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- Added missing text entries to the _*Text.cpp files
- Removed unused gzWeaponStatsFasthelp[ 32 ] from text files - Fixed compilation warning in LOS.cpp - Translated a few text entries for Chinese Version (by zwwooooo) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5543 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+24
-58
@@ -870,7 +870,7 @@ STR16 pPasteMercPlacementText[] =
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{
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L"Placement not pasted as no placement is saved in buffer.",
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L"Placement pasted.",
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L"Placement not pasted as the maximum number of placements for this team is reached.",
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L"Placement not pasted as the maximum number of placements for this team has been reached.",
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};
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//editscreen.cpp
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@@ -2104,37 +2104,39 @@ STR16 gzMercSkillText[] =
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STR16 gzMercSkillTextNew[] =
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{
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// Major traits
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L"没有技能",
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L"没有技能", // 0
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L"自动武器",
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L"重武器",
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L"神枪手",
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L"猎兵",
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L"快枪手",
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L"快枪手", // 5
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L"格斗家",
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L"班副",
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L"技师",
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L"救护兵",
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L"Covert Ops", // 10 // TODO.Translate
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// Minor traits
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L"双持",
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L"近战",
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L"投掷",
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L"夜战",
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L"潜行",
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L"潜行", // 15
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L"运动员",
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L"健身",
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L"爆破",
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L"教学",
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L"侦察",
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L"侦察", // 20
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// second names for major skills
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L"机枪手",
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L"掷弹兵",
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L"狙击手",
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L"游骑兵",
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L"枪斗术",
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L"枪斗术", // 25
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L"武术家",
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L"班长",
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L"工兵",
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L"军医",
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L"间谍", // 30
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L"更多...",
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};
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//////////////////////////////////////////////////////////
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@@ -2474,44 +2476,6 @@ CHAR16 gWeaponStatsDesc[][ 19 ] =
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};
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// HEADROCK: Several arrays of tooltip text for new Extended Description Box
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// Please note, several of these are artificially inflated to 19 entries to help fix a complication with
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// changing item type while watching its description box
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STR16 gzWeaponStatsFasthelp[ 32 ] =
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{
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L"精度",
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L"杀伤",
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L"射程",
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L"", //3
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L"精瞄等级",
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L"精瞄修正",
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L"平均最佳激光瞄准距离",
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L"消焰",
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L"噪音(越低越好)",
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L"可靠性",
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L"修理难度",
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L"精瞄加成所需最小距离",
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L"命中修正",
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L"举枪AP",
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L"单发AP",
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L"点射AP",
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L"连发AP",
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L"上弹AP",
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L"手动上弹AP",
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L"", //19
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L"两角架修正",
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L"连发数量/5AP",
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L"点射/自动惩罚(越低越好)", //22
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L"投掷AP", //20
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L"发射AP",
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L"捅人AP",
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L"无法单发!",
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L"无点射模式!",
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L"无连发模式!",
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L"格斗AP",
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L"连发惩罚(越低越好)",
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L"点射惩罚(越低越好)",
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};
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STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
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{
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// TODO.Translate
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@@ -2534,10 +2498,11 @@ STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
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L"连发AP",
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L"上弹AP",
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L"手动上弹AP",
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L"", //19
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L"两脚架修正",
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L"点射惩罚(越低越好)", //19
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L"脚架修正",
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L"连发数量/5AP",
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L"点射/自动惩罚(越低越好)", //22
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L"连发惩罚(越低越好)",
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L"点射/连发惩罚(越低越好", //23
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L"投掷AP", //20
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L"发射AP",
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L"捅人AP",
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@@ -2545,8 +2510,7 @@ STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
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L"无点射模式!",
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L"无连发模式!",
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L"格斗AP",
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L"连发惩罚(越低越好)",
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L"点射惩罚(越低越好)",
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L"",
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};
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STR16 gzMiscItemStatsFasthelp[ 34 ] =
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@@ -2938,7 +2902,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Nothing", // TODO.Translate
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// added by Flugente: decide what to do with the corpses
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L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body",
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L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -3215,8 +3179,6 @@ STR16 pMapScreenInvenButtonHelpText[] =
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L"下一页 (|.)", // next page
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L"上一页 (|,)", // previous page
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L"离开 (|E|s|c)", // exit sector inventory
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// TODO.Translate
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L"放大", // HEAROCK HAM 5: Inventory Zoom Button
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L"合并堆叠同类的物品", // HEADROCK HAM 5: Stack and Merge
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L"|L|e|f|t |C|l|i|c|k: 将子弹分类装入弹箱\n|R|i|g|h|t |C|l|i|c|k: 将子弹分类装入纸盒", // HEADROCK HAM 5: Sort ammo
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@@ -4969,6 +4931,7 @@ STR16 zSaveLoadText[] =
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#else
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L"试图载入老版本的存档。你要自动更新并载入存档吗?",
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#endif
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L"你确认你要将#%d位置的存档覆盖吗?",
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L"你要从#号位置载入存档吗",
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@@ -5130,6 +5093,7 @@ STR16 zOptionsToggleText[] =
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"自动加速敌军回合", // Automatic fast forward through AI turns
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#endif
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#ifdef ENABLE_ZOMBIES
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L"僵尸模式",
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#endif
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@@ -5266,7 +5230,6 @@ STR16 zOptionsScreenHelpText[] =
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L"尝试在鼠标周围地区显示斜线矩形", // an example of a DEBUG build option
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L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
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// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
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L"TOPTION_LAST_OPTION",
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};
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@@ -5353,6 +5316,7 @@ STR16 gzGIOScreenText[] =
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L"10",
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//L"Bobby Ray 快速出货", //L"Faster Bobby Ray Shipments",
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L"战斗时取放物品消耗AP", //L"Inventory Manipulation Costs AP",
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L"新命中率系统(NCTH)", //L"New Chance to Hit System",
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L"改进的中断系统(IIS)", //L"Improved Interrupt System",
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L"武器过热", //L"Weapon Overheating",
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@@ -6198,7 +6162,6 @@ STR16 New113HAMMessage[] =
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L"日常支出",// L"Daily Expenses",
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// 21 - 25
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L"维持民兵的资金不足!%d 名民兵回老家结婚去了。",// L"Insufficient funds to pay all enlisted militia! %d militia have disbanded and returned home.",
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// TODO.Translate
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L"To examine an item's stats during combat, you must pick it up manually first.", // HAM 5
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L"To attach an item to another item during combat, you must pick them both up first.", // HAM 5
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@@ -6307,6 +6270,8 @@ STR16 MissingIMPSkillsDescriptions[] =
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L"爆破:播种手雷,深埋炸弹,看羊羔飞。这就是你的生活! ± ",
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// Scouting
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L"侦查:没有什么东西你觉察不到! ± ",
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// Covert ops // TODO.Translate
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L"Covert Operations: You make 007 look like an amateur! ± ", // TODO.Translate
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};
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STR16 NewInvMessage[] =
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@@ -6429,7 +6394,7 @@ STR16 MPClientMessage[] =
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L"你击毙了一个敌人。",
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L"无法启动游戏,因为所有小队都一样。", //L"Cannot start the game, because all teams are the same.",
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L"The server has choosen New Inventory (NIV), but your screen resolution does not support NIV.",
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// 70
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// 70
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L"Could not save received file '%S'",
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L"%s's bomb was disarmed by %s",
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L"You loose, what a shame", // All over red rover
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@@ -6440,7 +6405,7 @@ STR16 MPClientMessage[] =
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L"Client failed to start. Terminating.",
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L"Client disconnected and shutdown.",
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L"Client is not running.",
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L"INFO: If the game is stuck (the opponents progress bar is not moving), notify the server to press ALT + E to give the turn back to you!",
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L"INFO: If the game is stuck (the opponents progress bar is not moving), notify the server to press ALT + E to give the turn back to you!",
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};
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STR16 gszMPEdgesText[] =
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@@ -7052,6 +7017,7 @@ STR16 szUDBGenExplosiveStatsExplanationsTooltipText[]=
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// HEADROCK HAM 5: End Fragmentations
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L"\n \n这是爆破品爆炸时发出的声音能够被佣兵和敌\n军听到的距离(格数)。\n \n听到爆炸声的敌人会察觉到你。\n \n该数值越低越好。",
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L"\n \n这个数值代表该爆破品受到伤害时(如其他爆破品在\n近处爆炸)自身爆炸的几率(100以内)。\n \n因此携带高挥发性爆破品进入战斗极其危险,\n应当极力避免。\n \n数值范围:0~100,越低越好。",
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};
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STR16 szUDBGenSecondaryStatsTooltipText[]=
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@@ -7087,7 +7053,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|A|m|m|o |B|e|l|t",
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L"|A|m|m|o |V|e|s|t",
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L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
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L"|C|o|v|e|r|t |I|t|e|m",
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L"|C|o|v|e|r|t |I|t|e|m", // TODO.Translate
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -7123,7 +7089,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nWith this ammo belt you can\nfeed someone else's MG.",
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L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
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L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
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L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.",
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L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.", // TODO.Translate
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};
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STR16 szUDBAdvStatsTooltipText[]=
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