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- Added missing text entries to the _*Text.cpp files
- Removed unused gzWeaponStatsFasthelp[ 32 ] from text files - Fixed compilation warning in LOS.cpp - Translated a few text entries for Chinese Version (by zwwooooo) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5543 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+8
-42
@@ -869,7 +869,7 @@ STR16 pPasteMercPlacementText[] =
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{
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L"Placement not pasted as no placement is saved in buffer.",
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L"Placement pasted.",
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L"Placement not pasted as the maximum number of placements for this team is already used.",
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L"Placement not pasted as the maximum number of placements for this team has been reached.",
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};
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//editscreen.cpp
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@@ -2106,6 +2106,7 @@ STR16 gzMercSkillTextNew[] =
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L"Deputy",
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L"Technician",
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L"Paramedic",
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L"Covert Ops", // 10 // TODO.Translate
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// Minor traits
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L"Ambidextrous",
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L"Melee",
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@@ -2127,6 +2128,7 @@ STR16 gzMercSkillTextNew[] =
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L"Squadleader",
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L"Engineer",
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L"Doctor",
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L"Spy", // 30 // TODO.Translate
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L"More...",
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};
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//////////////////////////////////////////////////////////
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@@ -2466,44 +2468,6 @@ CHAR16 gWeaponStatsDesc[][ 19 ] =
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};
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// HEADROCK: Several arrays of tooltip text for new Extended Description Box
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// Please note, several of these are artificially inflated to 19 entries to help fix a complication with
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// changing item type while watching its description box
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STR16 gzWeaponStatsFasthelp[ 32 ] =
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{
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L"Accuracy",
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L"Damage",
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L"Range",
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L"", //3
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L"Aiming Levels",
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L"Aiming Modifier",
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L"Average Best Laser Range",
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L"Flash Suppression",
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L"Loudness (Lower is better)",
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L"Reliability",
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L"Repair Ease",
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L"Min. Range for Aiming Bonus",
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L"To-Hit Modifier",
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L"APs to ready",
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L"APs to fire Single",
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L"APs to fire Burst",
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L"APs to fire Auto",
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L"APs to Reload",
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L"APs to Reload Manually",
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L"", //19
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L"Bipod Modifier",
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L"Autofire shots per 5 AP",
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L"Burst/Auto Penalty (Lower is better)", //22
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L"APs to Throw",
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L"APs to Launch",
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L"APs to Stab",
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L"No Single Shot!",
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L"No Burst Mode!",
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L"No Auto Mode!",
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L"APs to Bash",
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L"Autofire Penalty (Lower is better)",
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L"Burst Penalty (Lower is better)",
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};
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STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
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{
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// TODO.Translate
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@@ -2930,7 +2894,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Nothing", // TODO.Translate
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// added by Flugente: decide what to do with the corpses
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L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body",
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L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -6297,6 +6261,8 @@ STR16 MissingIMPSkillsDescriptions[] =
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L"Demolitions: You can blow up a whole city just by common home stuff! ± ",
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// Scouting
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L"Scouting: Nothing can escape your notice! ± ",
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// Covert ops
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L"Covert Operations: You make 007 look like an amateur! ± ", // TODO.Translate
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};
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STR16 NewInvMessage[] =
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@@ -7065,7 +7031,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|A|m|m|o |B|e|l|t",
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L"|A|m|m|o |V|e|s|t",
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L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
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L"|C|o|v|e|r|t |I|t|e|m",
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L"|C|o|v|e|r|t |I|t|e|m", // TODO.Translate
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -7101,7 +7067,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nWith this ammo belt you can\nfeed someone else's MG.",
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L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
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L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
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L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.",
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L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.", // TODO.Translate
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};
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STR16 szUDBAdvStatsTooltipText[]=
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