Fix: crash in autoresolve

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8149 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-04-10 15:39:41 +00:00
parent 7124df2354
commit d913cf5ad8
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -3086,7 +3086,7 @@ BOOLEAN BulletHitMerc( BULLET * pBullet, STRUCTURE * pStructure, BOOLEAN fIntend
// adjust for bullet going through person
iImpact -= CalcBodyImpactReduction( ubAmmoType, ubHitLocation );
// adjust for other side of armour!
iImpact -= TotalArmourProtection( pTarget, ubHitLocation, iImpact, ubAmmoType, pBullet->fFragment );
iImpact -= TotalArmourProtection( pTarget, ubHitLocation, iImpact, ubAmmoType, (pBullet && pBullet->fFragment) );
if (iImpact > 0)
{
pBullet->iImpact = (INT8) iImpact;
+1 -1
View File
@@ -9657,7 +9657,7 @@ INT32 BulletImpact( SOLDIERTYPE *pFirer, BULLET *pBullet, SOLDIERTYPE * pTarget,
}
else
{
iTotalArmourProtection = TotalArmourProtection( pTarget, ubHitLocation, iOrigImpact, ubAmmoType, pBullet->fFragment );
iTotalArmourProtection = TotalArmourProtection( pTarget, ubHitLocation, iOrigImpact, ubAmmoType, (pBullet && pBullet->fFragment) );
iImpact = iOrigImpact - iTotalArmourProtection;
// sevenfm: store armour protection