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Fix: crash in autoresolve
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8149 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3086,7 +3086,7 @@ BOOLEAN BulletHitMerc( BULLET * pBullet, STRUCTURE * pStructure, BOOLEAN fIntend
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// adjust for bullet going through person
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iImpact -= CalcBodyImpactReduction( ubAmmoType, ubHitLocation );
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// adjust for other side of armour!
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iImpact -= TotalArmourProtection( pTarget, ubHitLocation, iImpact, ubAmmoType, pBullet->fFragment );
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iImpact -= TotalArmourProtection( pTarget, ubHitLocation, iImpact, ubAmmoType, (pBullet && pBullet->fFragment) );
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if (iImpact > 0)
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{
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pBullet->iImpact = (INT8) iImpact;
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@@ -9657,7 +9657,7 @@ INT32 BulletImpact( SOLDIERTYPE *pFirer, BULLET *pBullet, SOLDIERTYPE * pTarget,
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}
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else
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{
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iTotalArmourProtection = TotalArmourProtection( pTarget, ubHitLocation, iOrigImpact, ubAmmoType, pBullet->fFragment );
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iTotalArmourProtection = TotalArmourProtection( pTarget, ubHitLocation, iOrigImpact, ubAmmoType, (pBullet && pBullet->fFragment) );
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iImpact = iOrigImpact - iTotalArmourProtection;
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// sevenfm: store armour protection
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