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Do as the debug build does instead of "checking for CDROM"
A bit of a hack to allow removal of dead CDROM code. If the game can't find the movies, you have bigger problems to worry about
This commit is contained in:
committed by
majcosta
parent
916893ff66
commit
d9836f806e
@@ -644,12 +644,7 @@ void StartPlayingIntroFlic( EGameVideos iIndexOfFlicToPlay )
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{
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{
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if(!s_VP.isValid())
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if(!s_VP.isValid())
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{
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{
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//do a check
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#ifdef JA2BETAVERSION
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PrepareToExitIntroScreen();
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PrepareToExitIntroScreen();
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#else
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DoScreenIndependantMessageBox( gzIntroScreen[INTRO_TXT__CANT_FIND_INTRO], MSG_BOX_FLAG_OK, CDromEjectionErrorMessageBoxCallBack );
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#endif
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}
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}
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}
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}
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}
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}
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