Do as the debug build does instead of "checking for CDROM"

A bit of a hack to allow removal of dead CDROM code. If the game can't
find the movies, you have bigger problems to worry about
This commit is contained in:
Marco Antonio J. Costa
2026-07-24 04:54:29 -03:00
committed by majcosta
parent 916893ff66
commit d9836f806e
-5
View File
@@ -644,12 +644,7 @@ void StartPlayingIntroFlic( EGameVideos iIndexOfFlicToPlay )
{
if(!s_VP.isValid())
{
//do a check
#ifdef JA2BETAVERSION
PrepareToExitIntroScreen();
#else
DoScreenIndependantMessageBox( gzIntroScreen[INTRO_TXT__CANT_FIND_INTRO], MSG_BOX_FLAG_OK, CDromEjectionErrorMessageBoxCallBack );
#endif
}
}
}