Add merc contract check to StartMission

Fail mission prep if the agent is no longer in the player's employ
This commit is contained in:
rftrdev
2022-10-17 00:39:32 -07:00
parent 983aa24b1b
commit d9697e900b
+25 -2
View File
@@ -2413,6 +2413,9 @@ BOOLEAN SetupMissionAgentBox(UINT16 x, UINT16 y, INT8 index)
{
const UINT8 townId = GetTownIdForSector(mercs[agentIndex[index]]->sSectorX, mercs[agentIndex[index]]->sSectorY);
const UINT8 townLoyalty = GetRegionLoyalty(townId);
const INT32 endTime = mercs[agentIndex[index]]->iEndofContractTime;
const INT32 worldMin = GetWorldTotalMin();
const INT32 remaining = endTime - worldMin;
if (townId < FIRST_TOWN || townId >= NUM_TOWNS || townLoyalty < gRebelCommandSettings.iMinLoyaltyForMission)
{
@@ -2424,6 +2427,11 @@ BOOLEAN SetupMissionAgentBox(UINT16 x, UINT16 y, INT8 index)
canStartMission = FALSE;
swprintf(sText, L"Agent unavailable");
}
else if (mercs[agentIndex[index]]->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC && remaining < 24 * 60)
{
canStartMission = FALSE;
swprintf(sText, L"Agent contract expiring");
}
if (!canStartMission)
{
@@ -4310,13 +4318,27 @@ void HandleStrategicEvent(const UINT32 eventParam)
// mission prep is over. see if we can activate the mission
missionMap.erase(static_cast<RebelCommandAgentMissions>(evt1.missionId));
// rftr todo: end the merc's assignment (like mini event adventures)
if (evt1.isMissionSuccess)
{
const RebelCommandAgentMissions mission = static_cast<RebelCommandAgentMissions>(evt1.missionId);
const MERCPROFILESTRUCT merc = gMercProfiles[evt1.mercProfileId];
// make sure the merc's still on our team
BOOLEAN foundMerc = FALSE;
for (UINT8 i = gTacticalStatus.Team[OUR_TEAM].bFirstID; i <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++i)
{
const SOLDIERTYPE* pSoldier = MercPtrs[i];
if (pSoldier->ubProfile == evt1.mercProfileId)
{
foundMerc = TRUE;
break;
}
}
if (!foundMerc)
goto MissionFailed_MercNoLongerOnTeam;
// what mission did we do? apply bonuses here, and don't forget to check them later when checking to see if a mission bonus should be applied
UINT32 durationBonus = 0;
int durationBonusSkill = 0;
@@ -4387,6 +4409,7 @@ void HandleStrategicEvent(const UINT32 eventParam)
StatChange(pSoldier, WISDOMAMT, 15, FROM_FAILURE);
}
MissionFailed_MercNoLongerOnTeam:
swprintf(msgBoxText, L"Mission prep failed... %s", szRebelCommandAgentMissionsText[2 + evt1.missionId * 2]);
swprintf(screenMsgText, L"Preparations for mission \"%s\" failed.", szRebelCommandAgentMissionsText[2 + evt1.missionId * 2]);
ScreenMsg(FONT_MCOLOR_RED, MSG_INTERFACE, screenMsgText);