, the locals enjoyed an amount of personal freedom normally unheard of in Arulco.</szText3>
|
||||
<szText4>Apart from a small civilian defense force formed by local business owners, there was no armed</szText4>
|
||||
<szText5>presence here. Nevertheless, the rebels attacked the city with full force. It is unclear whether the insurgents expected to surprise the sporadic army patrols here, or if they fully intended to massacre the local population.</szText5>
|
||||
<szText6>However, we can confirm that the mayor of San Mona, the widely respected businessman Peter Klaus, was wilfully targeted and killed along with most of his employees.</szText6>
|
||||
<szText7>Reports of widespread loss of lives and destruction of private property paint a gruesome picture of the insurgent' actions. There are even rumors of locals being taken as hostages, but this cannot be confirmed at this point.</szText7>
|
||||
<szText8>In his press statement, US Deputy Secretary of State Kenneth B. Hawkeburger again condemned the insurgent's actions. </szText8>
|
||||
<szText0>(San Mona/Arulco). Troubling reports arrive from our correspondents out of war-torn Arulco.</szText0>
|
||||
<szText1>It seemed that the recently resurgent conflict between the royal army and the strengthened rebels would remain confined to the eastern and central regions of Arulco, but recent events have proven that to be optimistic.</szText1>
|
||||
<szText2>A wave of violence engulfed the civilian town of San Mona. Since the local mine ran out a decade ago, San Mona had transformed into a trade hub for much of northern Arulco.</szText2>
|
||||
<szText3>Unusually for Arulcan cities, which are normally tightly controlled by the royal army, the locals enjoyed extensive personal freedom.</szText3>
|
||||
<szText4>Apart from a small civilian defence force formed by local business owners, there was no armed</szText4>
|
||||
<szText5>presence here. Nevertheless, the rebels attacked the city with full force. It is unclear whether the insurgents expected to surprise one of the sporadic army patrols here, or if they intended to subjugate the local population.</szText5>
|
||||
<szText6>However, we can confirm that the mayor of San Mona, the widely respected businessman Peter Klaus, was intentionally targeted and murdered along with most of his employees.</szText6>
|
||||
<szText7>Reports of widespread loss of life and destruction of private property paint a gruesome picture of the insurgent's actions. There are even rumours of locals being taken as hostages, but those accounts remain unverified.</szText7>
|
||||
<szText8>In his press statement, US Deputy Secretary of State Kenneth B. Hawkeburger again condemned the insurgent's actions and called for a cessation of hostilities.</szText8>
|
||||
<szText9></szText9>
|
||||
</EVENT>
|
||||
<EVENT>
|
||||
<uiIndex>2</uiIndex><!-- Hicks massacre -->
|
||||
<szText0>(Cambria/Arulco) Once again, what few news came out of Arulco make for some dire reading. It appears an entire extended family was slaughtered today.</szText0>
|
||||
<szText0>(Cambria/Arulco) Once again, what little news comes out of Arulco makes for dire reading. It appears an entire extended family was slaughtered today.</szText0>
|
||||
<szText1>The precise course of events is unclear, but it seems the insurgents raided a farm east of Cambria, and wiped out every man, woman and child they found.</szText1>
|
||||
<szText2>The farm, one of the few agricultural farms in Arulco that still operate, was also one of the biggest and most prosperous.</szText2>
|
||||
<szText3>A business in sixth generation, the Hicks family provided Cambria with badly needed food (most of Arulco is underdeveloped, and the current conflict has increased the supply shortfall).</szText3>
|
||||
<szText4>All across the farm, the bodies of family members can still be seen - they were left where they were shot, their property taken and their farm</szText4>
|
||||
<szText5>looted. What the rebels hope to gain by this is not entirely clear. However, informed sources point out that until recently, the rebels themselves were said to be in desperate need of food.</szText5>
|
||||
<szText6>It is also known that there was some tension between the business elite of Cambria and the local farmers, with the local establishment seemingly has thrown their lot in with the uprising.</szText6>
|
||||
<szText7>With the increasingly divided battlefield of Arulco, this is yet another turn for the worse, as local factions use the pretext of an armed uprising to settle old scores.</szText7>
|
||||
<szText2>The farm was one of the largest and most prosperous in Arulco, and was unique in that it continued to be fully productive until the recent attack.</szText2>
|
||||
<szText3>Sixth generation farmers, the Hicks family provided Cambria with badly needed food and helped partially offset the nation-wide supply shortage brought on by the ongoing conflict.</szText3>
|
||||
<szText4>All across the farm, the bodies of family members can still be seen - they were left where they were shot, with their property taken and their farm</szText4>
|
||||
<szText5>looted. What the rebels hope to gain from this vicious attack is not entirely clear. However, informed local sources point out that until recently, the rebels themselves were said to be in desperate need of food.</szText5>
|
||||
<szText6>It is also known that there was some tension between the business elite of Cambria and the local farmers, with sporadic reports that the local elites were throwing their lot in with the uprising.</szText6>
|
||||
<szText7>In the increasingly divided battlefield of Arulco this is yet another turn for the worse, as local factions use the cover of an armed uprising to settle old scores.</szText7>
|
||||
<szText8></szText8>
|
||||
<szText9></szText9>
|
||||
</EVENT>
|
||||
@@ -60,11 +60,11 @@
|
||||
<uiIndex>3</uiIndex><!-- bloodcat lair cleared -->
|
||||
<szText0>(Alma/Arulco) In another worrying development, it seems not even Arulco's fauna can escape the widening civil war.</szText0>
|
||||
<szText1>According to local members of a UN conservation project, mercenary groups are increasingly targeting the local bloodcat population.</szText1>
|
||||
<szText2>The Arulcan bloodcat (Panthera Arulcanis) is one of the biggest predatory cats of the world and can only be found in Arulco. The small population has increasingly come under pressure from trophy hunters.</szText2>
|
||||
<szText2>The Arulcan bloodcat (Panthera Arulcanis) is one of the biggest predatory cats of the world and can only be found in Arulco. The small population has been under increasing pressure from trophy hunters.</szText2>
|
||||
<szText3>Bloodcats' teeth are used in several traditional recipes of Southeast-Asian medicine.</szText3>
|
||||
<szText4>It is feared that, in order to sustain their increasingly aggressive campaign, the rebels have targeted the bloodcats as an alternative source of income.</szText4>
|
||||
<szText5>While their main income is said to directly come from the mines of the captured towns, these are still hotly contested, as the royal army has vowed to take back</szText5>
|
||||
<szText6>those towns, and clashes with rebels almost every day. The shy bloodcats make for a much easier, uncontested target. Whether or not the cat's population can ever recover is doubtful, according to internationally-acclaimed bloodcat expert Dr. Ernest Poppin.</szText6>
|
||||
<szText5>While their main income is said to directly come from exploiting the mines of the captured towns, these are still hotly contested, as the royal army has vowed to take back</szText5>
|
||||
<szText6>those towns and clashes occur daily. The endangered bloodcats make for a much easier, uncontested target. Whether or not the cat's population can ever recover is doubtful, according to internationally-acclaimed bloodcat expert Dr. Ernest Poppin.</szText6>
|
||||
<szText7>"These cats live exclusively in Arulco, they cannot be found anywhere else in the world, and have never been bred in captivity. This is a tragedy. As a scientist, I am appalled by this senseless slaughter.</szText7>
|
||||
<szText8>I can only urge the authorities in the strongest words possible to quickly end this conflict, before another species is lost beyond retrieval."</szText8>
|
||||
<szText9></szText9>
|
||||
@@ -72,9 +72,9 @@
|
||||
<EVENT>
|
||||
<uiIndex>4</uiIndex><!-- army retakes a city -->
|
||||
<szText0>(Ministry for Arulcan Information Distribution) Once again, Arulco's valiant defenders strike back against the thrice-cursed rebel scum.</szText0>
|
||||
<szText1>In the last meeting of Arulco's Security Council, our visionary military leadership proudly announced that the people's army has successfully re-established law and order in a city previously taken by the traitors.</szText1>
|
||||
<szText2>The so-called 'Rebels', led by dangerous fugitive Miguel Cordona, had employed outside mercenaries provided to them by ill-meaning foreigners seeking to plunder our motherland.</szText2>
|
||||
<szText3>But thanks to the visionary leadership of our beloved Queen Deidranna, the terrorist forces were smashed by our brothers and sisters of the royal arulcan armed forces.</szText3>
|
||||
<szText1>In the last meeting of Arulco's Security Council, our able military leadership proudly announced that the people's army has successfully re-established law and order in a city previously taken by the traitors.</szText1>
|
||||
<szText2>The so-called 'rebels', led by the murderous fugitive Miguel Cordona, had employed outside mercenaries provided to them by ill-meaning foreigners seeking to plunder our homeland.</szText2>
|
||||
<szText3>But thanks to the visionary leadership of our beloved Queen Deidranna, the terrorist forces were smashed by our brothers and sisters of the Arulcan armed forces.</szText3>
|
||||
<szText4>While law enforcement officials are still in search for boobytraps and hiding traitors, citizens</szText4>
|
||||
<szText5>of Arulco can rest assured that the nightmare of armed struggle forced upon us by these ill-meaning foreigners will soon come to an end. </szText5>
|
||||
<szText6>"Just as well", said our magnificent leader. "For death is the only acceptable punishment for the crimes these criminals committed. I will not rest until every one of those thugs has received the punishment he deserves."</szText6>
|
||||
@@ -84,14 +84,14 @@
|
||||
</EVENT>
|
||||
<EVENT>
|
||||
<uiIndex>5</uiIndex><!-- Drassen liberated -->
|
||||
<szText0>(Drassen/Arulco) In a stunning development from the small country of Arulco, as-of-yet unknown armed forces have captured the city of Drassen and its airport.</szText0>
|
||||
<szText1>Against the heavy resistance of the local law enforcement, the local garrison and quickly-mobilised armed reinforcements, the insurgents took the city in three stages.</szText1>
|
||||
<szText2>The royal forces, apparently unprepared for an attack of this scale, were defeated and had to retreat. The size and consistence of the rebel force is unknown.</szText2>
|
||||
<szText0>(Drassen/Arulco) In a stunning development from the small country of Arulco, as-of-yet unknown armed forces have seized the city of Drassen and its airport.</szText0>
|
||||
<szText1>Against the heavy resistance by local law enforcement, the local army garrison, and quickly-mobilised reinforcements, the insurgents took the city in three stages.</szText1>
|
||||
<szText2>The royal forces, apparently unprepared for an attack of this scale, were defeated and had to retreat. The size and composition of the attacking force is unknown.</szText2>
|
||||
<szText3>Similarly, nothing is currently known about their motives or goals. Intelligence sources speculate this event might be tied to earlier reports of an ambush on an army patrol in the region of Omerta by unknown forces.</szText3>
|
||||
<szText4>Drassen, located at Arulco's north-east lake,</szText4>
|
||||
<szText5>contains 1 of the 2 airports of Arulco, which obviously make it a prime target for any attempts to contest Queen Deidranna's tight grip on the country.</szText5>
|
||||
<szText6>Furthermore, a significant portion of its inhabitants work in the local silver mines, and there also resides one of the very few factories product exports, bringing in much-needed currency.</szText6>
|
||||
<szText7>This makes the inadequate response of the royal army even more unfathomable. Whether this shocking defeat was just a singular lapse in military judgement or a sign of systematic shortcomings in the Arulcan military remains to be seen.</szText7>
|
||||
<szText4>Drassen, located on Arulco's north-east lake,</szText4>
|
||||
<szText5>contains one of two airports in Arulco, which obviously make it a prime target for any attempts to contest Queen Deidranna's tight grip on the country.</szText5>
|
||||
<szText6>Furthermore, a significant portion of its inhabitants work in the local silver mines or one of the few Arulcan factories producing exports, bringing in much-needed currency.</szText6>
|
||||
<szText7>This economic activity makes the inadequate performance of the royal army even more unfathomable. Whether this shocking defeat was just a singular lapse in military judgement or a sign of systematic shortcomings in the Arulcan military remains to be seen.</szText7>
|
||||
<szText8></szText8>
|
||||
<szText9></szText9>
|
||||
<usCityTaken>2</usCityTaken>
|
||||
@@ -100,11 +100,11 @@
|
||||
<uiIndex>6</uiIndex><!-- Alma liberated -->
|
||||
<szText0>(Arulco Revolutionary Movement) Citizens of Arulco!</szText0>
|
||||
<szText1>The Revolution has struck again! On this very day, the men and women of our movement have struck the heart of the oppressors. We have successfully attacked and taken the military fortress of Alma.</szText1>
|
||||
<szText2>Even though the oppressor had heavily fortified the city, it was no match for our heroic storm. The city and the army training camp has been liberated.</szText2>
|
||||
<szText3>We have also liberated our citizens imprisoned there. No longer will the righteous has to fear Deidranna's torture cells.</szText3>
|
||||
<szText4>A huge stockpile of army material fell into our hands, we will use it to strike back at the oppressors.</szText4>
|
||||
<szText2>Even though the oppressor had heavily fortified the city, it was no match for our heroic storm. The city and the army training camp have been liberated.</szText2>
|
||||
<szText3>We have also liberated the citizens imprisoned there. No longer will the righteous have to fear Deidranna's torture cells.</szText3>
|
||||
<szText4>A huge stockpile of army material fell into our hands, which we will use to continue our campaign against the oppressors.</szText4>
|
||||
<szText5>Our revolutionary leader, Miguel Cordona, personally thanked the liberators on the battlefield.</szText5>
|
||||
<szText6>"This once again proves that we can best the foul queen if we just work together. Every son and daughter of Arulco should join us now, so we can finish this once and for all. Join us, and free our homeland!"</szText6>
|
||||
<szText6>"This once again proves that we can best the foul queen if we just work together. Every son and daughter of Arulco should join us now, so we may finish this once and for all. Join us, and free our homeland!"</szText6>
|
||||
<szText7></szText7>
|
||||
<szText8></szText8>
|
||||
<szText9></szText9>
|
||||
@@ -113,10 +113,10 @@
|
||||
<EVENT>
|
||||
<uiIndex>7</uiIndex><!-- Grumm liberated -->
|
||||
<szText0>(Grumm/Arulco) After a long, bloody struggle, the industrial heart of Arulco has finally fallen to the rebels.</szText0>
|
||||
<szText1>Grumm, seat of the Arulcan gold mining industry and sole industrial location of considerable size in the country, was long assumed to be nearly impregnable.</szText1>
|
||||
<szText1>Grumm, seat of the Arulcan gold mining industry and the sole major industrial center in the country, was long assumed to be nearly impregnable.</szText1>
|
||||
<szText2>But today, the Arulco Revolutionary Movement announced it has taken over the entire city. Whether or not this will be for long is unclear - correspondents on the ground report the rebels' grip isn't as strong as they would like it to be.</szText2>
|
||||
<szText3>Given not only the economic, but also strategic importance of Grumm, situated near one of the main roads to the capital Meduna, an heavy army response seems very likely.</szText3>
|
||||
<szText4>As the rebel force would be hard-pressed to overcome the numeric superiority of the royal army in urban combat, it is most likely any decisive battle for Grumm would take place in the eastern mining district.</szText4>
|
||||
<szText3>Given not only the economic, but also strategic importance of Grumm, situated near one of the main roads to the capital Meduna, a heavy army response seems very likely.</szText3>
|
||||
<szText4>As the rebel force would be hard-pressed to overcome the numeric superiority of the royal army in urban combat, it is most likely any decisive battle for Grumm will take place in the eastern mining district.</szText4>
|
||||
<szText5></szText5>
|
||||
<szText6></szText6>
|
||||
<szText7></szText7>
|
||||
@@ -127,9 +127,9 @@
|
||||
<EVENT>
|
||||
<uiIndex>8</uiIndex><!-- Tixa liberated -->
|
||||
<szText0>(Ministry for Arulcan Information Distribution) One again, the so-called 'liberators' of Arulco have sunk to a new low.</szText0>
|
||||
<szText1>Insurgents forces overran the Tixa High Security Facility, butchered the entire guard force, including civilian contractors, and freed a number of dangerous criminals.</szText1>
|
||||
<szText2>Tixa has no strategic value, apart from the inmates themselves. Not content enough with pressuring the entire country into open warfare, the insurgents are keen to broaden their ranks with other known terrorists, murderers and rapists.</szText2>
|
||||
<szText3>This once again proves, without a doubt, the malicious intent of those that have united against Arulco. General Humphey, Army Chief of Staff, has vowed a strict but measured retaliation against this unprovoked attack.</szText3>
|
||||
<szText1>Insurgents forces overran the Tixa High Security Facility, butchered the entire guard force along with civilian contractors, and freed a number of dangerous criminals.</szText1>
|
||||
<szText2>Tixa has no strategic value, apart from the inmates themselves. Not content with pressing the entire country into open warfare, the insurgents were keen to broaden their ranks with other known terrorists, murderers and rapists.</szText2>
|
||||
<szText3>This once again proves, without a doubt, the malicious intent of those that conspire against Arulco. General Humphey, Army Chief of Staff, has vowed firm but measured responses to this unprovoked attack.</szText3>
|
||||
<szText4>"We will not rest until the perpetrators have been brought to justice. These men were sentenced to lengthy prison in due course of justice, and that's where we'll return them once we've recaptured them."</szText4>
|
||||
<szText5></szText5>
|
||||
<szText6></szText6>
|
||||
@@ -140,11 +140,11 @@
|
||||
</EVENT>
|
||||
<EVENT>
|
||||
<uiIndex>9</uiIndex><!-- Cambria liberated -->
|
||||
<szText0>(Cambria/Arulco) In another victory for the re-emerged followers of the notorious rebel leader Miguel Cordona, the central city of Cambria has fallen to the rebels.</szText0>
|
||||
<szText0>(Cambria/Arulco) In another victory for the resurgent followers of the notorious rebel leader Miguel Cordona, the central city of Cambria has fallen to the rebels.</szText0>
|
||||
<szText1>In a speed unthinkable just a few months ago, when the rebels were thought to be wiped out in Omerta, the Arulcan Revolutionary Movement drove back the army in all sectors of the city and is now firmly in control.</szText1>
|
||||
<szText2>It should be noted, however, that the army still maintains a strong presence in Arulco's heartland, including a military base in the southern desert.</szText2>
|
||||
<szText3>For their part, the rebels seemed intent on holding the city. They wasted no time and have already begun the first steps to forming a local auxiliary militia.</szText3>
|
||||
<szText4>Keeping in mind that the army practically has to retake the city if it does not want to lose control of the entire northern part of the country, continued clashes are all but guaranteed.</szText4>
|
||||
<szText3>For their part, the rebels seemed intent on holding the city. They wasted no time and have already begun recruiting local citizens into a militia.</szText3>
|
||||
<szText4>Cambria contains Arulco's main hospital and several major crossroads, so continued clashes are all but guaranteed as the army attempts to regain this important strategic location.</szText4>
|
||||
<szText5></szText5>
|
||||
<szText6></szText6>
|
||||
<szText7></szText7>
|
||||
@@ -197,11 +197,11 @@
|
||||
<EVENT>
|
||||
<uiIndex>13</uiIndex><!-- Balime liberated -->
|
||||
<szText0>(Balime/Arulco) In a particular painful blow to the Deidranna regime, rebel forces have seized the southern coastal town of Balime.</szText0>
|
||||
<szText1>Balime, heartland of Deidranna's followers, is one of the more developed cities of Arulco, and had so far been spared of most of the violence of this conflict.</szText1>
|
||||
<szText2>The city is home tp the rich and influential elite of Arulco that forms the backbone of the regime. Consequentially, loyalty to Deidranna is still high.</szText2>
|
||||
<szText3>The strategic value, however, is smaller than that of other cities, as this is a city of trade and culture, not of industry.</szText3>
|
||||
<szText4>Given the local's unwillingness to to join the rebellion, it is unclear for how long the rebels can hold the city, especially as the army seems eager to retake it sooner or later.</szText4>
|
||||
<szText5>It is feared that elements of the rebellion will use this opportunity to retaliate against those they perceived as oppressors here. Tensions are running high, and many has fled the city seeking shelter in Meduna.</szText5>
|
||||
<szText1>Balime, heartland of Deidranna's followers, is one of the most developed cities in Arulco and had so far been spared of most of the violence of this conflict.</szText1>
|
||||
<szText2>The city is home to the rich and influential elite of Arulco that forms the backbone of the regime's support. Consequently, loyalty to Deidranna is beleived to remain high.</szText2>
|
||||
<szText3>The strategic value, however, is smaller than that of other cities, as Balime had little economic activity beyond the import of luxury goods.</szText3>
|
||||
<szText4>Given the local's unwillingness to to join the rebellion, it is unclear for how long the rebels can hold the city, especially as the army seems eager to retake it.</szText4>
|
||||
<szText5>It is feared that elements of the rebellion will use this opportunity to retaliate against those they perceived as oppressors here. Tensions are running high, and many have fled the city seeking shelter in Meduna.</szText5>
|
||||
<szText6>Reports that the museum, which houses unique artifacts of Arulco's history, has already been looted are widespread but cannot be confirmed at this time.</szText6>
|
||||
<szText7></szText7>
|
||||
<szText8></szText8>
|
||||
@@ -210,14 +210,14 @@
|
||||
</EVENT>
|
||||
<EVENT>
|
||||
<uiIndex>14</uiIndex><!-- Meduna liberated -->
|
||||
<szText0>(Meduna/Arulco) The civil war in Arulco seems to be coming to an end. Rebel forces have taken over most of the city districts and are now in direct firefights with the royal elite bodyguard.</szText0>
|
||||
<szText0>(Meduna/Arulco) The civil war in Arulco seems to be coming to an end. Rebel forces have taken over most of Meduna's districts and are now engaged in heavy firefights with the royal elite bodyguard.</szText0>
|
||||
<szText1>In brutal combat throughout the city, the rebels have driven back the last remnants of the royal army again and again.</szText1>
|
||||
<szText2>Almost the entire Arulcan mechanized infantry was stationed here.</szText2>
|
||||
<szText3>While the rebels had no tanks of their own, the decision to force their armoured forces into urban combat, where the rebels could evade and destroy them one at a time, was clearly a severe strategic error on Deidranna's side.</szText3>
|
||||
<szText4>Military intelligence had long urged the Queen to use the few mechanized battalions in a devastating attack in the open against rebel positions against Cambria, but the queen had always decided otherwise.</szText4>
|
||||
<szText5>In a highly agile combat, the rebels deployed many rpg-launchers and mortars. It seems they have been preparing for this moment during the entire campaign.</szText5>
|
||||
<szText6>The current whereabouts of Queen Deidranna and her inner circle are unknown. The city can no longer be accessed due to ongoing clashes, and the airport has fallen after intense fighting. It is rumoured that Elliot, the public face of the regime, is among the casualties.</szText6>
|
||||
<szText7>The rebels are on the verge of success, and the end of civil war is imminent.</szText7>
|
||||
<szText2>Almost the entire Arulcan mechanized force was stationed around the city.</szText2>
|
||||
<szText3>While the rebels had no tanks of their own, the decision to force the armoured units into urban combat where the rebels could evade and destroy them one at a time was clearly a severe strategic error on Deidranna's part.</szText3>
|
||||
<szText4>Military advisors were said to have long urged the Queen to use the few mechanized companies in frontal assaults against rebel positions around northern cities, but the queen had always refused.</szText4>
|
||||
<szText5>In constant house-to-house combat, the rebels deployed many rocket launchers and mortars. It seems they have been preparing for this moment during the entire campaign.</szText5>
|
||||
<szText6>The current whereabouts of Queen Deidranna and her inner circle are unknown. The city can no longer be travelled safely due to ongoing clashes, and the airport has fallen after intense fighting. It is rumoured that many of the queen's closest supporters and advisors have been found among the casualties.</szText6>
|
||||
<szText7>The rebels are on the verge of success, and the end of civil war is expected to be imminent.</szText7>
|
||||
<szText8></szText8>
|
||||
<szText9></szText9>
|
||||
<usCityTaken>11</usCityTaken>
|
||||
@@ -225,8 +225,8 @@
|
||||
<EVENT>
|
||||
<uiIndex>15</uiIndex><!-- Chitzena liberated -->
|
||||
<szText0>(Chitzena/Arulco) Even remote regions of Arulco can no longer escape the violence. Chitzena has fallen to the rebels.</szText0>
|
||||
<szText1>According to our analysts, this signifies that the rebels are no longer hoping to take the regime by surprise, but will instead try to remove the regime's troops from every single town.</szText1>
|
||||
<szText2>The strategic value of Chitzena is low - it has no industry worth mentioning, apart from very limited mining operation. It is, however, home to ancient ruins and thus has a moral value to Arulcans.</szText2>
|
||||
<szText1>According to expert analysis, this indicates that the rebels are not engaged in hit-and-run harassment or trying to take the regime by surprise, but are instead trying to remove the regime's troops from every single town.</szText1>
|
||||
<szText2>The strategic value of Chitzena is low - it has no industry worth mentioning, apart from a very limited mining operation. It is, however, home to ancient ruins and thus has a cultural value to some Arulcans.</szText2>
|
||||
<szText3>How the rebels intend to hold such a remote settlement is unclear.</szText3>
|
||||
<szText4></szText4>
|
||||
<szText5></szText5>
|
||||
|
||||
@@ -23,17 +23,17 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>1</uiIndex>
|
||||
<szName>Most machineguns have replaceable barrels. Use this to rapidly cool down your gun during combat.</szName>
|
||||
<szName>Most dedicated machine guns have replaceable barrels. Use this to rapidly cool down your gun during combat.</szName>
|
||||
<overheat>1</overheat>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>2</uiIndex>
|
||||
<szName>Use your knife on a corpse to retrieve its uniform, or pick up the corpse.</szName>
|
||||
<szName>Use your knife on a corpse to retrieve its uniform or pick up the body.</szName>
|
||||
<covertops>1</covertops>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>3</uiIndex>
|
||||
<szName>Spies can use enemy uniforms to disguise as soldiers.</szName>
|
||||
<szName>Spies can use enemy uniforms to disguise themselves as soldiers.</szName>
|
||||
<covertops>1</covertops>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -43,12 +43,12 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>5</uiIndex>
|
||||
<szName>Leaving food around for a few days will spoil it, making it unhealthy.</szName>
|
||||
<szName>Leaving fresh food lying around for a few days will spoil it, making it unhealthy.</szName>
|
||||
<food>1</food>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>6</uiIndex>
|
||||
<szName>You can clean poisoning by taking an antidote, or the DOCTOR assignment.</szName>
|
||||
<szName>You can cure poisoning by taking an antidote or using the DOCTOR assignment.</szName>
|
||||
<food>1</food>
|
||||
<zombie>1</zombie>
|
||||
</LOADSCREENHINT>
|
||||
@@ -59,7 +59,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>8</uiIndex>
|
||||
<szName>Press [CTRL]+[Z] to lock/release mouse cursor in windowed mode. Useful when exiting sector in tactical screen.</szName>
|
||||
<szName>Press [CTRL]+[Z] to lock/release mouse cursor in windowed mode. Useful when exiting a sector in the tactical screen.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -69,7 +69,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>10</uiIndex>
|
||||
<szName>Need help? Help yourself by pressing [H] in strategic screen. And visit the helping bears at www.bears-pit.com</szName>
|
||||
<szName>Need help? Help yourself by pressing [H] in strategic screen. And visit the helpful bears at www.bears-pit.com</szName>
|
||||
<keybind>1</keybind>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
@@ -92,32 +92,32 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>14</uiIndex>
|
||||
<szName>EOD flag signals. Mind you, the blue flag you may put in a tile on ground to mark a mine or trap you've spotted is also seen and reacted to by the enemy.</szName>
|
||||
<szName>EOD flag signals. Mind you, the blue flags you may put on a tile to mark a mine or trap you've spotted are also visible and reacted to by the enemy.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>15</uiIndex>
|
||||
<szName>Holding [END] in tactical screen shows currently selected merc's detailed field of vision, ranging from red (cannot spot anyone) to green (spot even somebody lying in the grass).</szName>
|
||||
<szName>Holding [END] in tactical screen shows currently selected merc's detailed field of vision, ranging from red (cannot spot anyone) to green (spot somebody lying prone).</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>16</uiIndex>
|
||||
<szName>Red Alert! Holding [DEL] in tactical screen shows enemies you know of may see currently selected merc, ranging from red (will be seen even on prone) to green (perfect concealment).</szName>
|
||||
<szName>Red Alert! Holding [DEL] in tactical screen shows how well enemies you know of can see the selected merc, ranging from red (will be seen even if prone) to green (perfect concealment).</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>17</uiIndex>
|
||||
<szName>Jagged windowing. Shoot the glass (where necessary), face the open window and climb through it with [SHIFT]+[J].</szName>
|
||||
<szName>Jagged windowing. Shoot the glass (where necessary), face the open window, and climb through it with [SHIFT]+[J].</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>18</uiIndex>
|
||||
<szName>While in sector inventory, click merc's empty inventory slots for a list of items to be put there.</szName>
|
||||
<szName>While in sector inventory, click a merc's empty inventory slots for a list of items that can fit.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>19</uiIndex>
|
||||
<szName>While in sector inventory, click item's empty attachment slots for a list of compatible attachments.</szName>
|
||||
<szName>While in sector inventory, click an item's empty attachment slots for a list of compatible attachments.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -157,7 +157,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>27</uiIndex>
|
||||
<szName>Shops not only sell, but also buy some of your gear. They are quite picky though.</szName>
|
||||
<szName>Shops not only sell, but also buy some of your gear. They can be quite picky, though.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -208,12 +208,12 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>37</uiIndex>
|
||||
<szName>Bobby Ray's website will be available if you progress.</szName>
|
||||
<szName>Bobby Ray's website will be available once you find somewhere to receive shipments.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>38</uiIndex>
|
||||
<szName>Sneaking near unaware enemies trains your agility, but is risky.</szName>
|
||||
<szName>Sneaking near unaware enemies trains your agility, but it's risky.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -234,7 +234,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>42</uiIndex>
|
||||
<szName>If you want to manually move items, you can use the MOVEITEM-assignment within cities.</szName>
|
||||
<szName>If you want to automatically move items, you can use the MOVEITEM-assignment within cities.</szName>
|
||||
<items>1</items>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -249,7 +249,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>45</uiIndex>
|
||||
<szName>Press [S] to stand, [C] to crouch, [P] to go prone and [R] to stand and run.</szName>
|
||||
<szName>Press [S] to stand and walk, [C] to crouch, [P] to go prone and [R] to stand and run.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -284,7 +284,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>52</uiIndex>
|
||||
<szName>Doctors can instantly restore some life lost via surgery - this will drain your medical supplies a lot.</szName>
|
||||
<szName>Doctors can instantly restore some life lost via surgery - but this will drain your medical supplies a lot.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -294,7 +294,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>54</uiIndex>
|
||||
<szName>If you'll ever get airborne, those SAM sites might come in handy.</szName>
|
||||
<szName>If you ever get airborne, don't forget about those SAM sites.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -304,7 +304,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>56</uiIndex>
|
||||
<szName>You can destroy blue flags on mines by throwing grenades on them. Enemy may step on unflagged mine. Then again, you may as well.</szName>
|
||||
<szName>You can destroy blue flags on mines by throwing grenades on them. Enemy may step on unflagged mine. Then again, you might too.</szName>
|
||||
<items>1</items>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -325,12 +325,12 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>60</uiIndex>
|
||||
<szName>Cambria has hospital where you can heal your mercs.</szName>
|
||||
<szName>Cambria has a hospital where you can heal your mercs.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>61</uiIndex>
|
||||
<szName>Bipods only give bonuses if you are lying prone or when gun is mounted.</szName>
|
||||
<szName>Bipods only give bonuses if you are lying prone or when gun is mounted on something.</szName>
|
||||
<weapons>1</weapons>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -340,17 +340,17 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>63</uiIndex>
|
||||
<szName>Whenever you can, always use cover.</szName>
|
||||
<szName>When you can, always use cover.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>64</uiIndex>
|
||||
<szName>Rebel militia can take away some enemy fire from your mercs. Don't count on them to do all the work though.</szName>
|
||||
<szName>Rebel militia can take some enemy fire away from your mercs. Don't count on them to do all the work, though.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>65</uiIndex>
|
||||
<szName>Mobile militia can follow mercs while travelling on map as long as merc group is 1 sector distance to them. Wait for them to arrive to your position.</szName>
|
||||
<szName>Mobile militia can follow mercs while travelling on map as long as a merc group is one sector from them. Wait for them to arrive at your position.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -386,47 +386,47 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>72</uiIndex>
|
||||
<szName>You need to have enough loyalty in town before you can train militia there.</szName>
|
||||
<szName>You need to have a certain level of loyalty in a town before you can train militia there.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>73</uiIndex>
|
||||
<szName>Mercs with teaching skill train militia faster.</szName>
|
||||
<szName>Mercs with the teaching skill train militia faster.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>74</uiIndex>
|
||||
<szName>Press [O] opens up options menu in game.</szName>
|
||||
<szName>Press [O] opens up the options menu in game.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>75</uiIndex>
|
||||
<szName>Press [ALT]+[S] will quicksave game in a quicksave slot. [ALT]+[L] will quickload game from quicksave slot.</szName>
|
||||
<szName>Press [ALT]+[S] to quicksave the game in a quicksave slot. [ALT]+[L] will quickload game from quicksave slot.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>76</uiIndex>
|
||||
<szName>Press [CTRL]+[S] will open up save menu instantly.</szName>
|
||||
<szName>Press [CTRL]+[S] to open up the save menu instantly.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>77</uiIndex>
|
||||
<szName>In the main menu holding [ALT] while clicking 'Continue saved game' option will instantly load last saved game.</szName>
|
||||
<szName>In the main menu holding [ALT] while clicking 'Continue saved game' option will instantly load the last saved game.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>78</uiIndex>
|
||||
<szName>Yellow shirts are admin enemies that have worst equipment and weapons and get replaced by regulars not long after you arrive in Arulco.</szName>
|
||||
<szName>Yellow shirts are admin troops and police that have poor equipment and weapons and get replaced by regulars not long after you arrive in Arulco.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>79</uiIndex>
|
||||
<szName>Red shirts are Deidranna's regular army and will face you most of the game.</szName>
|
||||
<szName>Red shirts are Deidranna's regular army and will be your most common opponent.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>80</uiIndex>
|
||||
<szName>Black shirts are mercenaries hired by Deidranna. They have the best equipment and weapons and are toughest of enemies. Higher difficulty levels increase their numbers.</szName>
|
||||
<szName>Black shirts are elite mercenaries hired by Deidranna. They have the best equipment, weapons, and attributes. Higher difficulty levels increase their numbers.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -441,7 +441,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>83</uiIndex>
|
||||
<szName>Try to bandage dying merc as soon as possible, or otherwise the merc may bleed to death.</szName>
|
||||
<szName>Try to bandage a dying merc as soon as possible, otherwise the merc may bleed to death.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -456,12 +456,12 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>86</uiIndex>
|
||||
<szName>Try to stun or suppress enemies before throwing tear gas grenade at them. That will prevent them from getting out of tear gas range.</szName>
|
||||
<szName>Try to stun or suppress enemies before throwing tear gas grenade at them. That will prevent them from getting out of the gas cloud or using gas masks.</szName>
|
||||
<weapons>1</weapons>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>87</uiIndex>
|
||||
<szName>Always check if enemy has gas mask before using tear gas on him. Hold [ALT] key while targeting enemy to see his details. Amount of details depend on the distance from selected merc.</szName>
|
||||
<szName>Always check if an enemy has a gas mask before using tear gas. Hold [ALT] key while targeting enemy to see his details. The level of details depends on the distance from the selected merc.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -526,7 +526,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>100</uiIndex>
|
||||
<szName>Night Ops is probably your best bet early on, if you are relying on pistols and S.M.G.'s.</szName>
|
||||
<szName>Night operations are probably your best bet early on, if you are relying on pistols and SMGs.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -541,7 +541,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>103</uiIndex>
|
||||
<szName>Don't stay bunched together either, a stray bullet or grenade can do serious damage to your whole squad.</szName>
|
||||
<szName>Don't stay bunched together, a stray burst or grenade can do serious damage to a whole squad.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -581,17 +581,17 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>111</uiIndex>
|
||||
<szName>Each mercenary has different sleeping pattern ranging from 3 to 12 hours to fully restore energy. "Night Ops" trait allows to reduce this time even further.</szName>
|
||||
<szName>Each mercenary has different sleeping pattern ranging from 3 to 12 hours to fully restore energy. The "Night Ops" trait reduces this time.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>112</uiIndex>
|
||||
<szName>Each mercenary has different tolerance on the number of merc deaths and on your overall reputation in Arulco.</szName>
|
||||
<szName>Each mercenary has a different tolerance for the number of merc deaths and your overall reputation in Arulco.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>113</uiIndex>
|
||||
<szName>Avoid keeping two people in team who don't like each other in the same sector for more than an hour.</szName>
|
||||
<szName>Avoid keeping two people who don't like each other in the same sector for more than an hour.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -606,12 +606,12 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>116</uiIndex>
|
||||
<szName>Game resolution and playing of movie intro can be tweaked in "Ja2.ini".</szName>
|
||||
<szName>Game resolution and playing of intro movies can be tweaked in "Ja2.ini".</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>117</uiIndex>
|
||||
<szName>Do you want to fight against real players or do co-operate teamwork together with your friends? Try 1.13 multiplayer mode.</szName>
|
||||
<szName>Do you want to fight against real players or cooperate teamwork with your friends? Try the 1.13 multiplayer mode.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -626,12 +626,12 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>120</uiIndex>
|
||||
<szName>Press [CTRL]+[SHIFT]+[E] will load vehicle with as much items as possible from current sector. [SHIFT]+[E] will unload all items from vehicle to current sector.</szName>
|
||||
<szName>Press [CTRL]+[SHIFT]+[E] to load vehicles with as many items as possible from the current sector. [SHIFT]+[E] will unload all items from vehicle to the current sector.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>121</uiIndex>
|
||||
<szName>If merc can't hit a target from current location, try to suppress with auto fire and then change to a better position.</szName>
|
||||
<szName>If a merc can't hit a target from their current location, try to suppress with auto fire and then change to a better position.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -641,7 +641,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>123</uiIndex>
|
||||
<szName>In tactical screen, pressing and holding [RIGHT-MOUSE-BUTTON] over merc will open up merc's menu similar to the one on strategic screen map.</szName>
|
||||
<szName>In tactical screen, pressing and holding [RIGHT-MOUSE-BUTTON] over a merc will open up a menu similar to the one on the strategic screen.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -656,7 +656,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>126</uiIndex>
|
||||
<szName>Press [D] to enter turn-based mode immediately, if there is enemy in sector.</szName>
|
||||
<szName>Press [D] to enter turn-based mode immediately, if there is an enemy in sector.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -666,7 +666,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>128</uiIndex>
|
||||
<szName>[ALT]+[RIGHTCLICK] opens Skills Menu, where reinforcements or order artillery strike can be called by the radio operator.</szName>
|
||||
<szName>[ALT]+[RIGHTCLICK] opens Skills Menu, where reinforcements or artillery strikes can be called by a radio operator.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
|
||||
Reference in New Issue
Block a user