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- Added missing text entries to the _*Text.cpp files
- Removed unused gzWeaponStatsFasthelp[ 32 ] from text files - Fixed compilation warning in LOS.cpp - Translated a few text entries for Chinese Version (by zwwooooo) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5543 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+1
-1
@@ -5295,7 +5295,7 @@ INT8 FireBulletGivenTargetTrapOnly( SOLDIERTYPE* pThrower, OBJECTTYPE* pObj, INT
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UINT8 ubLoop=0;
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UINT8 ubLoop=0;
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UINT8 ubShots=0;
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UINT8 ubShots=0;
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UINT8 ubImpact=0;
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UINT8 ubImpact=0;
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INT8 bCTGT;
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INT8 bCTGT = 0;
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UINT8 ubSpreadIndex = 0;
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UINT8 ubSpreadIndex = 0;
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UINT16 usBulletFlags = 0;
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UINT16 usBulletFlags = 0;
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int n=0;
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int n=0;
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@@ -153,7 +153,6 @@ bool Loc::ExportStrings()
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ExportSection(props, L"GameClock", Loc::gpGameClockString, 0, TEXT_NUM_GAMECLOCK);
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ExportSection(props, L"GameClock", Loc::gpGameClockString, 0, TEXT_NUM_GAMECLOCK);
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ExportSection(props, L"KeyDescription", Loc::sKeyDescriptionStrings, 0, 2);
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ExportSection(props, L"KeyDescription", Loc::sKeyDescriptionStrings, 0, 2);
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ExportSection(props, L"WeaponStatsDesc", Loc::gWeaponStatsDesc, 0, 17);
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ExportSection(props, L"WeaponStatsDesc", Loc::gWeaponStatsDesc, 0, 17);
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ExportSection(props, L"WeaponStatsFasthelp", Loc::gzWeaponStatsFasthelp, 0, 29);
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ExportSection(props, L"WeaponStatsFasthelpTactical",Loc::gzWeaponStatsFasthelpTactical, 0, 29);
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ExportSection(props, L"WeaponStatsFasthelpTactical",Loc::gzWeaponStatsFasthelpTactical, 0, 29);
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ExportSection(props, L"MiscItemStatsFasthelp", Loc::gzMiscItemStatsFasthelp, 0, 34);
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ExportSection(props, L"MiscItemStatsFasthelp", Loc::gzMiscItemStatsFasthelp, 0, 34);
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ExportSection(props, L"MoneyStatsDesc", Loc::gMoneyStatsDesc, 0, TEXT_NUM_MONEY_DESC);
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ExportSection(props, L"MoneyStatsDesc", Loc::gMoneyStatsDesc, 0, TEXT_NUM_MONEY_DESC);
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@@ -624,7 +624,6 @@ extern CHAR16 gMoneyStatsDesc[][ 14 ];
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extern CHAR16 gWeaponStatsDesc[][ 19 ];
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extern CHAR16 gWeaponStatsDesc[][ 19 ];
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// HEADROCK: Added externs for Item Description Box icon and stat tooltips
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// HEADROCK: Added externs for Item Description Box icon and stat tooltips
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// Note that I've inflated some of these to 20 to avoid issues.
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// Note that I've inflated some of these to 20 to avoid issues.
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extern STR16 gzWeaponStatsFasthelp[ 32 ];
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extern STR16 gzWeaponStatsFasthelpTactical[ 32 ];
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extern STR16 gzWeaponStatsFasthelpTactical[ 32 ];
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extern STR16 gzMiscItemStatsFasthelp[ 34 ];
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extern STR16 gzMiscItemStatsFasthelp[ 34 ];
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// HEADROCK HAM 4: New tooltip texts
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// HEADROCK HAM 4: New tooltip texts
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+22
-56
@@ -870,7 +870,7 @@ STR16 pPasteMercPlacementText[] =
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{
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{
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L"Placement not pasted as no placement is saved in buffer.",
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L"Placement not pasted as no placement is saved in buffer.",
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L"Placement pasted.",
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L"Placement pasted.",
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L"Placement not pasted as the maximum number of placements for this team is reached.",
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L"Placement not pasted as the maximum number of placements for this team has been reached.",
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};
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};
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//editscreen.cpp
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//editscreen.cpp
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@@ -2104,37 +2104,39 @@ STR16 gzMercSkillText[] =
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STR16 gzMercSkillTextNew[] =
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STR16 gzMercSkillTextNew[] =
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{
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{
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// Major traits
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// Major traits
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L"没有技能",
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L"没有技能", // 0
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L"自动武器",
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L"自动武器",
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L"重武器",
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L"重武器",
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L"神枪手",
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L"神枪手",
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L"猎兵",
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L"猎兵",
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L"快枪手",
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L"快枪手", // 5
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L"格斗家",
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L"格斗家",
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L"班副",
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L"班副",
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L"技师",
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L"技师",
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L"救护兵",
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L"救护兵",
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L"Covert Ops", // 10 // TODO.Translate
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// Minor traits
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// Minor traits
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L"双持",
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L"双持",
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L"近战",
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L"近战",
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L"投掷",
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L"投掷",
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L"夜战",
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L"夜战",
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L"潜行",
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L"潜行", // 15
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L"运动员",
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L"运动员",
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L"健身",
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L"健身",
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L"爆破",
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L"爆破",
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L"教学",
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L"教学",
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L"侦察",
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L"侦察", // 20
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// second names for major skills
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// second names for major skills
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L"机枪手",
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L"机枪手",
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L"掷弹兵",
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L"掷弹兵",
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L"狙击手",
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L"狙击手",
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L"游骑兵",
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L"游骑兵",
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L"枪斗术",
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L"枪斗术", // 25
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L"武术家",
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L"武术家",
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L"班长",
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L"班长",
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L"工兵",
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L"工兵",
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L"军医",
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L"军医",
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L"间谍", // 30
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L"更多...",
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L"更多...",
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};
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};
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//////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////
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@@ -2474,44 +2476,6 @@ CHAR16 gWeaponStatsDesc[][ 19 ] =
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};
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};
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// HEADROCK: Several arrays of tooltip text for new Extended Description Box
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// HEADROCK: Several arrays of tooltip text for new Extended Description Box
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// Please note, several of these are artificially inflated to 19 entries to help fix a complication with
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// changing item type while watching its description box
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STR16 gzWeaponStatsFasthelp[ 32 ] =
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{
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L"精度",
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L"杀伤",
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L"射程",
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L"", //3
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L"精瞄等级",
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L"精瞄修正",
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L"平均最佳激光瞄准距离",
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L"消焰",
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L"噪音(越低越好)",
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L"可靠性",
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L"修理难度",
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L"精瞄加成所需最小距离",
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L"命中修正",
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L"举枪AP",
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L"单发AP",
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L"点射AP",
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L"连发AP",
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L"上弹AP",
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L"手动上弹AP",
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L"", //19
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L"两角架修正",
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L"连发数量/5AP",
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L"点射/自动惩罚(越低越好)", //22
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L"投掷AP", //20
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L"发射AP",
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L"捅人AP",
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L"无法单发!",
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L"无点射模式!",
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L"无连发模式!",
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L"格斗AP",
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L"连发惩罚(越低越好)",
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L"点射惩罚(越低越好)",
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};
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STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
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STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
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{
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{
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// TODO.Translate
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// TODO.Translate
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@@ -2534,10 +2498,11 @@ STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
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L"连发AP",
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L"连发AP",
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L"上弹AP",
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L"上弹AP",
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L"手动上弹AP",
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L"手动上弹AP",
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L"", //19
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L"点射惩罚(越低越好)", //19
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L"两脚架修正",
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L"脚架修正",
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L"连发数量/5AP",
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L"连发数量/5AP",
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L"点射/自动惩罚(越低越好)", //22
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L"连发惩罚(越低越好)",
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L"点射/连发惩罚(越低越好", //23
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L"投掷AP", //20
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L"投掷AP", //20
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L"发射AP",
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L"发射AP",
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L"捅人AP",
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L"捅人AP",
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@@ -2545,8 +2510,7 @@ STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
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L"无点射模式!",
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L"无点射模式!",
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L"无连发模式!",
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L"无连发模式!",
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L"格斗AP",
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L"格斗AP",
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L"连发惩罚(越低越好)",
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L"",
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L"点射惩罚(越低越好)",
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};
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};
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STR16 gzMiscItemStatsFasthelp[ 34 ] =
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STR16 gzMiscItemStatsFasthelp[ 34 ] =
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@@ -2938,7 +2902,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Nothing", // TODO.Translate
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L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Nothing", // TODO.Translate
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// added by Flugente: decide what to do with the corpses
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// added by Flugente: decide what to do with the corpses
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L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body",
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L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
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};
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -3215,8 +3179,6 @@ STR16 pMapScreenInvenButtonHelpText[] =
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L"下一页 (|.)", // next page
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L"下一页 (|.)", // next page
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L"上一页 (|,)", // previous page
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L"上一页 (|,)", // previous page
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L"离开 (|E|s|c)", // exit sector inventory
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L"离开 (|E|s|c)", // exit sector inventory
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// TODO.Translate
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L"放大", // HEAROCK HAM 5: Inventory Zoom Button
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L"放大", // HEAROCK HAM 5: Inventory Zoom Button
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L"合并堆叠同类的物品", // HEADROCK HAM 5: Stack and Merge
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L"合并堆叠同类的物品", // HEADROCK HAM 5: Stack and Merge
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L"|L|e|f|t |C|l|i|c|k: 将子弹分类装入弹箱\n|R|i|g|h|t |C|l|i|c|k: 将子弹分类装入纸盒", // HEADROCK HAM 5: Sort ammo
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L"|L|e|f|t |C|l|i|c|k: 将子弹分类装入弹箱\n|R|i|g|h|t |C|l|i|c|k: 将子弹分类装入纸盒", // HEADROCK HAM 5: Sort ammo
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@@ -4969,6 +4931,7 @@ STR16 zSaveLoadText[] =
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#else
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#else
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L"试图载入老版本的存档。你要自动更新并载入存档吗?",
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L"试图载入老版本的存档。你要自动更新并载入存档吗?",
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#endif
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#endif
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L"你确认你要将#%d位置的存档覆盖吗?",
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L"你确认你要将#%d位置的存档覆盖吗?",
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L"你要从#号位置载入存档吗",
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L"你要从#号位置载入存档吗",
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@@ -5130,6 +5093,7 @@ STR16 zOptionsToggleText[] =
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"自动加速敌军回合", // Automatic fast forward through AI turns
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L"自动加速敌军回合", // Automatic fast forward through AI turns
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#endif
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#endif
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#ifdef ENABLE_ZOMBIES
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#ifdef ENABLE_ZOMBIES
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L"僵尸模式",
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L"僵尸模式",
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#endif
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#endif
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@@ -5266,7 +5230,6 @@ STR16 zOptionsScreenHelpText[] =
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L"尝试在鼠标周围地区显示斜线矩形", // an example of a DEBUG build option
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L"尝试在鼠标周围地区显示斜线矩形", // an example of a DEBUG build option
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L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
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L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
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// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
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// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
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L"TOPTION_LAST_OPTION",
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L"TOPTION_LAST_OPTION",
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};
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};
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@@ -5353,6 +5316,7 @@ STR16 gzGIOScreenText[] =
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L"10",
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L"10",
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//L"Bobby Ray 快速出货", //L"Faster Bobby Ray Shipments",
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//L"Bobby Ray 快速出货", //L"Faster Bobby Ray Shipments",
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L"战斗时取放物品消耗AP", //L"Inventory Manipulation Costs AP",
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L"战斗时取放物品消耗AP", //L"Inventory Manipulation Costs AP",
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L"新命中率系统(NCTH)", //L"New Chance to Hit System",
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L"新命中率系统(NCTH)", //L"New Chance to Hit System",
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L"改进的中断系统(IIS)", //L"Improved Interrupt System",
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L"改进的中断系统(IIS)", //L"Improved Interrupt System",
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L"武器过热", //L"Weapon Overheating",
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L"武器过热", //L"Weapon Overheating",
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@@ -6198,7 +6162,6 @@ STR16 New113HAMMessage[] =
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L"日常支出",// L"Daily Expenses",
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L"日常支出",// L"Daily Expenses",
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// 21 - 25
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// 21 - 25
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L"维持民兵的资金不足!%d 名民兵回老家结婚去了。",// L"Insufficient funds to pay all enlisted militia! %d militia have disbanded and returned home.",
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L"维持民兵的资金不足!%d 名民兵回老家结婚去了。",// L"Insufficient funds to pay all enlisted militia! %d militia have disbanded and returned home.",
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// TODO.Translate
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// TODO.Translate
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L"To examine an item's stats during combat, you must pick it up manually first.", // HAM 5
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L"To examine an item's stats during combat, you must pick it up manually first.", // HAM 5
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L"To attach an item to another item during combat, you must pick them both up first.", // HAM 5
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L"To attach an item to another item during combat, you must pick them both up first.", // HAM 5
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@@ -6307,6 +6270,8 @@ STR16 MissingIMPSkillsDescriptions[] =
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L"爆破:播种手雷,深埋炸弹,看羊羔飞。这就是你的生活! ± ",
|
L"爆破:播种手雷,深埋炸弹,看羊羔飞。这就是你的生活! ± ",
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// Scouting
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// Scouting
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L"侦查:没有什么东西你觉察不到! ± ",
|
L"侦查:没有什么东西你觉察不到! ± ",
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|
// Covert ops // TODO.Translate
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||||||
|
L"Covert Operations: You make 007 look like an amateur! ± ", // TODO.Translate
|
||||||
};
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};
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STR16 NewInvMessage[] =
|
STR16 NewInvMessage[] =
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@@ -7052,6 +7017,7 @@ STR16 szUDBGenExplosiveStatsExplanationsTooltipText[]=
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// HEADROCK HAM 5: End Fragmentations
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// HEADROCK HAM 5: End Fragmentations
|
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L"\n \n这是爆破品爆炸时发出的声音能够被佣兵和敌\n军听到的距离(格数)。\n \n听到爆炸声的敌人会察觉到你。\n \n该数值越低越好。",
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L"\n \n这是爆破品爆炸时发出的声音能够被佣兵和敌\n军听到的距离(格数)。\n \n听到爆炸声的敌人会察觉到你。\n \n该数值越低越好。",
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L"\n \n这个数值代表该爆破品受到伤害时(如其他爆破品在\n近处爆炸)自身爆炸的几率(100以内)。\n \n因此携带高挥发性爆破品进入战斗极其危险,\n应当极力避免。\n \n数值范围:0~100,越低越好。",
|
L"\n \n这个数值代表该爆破品受到伤害时(如其他爆破品在\n近处爆炸)自身爆炸的几率(100以内)。\n \n因此携带高挥发性爆破品进入战斗极其危险,\n应当极力避免。\n \n数值范围:0~100,越低越好。",
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||||||
|
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||||||
};
|
};
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|
|
||||||
STR16 szUDBGenSecondaryStatsTooltipText[]=
|
STR16 szUDBGenSecondaryStatsTooltipText[]=
|
||||||
@@ -7087,7 +7053,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
|
|||||||
L"|A|m|m|o |B|e|l|t",
|
L"|A|m|m|o |B|e|l|t",
|
||||||
L"|A|m|m|o |V|e|s|t",
|
L"|A|m|m|o |V|e|s|t",
|
||||||
L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
|
L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
|
||||||
L"|C|o|v|e|r|t |I|t|e|m",
|
L"|C|o|v|e|r|t |I|t|e|m", // TODO.Translate
|
||||||
};
|
};
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||||||
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|
||||||
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||||
@@ -7123,7 +7089,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
|||||||
L"\n \nWith this ammo belt you can\nfeed someone else's MG.",
|
L"\n \nWith this ammo belt you can\nfeed someone else's MG.",
|
||||||
L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
|
L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
|
||||||
L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
|
L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
|
||||||
L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.",
|
L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 szUDBAdvStatsTooltipText[]=
|
STR16 szUDBAdvStatsTooltipText[]=
|
||||||
|
|||||||
+8
-42
@@ -871,7 +871,7 @@ STR16 pPasteMercPlacementText[] =
|
|||||||
{
|
{
|
||||||
L"Placement not pasted as no placement is saved in buffer.",
|
L"Placement not pasted as no placement is saved in buffer.",
|
||||||
L"Placement pasted.",
|
L"Placement pasted.",
|
||||||
L"Placement not pasted as the maximum number of placements for this team is already used.",
|
L"Placement not pasted as the maximum number of placements for this team has been reached.",
|
||||||
};
|
};
|
||||||
|
|
||||||
//editscreen.cpp
|
//editscreen.cpp
|
||||||
@@ -2110,6 +2110,7 @@ STR16 gzMercSkillTextNew[] =
|
|||||||
L"Deputy",
|
L"Deputy",
|
||||||
L"Technician",
|
L"Technician",
|
||||||
L"Paramedic",
|
L"Paramedic",
|
||||||
|
L"Covert Ops", // 10 // TODO.Translate
|
||||||
// Minor traits
|
// Minor traits
|
||||||
L"Ambidextrous",
|
L"Ambidextrous",
|
||||||
L"Melee",
|
L"Melee",
|
||||||
@@ -2131,6 +2132,7 @@ STR16 gzMercSkillTextNew[] =
|
|||||||
L"Squadleader",
|
L"Squadleader",
|
||||||
L"Engineer",
|
L"Engineer",
|
||||||
L"Doctor",
|
L"Doctor",
|
||||||
|
L"Spy", // 30 // TODO.Translate
|
||||||
L"More...",
|
L"More...",
|
||||||
};
|
};
|
||||||
//////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////
|
||||||
@@ -2471,44 +2473,6 @@ CHAR16 gWeaponStatsDesc[][ 19 ] =
|
|||||||
};
|
};
|
||||||
|
|
||||||
// HEADROCK: Several arrays of tooltip text for new Extended Description Box
|
// HEADROCK: Several arrays of tooltip text for new Extended Description Box
|
||||||
// Please note, several of these are artificially inflated to 19 entries to help fix a complication with
|
|
||||||
// changing item type while watching its description box
|
|
||||||
STR16 gzWeaponStatsFasthelp[ 32 ] =
|
|
||||||
{
|
|
||||||
L"Accuracy",
|
|
||||||
L"Damage",
|
|
||||||
L"Range",
|
|
||||||
L"", //3
|
|
||||||
L"Aiming Levels",
|
|
||||||
L"Aiming Modifier",
|
|
||||||
L"Average Best Laser Range",
|
|
||||||
L"Flash Suppression",
|
|
||||||
L"Loudness (Lower is better)",
|
|
||||||
L"Reliability",
|
|
||||||
L"Repair Ease",
|
|
||||||
L"Min. Range for Aiming Bonus",
|
|
||||||
L"To-Hit Modifier",
|
|
||||||
L"APs to ready",
|
|
||||||
L"APs to fire Single",
|
|
||||||
L"APs to fire Burst",
|
|
||||||
L"APs to fire Auto",
|
|
||||||
L"APs to Reload",
|
|
||||||
L"APs to Reload Manually",
|
|
||||||
L"", //19
|
|
||||||
L"Bipod Modifier",
|
|
||||||
L"Autofire shots per 5 AP",
|
|
||||||
L"Burst/Auto Penalty (Lower is better)", //22
|
|
||||||
L"APs to Throw",
|
|
||||||
L"APs to Launch",
|
|
||||||
L"APs to Stab",
|
|
||||||
L"No Single Shot!",
|
|
||||||
L"No Burst Mode!",
|
|
||||||
L"No Auto Mode!",
|
|
||||||
L"APs to Bash",
|
|
||||||
L"Autofire Penalty (Lower is better)",
|
|
||||||
L"Burst Penalty (Lower is better)",
|
|
||||||
};
|
|
||||||
|
|
||||||
STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
|
STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
|
||||||
{
|
{
|
||||||
// TODO.Translate
|
// TODO.Translate
|
||||||
@@ -2935,7 +2899,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
|||||||
L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Nothing", // TODO.Translate
|
L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Nothing", // TODO.Translate
|
||||||
|
|
||||||
// added by Flugente: decide what to do with the corpses
|
// added by Flugente: decide what to do with the corpses
|
||||||
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body",
|
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
||||||
@@ -6309,6 +6273,8 @@ STR16 MissingIMPSkillsDescriptions[] =
|
|||||||
L"Demolitions: You can blow up a whole city just by common home stuff! ± ",
|
L"Demolitions: You can blow up a whole city just by common home stuff! ± ",
|
||||||
// Scouting
|
// Scouting
|
||||||
L"Scouting: Nothing can escape your notice! ± ",
|
L"Scouting: Nothing can escape your notice! ± ",
|
||||||
|
// Covert ops
|
||||||
|
L"Covert Operations: You make 007 look like an amateur! ± ", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 NewInvMessage[] =
|
STR16 NewInvMessage[] =
|
||||||
@@ -7078,7 +7044,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
|
|||||||
L"|A|m|m|o |B|e|l|t",
|
L"|A|m|m|o |B|e|l|t",
|
||||||
L"|A|m|m|o |V|e|s|t",
|
L"|A|m|m|o |V|e|s|t",
|
||||||
L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
|
L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
|
||||||
L"|C|o|v|e|r|t |I|t|e|m",
|
L"|C|o|v|e|r|t |I|t|e|m", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||||
@@ -7114,7 +7080,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
|||||||
L"\n \nWith this ammo belt you can\nfeed someone else's MG.",
|
L"\n \nWith this ammo belt you can\nfeed someone else's MG.",
|
||||||
L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
|
L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
|
||||||
L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
|
L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
|
||||||
L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.",
|
L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 szUDBAdvStatsTooltipText[]=
|
STR16 szUDBAdvStatsTooltipText[]=
|
||||||
|
|||||||
@@ -2476,45 +2476,6 @@ CHAR16 gWeaponStatsDesc[][ 19 ] =
|
|||||||
};
|
};
|
||||||
|
|
||||||
// HEADROCK: Several arrays of tooltip text for new Extended Description Box
|
// HEADROCK: Several arrays of tooltip text for new Extended Description Box
|
||||||
// Please note, several of these are artificially inflated to 19 entries to help fix a complication with
|
|
||||||
// changing item type while watching its description box
|
|
||||||
// HEADROCK HAM 5: Apparently this isn't used anymore... see the next array.
|
|
||||||
STR16 gzWeaponStatsFasthelp[ 32 ] =
|
|
||||||
{
|
|
||||||
L"Accuracy",
|
|
||||||
L"Damage",
|
|
||||||
L"Range",
|
|
||||||
L"", //3
|
|
||||||
L"Aiming Levels",
|
|
||||||
L"Aiming Modifier",
|
|
||||||
L"Average Best Laser Range",
|
|
||||||
L"Flash Suppression",
|
|
||||||
L"Loudness (lower is better)",
|
|
||||||
L"Reliability",
|
|
||||||
L"Repair Ease",
|
|
||||||
L"Min. Range for Aiming Bonus",
|
|
||||||
L"To-Hit Modifier",
|
|
||||||
L"APs to ready",
|
|
||||||
L"APs to fire Single",
|
|
||||||
L"APs to fire Burst",
|
|
||||||
L"APs to fire Auto",
|
|
||||||
L"APs to Reload",
|
|
||||||
L"APs to Reload Manually",
|
|
||||||
L"", //19
|
|
||||||
L"Bipod Modifier",
|
|
||||||
L"Autofire shots per 5 AP",
|
|
||||||
L"Burst/Auto Penalty (Lower is better)", //22
|
|
||||||
L"APs to Throw",
|
|
||||||
L"APs to Launch",
|
|
||||||
L"APs to Stab",
|
|
||||||
L"No Single Shot!",
|
|
||||||
L"No Burst Mode!",
|
|
||||||
L"No Auto Mode!",
|
|
||||||
L"APs to Bash",
|
|
||||||
L"Autofire Penalty (Lower is better)",
|
|
||||||
L"Burst Penalty (Lower is better)",
|
|
||||||
};
|
|
||||||
|
|
||||||
STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
|
STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
|
||||||
{
|
{
|
||||||
L"|R|a|n|g|e\n \nThe effective range of this weapon. Attacking from\nbeyond this range will lead to massive penalties.\n \nHigher is better.",
|
L"|R|a|n|g|e\n \nThe effective range of this weapon. Attacking from\nbeyond this range will lead to massive penalties.\n \nHigher is better.",
|
||||||
|
|||||||
+7
-41
@@ -2114,6 +2114,7 @@ STR16 gzMercSkillTextNew[] =
|
|||||||
L"Manager",
|
L"Manager",
|
||||||
L"Technicien",
|
L"Technicien",
|
||||||
L"Médecin",
|
L"Médecin",
|
||||||
|
L"Covert Ops", // 10 // TODO.Translate
|
||||||
// Minor traits
|
// Minor traits
|
||||||
L"Ambidextre",
|
L"Ambidextre",
|
||||||
L"Mêlée",
|
L"Mêlée",
|
||||||
@@ -2135,6 +2136,7 @@ STR16 gzMercSkillTextNew[] =
|
|||||||
L"Commandant",
|
L"Commandant",
|
||||||
L"Ingénieur",
|
L"Ingénieur",
|
||||||
L"Chirurgien",
|
L"Chirurgien",
|
||||||
|
L"Spy", // 30 // TODO.Translate
|
||||||
L"Plus...",
|
L"Plus...",
|
||||||
};
|
};
|
||||||
//////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////
|
||||||
@@ -2473,44 +2475,6 @@ CHAR16 gWeaponStatsDesc[][ 19 ] =
|
|||||||
};
|
};
|
||||||
|
|
||||||
// HEADROCK: Several arrays of tooltip text for new Extended Description Box
|
// HEADROCK: Several arrays of tooltip text for new Extended Description Box
|
||||||
// Please note, several of these are artificially inflated to 19 entries to help fix a complication with
|
|
||||||
// changing item type while watching its description box
|
|
||||||
STR16 gzWeaponStatsFasthelp[ 32 ] =
|
|
||||||
{
|
|
||||||
L"Précision",
|
|
||||||
L"Dégats",
|
|
||||||
L"Portée",
|
|
||||||
L"", //3
|
|
||||||
L"Niveaux de visée",
|
|
||||||
L"Facteur de visée",
|
|
||||||
L"Meilleurs portée maser moyenne",
|
|
||||||
L"Cache-flammes",
|
|
||||||
L"Intensité sonore (Valeur faible recommandée)",
|
|
||||||
L"Fiabilité",
|
|
||||||
L"Facilité d'entretien",
|
|
||||||
L"Portée mini pour bonus visée",
|
|
||||||
L"Facteur de toucher",
|
|
||||||
L"PA pour mettre en joue",
|
|
||||||
L"PA par tir",
|
|
||||||
L"PA par rafale",
|
|
||||||
L"PA pour tir auto.",
|
|
||||||
L"PA pour recharger",
|
|
||||||
L"PA pour recharger manuellement",
|
|
||||||
L"", //19
|
|
||||||
L"Facteur du bipied",
|
|
||||||
L"Nombre de tirs pour 5 PA",
|
|
||||||
L"Pénalité Rafale/Auto (Valeur faible recommandée)", //22
|
|
||||||
L"PA pour jeter",
|
|
||||||
L"PA pour lancer",
|
|
||||||
L"PA pour poignarder",
|
|
||||||
L"Pas de tir simple!",
|
|
||||||
L"Pas de tir en rafale!",
|
|
||||||
L"Pas de tir auto.!",
|
|
||||||
L"PA pour frapper",
|
|
||||||
L"Pénalité Auto (Moins c'est mieux)",
|
|
||||||
L"Pénalité Rafale (Moins c'est mieux)",
|
|
||||||
};
|
|
||||||
|
|
||||||
STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
|
STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
|
||||||
{
|
{
|
||||||
// TODO.Translate
|
// TODO.Translate
|
||||||
@@ -2937,7 +2901,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
|||||||
L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Nothing", // TODO.Translate
|
L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Nothing", // TODO.Translate
|
||||||
|
|
||||||
// added by Flugente: decide what to do with the corpses
|
// added by Flugente: decide what to do with the corpses
|
||||||
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body",
|
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
||||||
@@ -6289,6 +6253,8 @@ STR16 MissingIMPSkillsDescriptions[] =
|
|||||||
L"Démolition: Vous pouvez réduire à néant toute une ville rien qu'avec des produits ménagers ! ± ",
|
L"Démolition: Vous pouvez réduire à néant toute une ville rien qu'avec des produits ménagers ! ± ",
|
||||||
// Scouting
|
// Scouting
|
||||||
L"Reconnaissance: Rien n'échappe à votre vigilance ! ± ",
|
L"Reconnaissance: Rien n'échappe à votre vigilance ! ± ",
|
||||||
|
// Covert ops
|
||||||
|
L"Covert Operations: You make 007 look like an amateur! ± ", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 NewInvMessage[] =
|
STR16 NewInvMessage[] =
|
||||||
@@ -7053,7 +7019,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
|
|||||||
L"|A|m|m|o |B|e|l|t",
|
L"|A|m|m|o |B|e|l|t",
|
||||||
L"|A|m|m|o |V|e|s|t",
|
L"|A|m|m|o |V|e|s|t",
|
||||||
L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
|
L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
|
||||||
L"|C|o|v|e|r|t |I|t|e|m",
|
L"|C|o|v|e|r|t |I|t|e|m", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||||
@@ -7089,7 +7055,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
|||||||
L"\n \nWith this ammo belt you can\nfeed someone else's MG.",
|
L"\n \nWith this ammo belt you can\nfeed someone else's MG.",
|
||||||
L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
|
L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
|
||||||
L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
|
L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
|
||||||
L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.",
|
L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 szUDBAdvStatsTooltipText[]=
|
STR16 szUDBAdvStatsTooltipText[]=
|
||||||
|
|||||||
+8
-43
@@ -894,7 +894,7 @@ STR16 pPasteMercPlacementText[] =
|
|||||||
{
|
{
|
||||||
L"Placement not pasted as no placement is saved in buffer.",
|
L"Placement not pasted as no placement is saved in buffer.",
|
||||||
L"Placement pasted.",
|
L"Placement pasted.",
|
||||||
L"Placement not pasted as the maximum number of placements for this team is already used.",
|
L"Placement not pasted as the maximum number of placements for this team has been reached.",
|
||||||
};
|
};
|
||||||
|
|
||||||
//editscreen.cpp
|
//editscreen.cpp
|
||||||
@@ -2125,7 +2125,7 @@ STR16 gzMercSkillTextNew[] =
|
|||||||
L"Gruppenführer",
|
L"Gruppenführer",
|
||||||
L"Mechaniker",
|
L"Mechaniker",
|
||||||
L"Sanitäter",
|
L"Sanitäter",
|
||||||
|
L"Covert Ops", // 10 // TODO.Translate
|
||||||
// Minor traits
|
// Minor traits
|
||||||
L"Beidhänder",
|
L"Beidhänder",
|
||||||
L"Messerkämpfer",
|
L"Messerkämpfer",
|
||||||
@@ -2148,7 +2148,7 @@ STR16 gzMercSkillTextNew[] =
|
|||||||
L"Zugführer",
|
L"Zugführer",
|
||||||
L"Ingenieur",
|
L"Ingenieur",
|
||||||
L"Arzt",
|
L"Arzt",
|
||||||
|
L"Spy", // 30 // TODO.Translate
|
||||||
L"Mehr...",
|
L"Mehr...",
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -2481,43 +2481,6 @@ CHAR16 gWeaponStatsDesc[][ 19 ] =
|
|||||||
};
|
};
|
||||||
|
|
||||||
// HEADROCK: Several arrays of tooltip text for new Extended Description Box
|
// HEADROCK: Several arrays of tooltip text for new Extended Description Box
|
||||||
// Please note, several of these are artificially inflated to 19 entries to help fix a complication with
|
|
||||||
// changing item type while watching its description box
|
|
||||||
STR16 gzWeaponStatsFasthelp[ 32 ] =
|
|
||||||
{
|
|
||||||
L"Genauigkeit",
|
|
||||||
L"Schaden",
|
|
||||||
L"Reichweite",
|
|
||||||
L"", //3
|
|
||||||
L"Zielgenauigkeit",
|
|
||||||
L"Zielen-Modifikator",
|
|
||||||
L"Durchschn. beste Laser-Reichweite",
|
|
||||||
L"Mündungsfeuerdämpfung",
|
|
||||||
L"Lautstärke (Niedriger ist besser)",
|
|
||||||
L"Zuverlässigkeit",
|
|
||||||
L"Reparaturleichtigkeit",
|
|
||||||
L"Min. Reichweite für Zielen-Bonus",
|
|
||||||
L"Treffer-Modifikator",
|
|
||||||
L"APs zum Anlegen",
|
|
||||||
L"APs für Einzelschuss",
|
|
||||||
L"APs für Feuerstoß",
|
|
||||||
L"APs für Autofeuer",
|
|
||||||
L"APs zum Nachladen",
|
|
||||||
L"APs zum manuellen Nachladen",
|
|
||||||
L"", //19
|
|
||||||
L"Zweibein-Modifikator",
|
|
||||||
L"Autofeuer: Schüsse je 5 AP",
|
|
||||||
L"Burst/Auto-Streuung (Niedriger ist besser)", //22
|
|
||||||
L"APs zum Werfen",
|
|
||||||
L"APs zum Abschießen",
|
|
||||||
L"APs zum Stechen",
|
|
||||||
L"Kein Einzelschuss!",
|
|
||||||
L"Kein Feuerstoß!",
|
|
||||||
L"Kein Autofeuer!",
|
|
||||||
L"APs zum Schlagen",
|
|
||||||
L"Autofeuer-Streuung (Niedriger ist besser)",
|
|
||||||
L"Feuerstoß-Streuung (Niedriger ist besser)",
|
|
||||||
};
|
|
||||||
|
|
||||||
STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
|
STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
|
||||||
{
|
{
|
||||||
@@ -2941,7 +2904,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
|||||||
L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Nothing", // TODO.Translate
|
L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Nothing", // TODO.Translate
|
||||||
|
|
||||||
// added by Flugente: decide what to do with the corpses
|
// added by Flugente: decide what to do with the corpses
|
||||||
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body",
|
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
||||||
@@ -6129,6 +6092,8 @@ STR16 MissingIMPSkillsDescriptions[] =
|
|||||||
L"Sprengmeister: Nutzen Sie Ihre Begeisterung für alles, was mit mehrfacher Schallgeschwindigkeit expandiert um sich im Training mit Granaten und Sprengstoffen hervorzutun. ± ",
|
L"Sprengmeister: Nutzen Sie Ihre Begeisterung für alles, was mit mehrfacher Schallgeschwindigkeit expandiert um sich im Training mit Granaten und Sprengstoffen hervorzutun. ± ",
|
||||||
// Scouting
|
// Scouting
|
||||||
L"Aufklärer: Sie sind über die Maßen aufmerksam, haben ein sehr reges Auge und einen nimmermüden Geist. ± ",
|
L"Aufklärer: Sie sind über die Maßen aufmerksam, haben ein sehr reges Auge und einen nimmermüden Geist. ± ",
|
||||||
|
// Covert ops
|
||||||
|
L"Covert Operations: You make 007 look like an amateur! ± ", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 NewInvMessage[] =
|
STR16 NewInvMessage[] =
|
||||||
@@ -6897,7 +6862,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
|
|||||||
L"|M|u|n|i|t|i|o|n|s|g|u|r|t",
|
L"|M|u|n|i|t|i|o|n|s|g|u|r|t",
|
||||||
L"|M|u|n|i|t|i|o|n|s|w|e|s|t|e",
|
L"|M|u|n|i|t|i|o|n|s|w|e|s|t|e",
|
||||||
L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
|
L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
|
||||||
L"|C|o|v|e|r|t |I|t|e|m",
|
L"|C|o|v|e|r|t |I|t|e|m", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||||
@@ -6933,7 +6898,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
|||||||
L"\n \nEin externer Munitionsgurt für MGs.",
|
L"\n \nEin externer Munitionsgurt für MGs.",
|
||||||
L"\n \nIn diese Weste passen auch Munitionsgurte.",
|
L"\n \nIn diese Weste passen auch Munitionsgurte.",
|
||||||
L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
|
L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
|
||||||
L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.",
|
L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 szUDBAdvStatsTooltipText[]=
|
STR16 szUDBAdvStatsTooltipText[]=
|
||||||
|
|||||||
+8
-42
@@ -869,7 +869,7 @@ STR16 pPasteMercPlacementText[] =
|
|||||||
{
|
{
|
||||||
L"Placement not pasted as no placement is saved in buffer.",
|
L"Placement not pasted as no placement is saved in buffer.",
|
||||||
L"Placement pasted.",
|
L"Placement pasted.",
|
||||||
L"Placement not pasted as the maximum number of placements for this team is already used.",
|
L"Placement not pasted as the maximum number of placements for this team has been reached.",
|
||||||
};
|
};
|
||||||
|
|
||||||
//editscreen.cpp
|
//editscreen.cpp
|
||||||
@@ -2106,6 +2106,7 @@ STR16 gzMercSkillTextNew[] =
|
|||||||
L"Deputy",
|
L"Deputy",
|
||||||
L"Technician",
|
L"Technician",
|
||||||
L"Paramedic",
|
L"Paramedic",
|
||||||
|
L"Covert Ops", // 10 // TODO.Translate
|
||||||
// Minor traits
|
// Minor traits
|
||||||
L"Ambidextrous",
|
L"Ambidextrous",
|
||||||
L"Melee",
|
L"Melee",
|
||||||
@@ -2127,6 +2128,7 @@ STR16 gzMercSkillTextNew[] =
|
|||||||
L"Squadleader",
|
L"Squadleader",
|
||||||
L"Engineer",
|
L"Engineer",
|
||||||
L"Doctor",
|
L"Doctor",
|
||||||
|
L"Spy", // 30 // TODO.Translate
|
||||||
L"More...",
|
L"More...",
|
||||||
};
|
};
|
||||||
//////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////
|
||||||
@@ -2466,44 +2468,6 @@ CHAR16 gWeaponStatsDesc[][ 19 ] =
|
|||||||
};
|
};
|
||||||
|
|
||||||
// HEADROCK: Several arrays of tooltip text for new Extended Description Box
|
// HEADROCK: Several arrays of tooltip text for new Extended Description Box
|
||||||
// Please note, several of these are artificially inflated to 19 entries to help fix a complication with
|
|
||||||
// changing item type while watching its description box
|
|
||||||
STR16 gzWeaponStatsFasthelp[ 32 ] =
|
|
||||||
{
|
|
||||||
L"Accuracy",
|
|
||||||
L"Damage",
|
|
||||||
L"Range",
|
|
||||||
L"", //3
|
|
||||||
L"Aiming Levels",
|
|
||||||
L"Aiming Modifier",
|
|
||||||
L"Average Best Laser Range",
|
|
||||||
L"Flash Suppression",
|
|
||||||
L"Loudness (Lower is better)",
|
|
||||||
L"Reliability",
|
|
||||||
L"Repair Ease",
|
|
||||||
L"Min. Range for Aiming Bonus",
|
|
||||||
L"To-Hit Modifier",
|
|
||||||
L"APs to ready",
|
|
||||||
L"APs to fire Single",
|
|
||||||
L"APs to fire Burst",
|
|
||||||
L"APs to fire Auto",
|
|
||||||
L"APs to Reload",
|
|
||||||
L"APs to Reload Manually",
|
|
||||||
L"", //19
|
|
||||||
L"Bipod Modifier",
|
|
||||||
L"Autofire shots per 5 AP",
|
|
||||||
L"Burst/Auto Penalty (Lower is better)", //22
|
|
||||||
L"APs to Throw",
|
|
||||||
L"APs to Launch",
|
|
||||||
L"APs to Stab",
|
|
||||||
L"No Single Shot!",
|
|
||||||
L"No Burst Mode!",
|
|
||||||
L"No Auto Mode!",
|
|
||||||
L"APs to Bash",
|
|
||||||
L"Autofire Penalty (Lower is better)",
|
|
||||||
L"Burst Penalty (Lower is better)",
|
|
||||||
};
|
|
||||||
|
|
||||||
STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
|
STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
|
||||||
{
|
{
|
||||||
// TODO.Translate
|
// TODO.Translate
|
||||||
@@ -2930,7 +2894,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
|||||||
L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Nothing", // TODO.Translate
|
L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Nothing", // TODO.Translate
|
||||||
|
|
||||||
// added by Flugente: decide what to do with the corpses
|
// added by Flugente: decide what to do with the corpses
|
||||||
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body",
|
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
||||||
@@ -6297,6 +6261,8 @@ STR16 MissingIMPSkillsDescriptions[] =
|
|||||||
L"Demolitions: You can blow up a whole city just by common home stuff! ± ",
|
L"Demolitions: You can blow up a whole city just by common home stuff! ± ",
|
||||||
// Scouting
|
// Scouting
|
||||||
L"Scouting: Nothing can escape your notice! ± ",
|
L"Scouting: Nothing can escape your notice! ± ",
|
||||||
|
// Covert ops
|
||||||
|
L"Covert Operations: You make 007 look like an amateur! ± ", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 NewInvMessage[] =
|
STR16 NewInvMessage[] =
|
||||||
@@ -7065,7 +7031,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
|
|||||||
L"|A|m|m|o |B|e|l|t",
|
L"|A|m|m|o |B|e|l|t",
|
||||||
L"|A|m|m|o |V|e|s|t",
|
L"|A|m|m|o |V|e|s|t",
|
||||||
L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
|
L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
|
||||||
L"|C|o|v|e|r|t |I|t|e|m",
|
L"|C|o|v|e|r|t |I|t|e|m", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||||
@@ -7101,7 +7067,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
|||||||
L"\n \nWith this ammo belt you can\nfeed someone else's MG.",
|
L"\n \nWith this ammo belt you can\nfeed someone else's MG.",
|
||||||
L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
|
L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
|
||||||
L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
|
L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
|
||||||
L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.",
|
L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 szUDBAdvStatsTooltipText[]=
|
STR16 szUDBAdvStatsTooltipText[]=
|
||||||
|
|||||||
+40
-74
@@ -2110,39 +2110,41 @@ STR16 gzMercSkillText[] =
|
|||||||
// SANDRO - added this
|
// SANDRO - added this
|
||||||
STR16 gzMercSkillTextNew[] =
|
STR16 gzMercSkillTextNew[] =
|
||||||
{
|
{
|
||||||
// Major traits
|
// Major traits
|
||||||
L"Brak UmiejętnoŚci",
|
L"Brak UmiejętnoŚci",
|
||||||
L"Broń Automatyczna",
|
L"Broń Automatyczna",
|
||||||
L"Broń Ciężka",
|
L"Broń Ciężka",
|
||||||
L"Strzelec Wyborowy",
|
L"Strzelec Wyborowy",
|
||||||
L"MyŚliwy",
|
L"MyŚliwy",
|
||||||
L"Pistolero",
|
L"Pistolero",
|
||||||
L"Walka Wręcz",
|
L"Walka Wręcz",
|
||||||
L"Zastępca Szeryfa",
|
L"Zastępca Szeryfa",
|
||||||
L"Technik",
|
L"Technik",
|
||||||
L"Paramedyk",
|
L"Paramedyk",
|
||||||
// Minor traits
|
L"Covert Ops", // 10 // TODO.Translate
|
||||||
L"OburęcznoŚć",
|
// Minor traits
|
||||||
L"Walka Wręcz",
|
L"OburęcznoŚć",
|
||||||
L"Rzucanie",
|
L"Walka Wręcz",
|
||||||
L"Operacje Nocne",
|
L"Rzucanie",
|
||||||
L"UkradkowoŚć",
|
L"Operacje Nocne",
|
||||||
L"Atletyka",
|
L"UkradkowoŚć",
|
||||||
L"Bodybuilding",
|
L"Atletyka",
|
||||||
L"Ładunki Wybuchowe",
|
L"Bodybuilding",
|
||||||
L"Uczenie",
|
L"Ładunki Wybuchowe",
|
||||||
L"Zwiad",
|
L"Uczenie",
|
||||||
// second names for major skills
|
L"Zwiad",
|
||||||
L"Strzelec RKMu",
|
// second names for major skills
|
||||||
L"Bombardier",
|
L"Strzelec RKMu",
|
||||||
L"Snajper",
|
L"Bombardier",
|
||||||
L"MyŚliwy",
|
L"Snajper",
|
||||||
L"Pistolero",
|
L"MyŚliwy",
|
||||||
L"Sztuki Walki",
|
L"Pistolero",
|
||||||
L"Dowódca Drużyny",
|
L"Sztuki Walki",
|
||||||
L"Inżynier",
|
L"Dowódca Drużyny",
|
||||||
L"Doktor",
|
L"Inżynier",
|
||||||
L"Więcej...",
|
L"Doktor",
|
||||||
|
L"Spy", // 30 // TODO.Translate
|
||||||
|
L"Więcej...",
|
||||||
};
|
};
|
||||||
//////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////
|
||||||
|
|
||||||
@@ -2481,44 +2483,6 @@ CHAR16 gWeaponStatsDesc[][ 19 ] =
|
|||||||
};
|
};
|
||||||
|
|
||||||
// HEADROCK: Several arrays of tooltip text for new Extended Description Box
|
// HEADROCK: Several arrays of tooltip text for new Extended Description Box
|
||||||
// Please note, several of these are artificially inflated to 19 entries to help fix a complication with
|
|
||||||
// changing item type while watching its description box
|
|
||||||
STR16 gzWeaponStatsFasthelp[ 32 ] =
|
|
||||||
{
|
|
||||||
L"CelnoŚć",
|
|
||||||
L"Obraż.",
|
|
||||||
L"Zas.",
|
|
||||||
L"", //3
|
|
||||||
L"Aiming Levels",
|
|
||||||
L"Modf. celowania",
|
|
||||||
L"Średni max zasg. lasera",
|
|
||||||
L"Tłumienie błysku",
|
|
||||||
L"GłoŚnoŚć (mniej - lepiej)",
|
|
||||||
L"Stan",
|
|
||||||
L"Trud napraw",
|
|
||||||
L"Min. zasg. dla bonusu cel.",
|
|
||||||
L"Modyf. trafień",
|
|
||||||
L"AP/przygot.",
|
|
||||||
L"AP za 1 strzał",
|
|
||||||
L"AP za serię",
|
|
||||||
L"AP za Auto",
|
|
||||||
L"AP/przeładuj",
|
|
||||||
L"AP/przeładuj ręcznie",
|
|
||||||
L"", //19
|
|
||||||
L"Modf. dwójnogu",
|
|
||||||
L"Auto/5AP",
|
|
||||||
L"PA: (mniej - lepiej)", //22
|
|
||||||
L"AP za rzut",
|
|
||||||
L"AP za strzał",
|
|
||||||
L"AP/cios-nóż",
|
|
||||||
L"Wył. 1 strzał!",
|
|
||||||
L"Wył. serię!",
|
|
||||||
L"Wył. auto!",
|
|
||||||
L"AP/cios-łom",
|
|
||||||
L"Autofire Penalty (Lower is better)",
|
|
||||||
L"Burst Penalty (Lower is better)",
|
|
||||||
};
|
|
||||||
|
|
||||||
STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
|
STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
|
||||||
{
|
{
|
||||||
// TODO.Translate
|
// TODO.Translate
|
||||||
@@ -2945,7 +2909,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
|||||||
L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Nothing", // TODO.Translate
|
L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Nothing", // TODO.Translate
|
||||||
|
|
||||||
// added by Flugente: decide what to do with the corpses
|
// added by Flugente: decide what to do with the corpses
|
||||||
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body",
|
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
||||||
@@ -6306,6 +6270,8 @@ STR16 MissingIMPSkillsDescriptions[] =
|
|||||||
L"Materiały wybuchowe: Potrafisz wysadzić miasto przy użyciu standardowego wyposażenia kuchni! ± ",
|
L"Materiały wybuchowe: Potrafisz wysadzić miasto przy użyciu standardowego wyposażenia kuchni! ± ",
|
||||||
// Scouting
|
// Scouting
|
||||||
L"Zwiadowca: Nic nie umknie twej uwadze! ± ",
|
L"Zwiadowca: Nic nie umknie twej uwadze! ± ",
|
||||||
|
// Covert ops
|
||||||
|
L"Covert Operations: You make 007 look like an amateur! ± ", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 NewInvMessage[] =
|
STR16 NewInvMessage[] =
|
||||||
@@ -7077,7 +7043,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
|
|||||||
L"|A|m|m|o |B|e|l|t",
|
L"|A|m|m|o |B|e|l|t",
|
||||||
L"|A|m|m|o |V|e|s|t",
|
L"|A|m|m|o |V|e|s|t",
|
||||||
L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
|
L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
|
||||||
L"|C|o|v|e|r|t |I|t|e|m",
|
L"|C|o|v|e|r|t |I|t|e|m", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||||
@@ -7113,7 +7079,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
|||||||
L"\n \nWith this ammo belt you can\nfeed someone else's MG.",
|
L"\n \nWith this ammo belt you can\nfeed someone else's MG.",
|
||||||
L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
|
L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
|
||||||
L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
|
L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
|
||||||
L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.",
|
L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 szUDBAdvStatsTooltipText[]=
|
STR16 szUDBAdvStatsTooltipText[]=
|
||||||
|
|||||||
+8
-42
@@ -871,7 +871,7 @@ STR16 pPasteMercPlacementText[] =
|
|||||||
{
|
{
|
||||||
L"Placement not pasted as no placement is saved in buffer.",
|
L"Placement not pasted as no placement is saved in buffer.",
|
||||||
L"Placement pasted.",
|
L"Placement pasted.",
|
||||||
L"Placement not pasted as the maximum number of placements for this team is already used.",
|
L"Placement not pasted as the maximum number of placements for this team has been reached.",
|
||||||
};
|
};
|
||||||
|
|
||||||
//editscreen.cpp
|
//editscreen.cpp
|
||||||
@@ -2114,6 +2114,7 @@ STR16 gzMercSkillTextNew[] =
|
|||||||
L"Старшина", //Deputy
|
L"Старшина", //Deputy
|
||||||
L"Механик-электронщик", //Technician
|
L"Механик-электронщик", //Technician
|
||||||
L"Санитар", //Paramedic
|
L"Санитар", //Paramedic
|
||||||
|
L"Covert Ops", // 10 // TODO.Translate
|
||||||
// Minor traits
|
// Minor traits
|
||||||
L"Ловкач", //Ambidextrous
|
L"Ловкач", //Ambidextrous
|
||||||
L"Мастер клинка", //Melee
|
L"Мастер клинка", //Melee
|
||||||
@@ -2135,6 +2136,7 @@ STR16 gzMercSkillTextNew[] =
|
|||||||
L"Командир", //Squadleader
|
L"Командир", //Squadleader
|
||||||
L"Инженер", //Engineer
|
L"Инженер", //Engineer
|
||||||
L"Доктор", //Doctor
|
L"Доктор", //Doctor
|
||||||
|
L"Spy", // 30 // TODO.Translate
|
||||||
L"Ещё...",
|
L"Ещё...",
|
||||||
};
|
};
|
||||||
//////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////
|
||||||
@@ -2474,44 +2476,6 @@ CHAR16 gWeaponStatsDesc[][ 19 ] =
|
|||||||
};
|
};
|
||||||
|
|
||||||
// HEADROCK: Several arrays of tooltip text for new Extended Description Box
|
// HEADROCK: Several arrays of tooltip text for new Extended Description Box
|
||||||
// Please note, several of these are artificially inflated to 19 entries to help fix a complication with
|
|
||||||
// changing item type while watching its description box
|
|
||||||
STR16 gzWeaponStatsFasthelp[ 32 ] =
|
|
||||||
{
|
|
||||||
L"Точность", //Accuracy
|
|
||||||
L"Урон", //Damage
|
|
||||||
L"Дальнобойность", //Range
|
|
||||||
L"", //3
|
|
||||||
L"Уровни прицеливания", //Aiming Levels
|
|
||||||
L"Модификатор прицельной стрельбы", //Aiming Modifier
|
|
||||||
L"Радиус наилучшей видимости\nточки прицеливания", //Average Best Laser Range
|
|
||||||
L"Пламегаситель", //Flash Suppression
|
|
||||||
L"Шумность (чем меньше, тем лучше)", //Loudness (Lower is better)
|
|
||||||
L"Надёжность", //Reliability
|
|
||||||
L"Простота ремонта", //Repair Ease
|
|
||||||
L"Минимальная эффективная дальность", //Min. Range for Aiming Bonus
|
|
||||||
L"Модификатор точности", //To-Hit Modifier
|
|
||||||
L"ОД на вскидку", //APs to ready
|
|
||||||
L"ОД на 1 выстрел", //APs to fire Single
|
|
||||||
L"ОД на огонь с отсечкой", //APs to fire Burst
|
|
||||||
L"ОД на огонь очередью", //APs to fire Auto
|
|
||||||
L"ОД на замену магазина", //APs to Reload
|
|
||||||
L"ОД на досылку патрона", //APs to Reload Manually
|
|
||||||
L"", //19
|
|
||||||
L"Бонус от сошек\n(при стрельбе лёжа)", //Bipod Modifier
|
|
||||||
L"Выстрелов в автоматическом\nрежиме за 5 ОД", //Autofire shots per 5 AP
|
|
||||||
L"Штраф за отдачу при\nстрельбе очередью\n(c отсечкой/без) (чем меньше, тем лучше)", //Burst/Auto Penalty //22
|
|
||||||
L"ОД на бросок", //APs to Throw
|
|
||||||
L"ОД на выстрел", //APs to Launch
|
|
||||||
L"ОД на удар ножом", //APs to Stab
|
|
||||||
L"Не стреляет одиночными!", //No Single Shot!
|
|
||||||
L"Нет отсечки патрона!", //No Burst Mode!
|
|
||||||
L"Нет автоматического режима!", //No Auto Mode!
|
|
||||||
L"ОД на удар", //APs to Bash
|
|
||||||
L"Штраф за отдачу при \nстрельбе очередью \n(чем меньше, тем лучше)", //Autofire Penalty (Lower is better)
|
|
||||||
L"Штраф за отдачу при\nстрельбе очередью c отсечкой\n(чем меньше, тем лучше)", //Burst Penalty (Lower is better)
|
|
||||||
};
|
|
||||||
|
|
||||||
STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
|
STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
|
||||||
{
|
{
|
||||||
// TODO.Translate
|
// TODO.Translate
|
||||||
@@ -2938,7 +2902,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
|||||||
L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Nothing", // TODO.Translate
|
L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Nothing", // TODO.Translate
|
||||||
|
|
||||||
// added by Flugente: decide what to do with the corpses
|
// added by Flugente: decide what to do with the corpses
|
||||||
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body",
|
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
||||||
@@ -6280,6 +6244,8 @@ STR16 MissingIMPSkillsDescriptions[] =
|
|||||||
L"Подрывник: Сеять гранаты, как семена по полю; минировать поле, как картошку садить - густо и минимум 20 соток; а после созерцать на полет конечностей... Вот то, ради чего вы живёте! ± ", //Demolitions: Sowing grenades like seeds, planting bombs, watching the limbs flying.. This is what you live for!
|
L"Подрывник: Сеять гранаты, как семена по полю; минировать поле, как картошку садить - густо и минимум 20 соток; а после созерцать на полет конечностей... Вот то, ради чего вы живёте! ± ", //Demolitions: Sowing grenades like seeds, planting bombs, watching the limbs flying.. This is what you live for!
|
||||||
// Scouting
|
// Scouting
|
||||||
L"Разведчик: Ничто не скроется от вашего зоркого взгляда! ± ", //Scouting: Nothing can escape your notice!
|
L"Разведчик: Ничто не скроется от вашего зоркого взгляда! ± ", //Scouting: Nothing can escape your notice!
|
||||||
|
// Covert ops
|
||||||
|
L"Covert Operations: You make 007 look like an amateur! ± ", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 NewInvMessage[] =
|
STR16 NewInvMessage[] =
|
||||||
@@ -7045,7 +7011,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
|
|||||||
L"|A|m|m|o |B|e|l|t",
|
L"|A|m|m|o |B|e|l|t",
|
||||||
L"|A|m|m|o |V|e|s|t",
|
L"|A|m|m|o |V|e|s|t",
|
||||||
L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
|
L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
|
||||||
L"|C|o|v|e|r|t |I|t|e|m",
|
L"|C|o|v|e|r|t |I|t|e|m", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||||
@@ -7081,7 +7047,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
|||||||
L"\n \nWith this ammo belt you can\nfeed someone else's MG.",
|
L"\n \nWith this ammo belt you can\nfeed someone else's MG.",
|
||||||
L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
|
L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
|
||||||
L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
|
L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
|
||||||
L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.",
|
L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 szUDBAdvStatsTooltipText[]=
|
STR16 szUDBAdvStatsTooltipText[]=
|
||||||
|
|||||||
@@ -869,7 +869,7 @@ STR16 pPasteMercPlacementText[] =
|
|||||||
{
|
{
|
||||||
L"Placement not pasted as no placement is saved in buffer.",
|
L"Placement not pasted as no placement is saved in buffer.",
|
||||||
L"Placement pasted.",
|
L"Placement pasted.",
|
||||||
L"Placement not pasted as the maximum number of placements for this team is already used.",
|
L"Placement not pasted as the maximum number of placements for this team has been reached.",
|
||||||
};
|
};
|
||||||
|
|
||||||
//editscreen.cpp
|
//editscreen.cpp
|
||||||
@@ -2114,6 +2114,7 @@ STR16 gzMercSkillTextNew[] =
|
|||||||
L"Deputy",
|
L"Deputy",
|
||||||
L"Technician",
|
L"Technician",
|
||||||
L"Paramedic",
|
L"Paramedic",
|
||||||
|
L"Covert Ops", // 10 // TODO.Translate
|
||||||
// Minor traits
|
// Minor traits
|
||||||
L"Ambidextrous",
|
L"Ambidextrous",
|
||||||
L"Melee",
|
L"Melee",
|
||||||
@@ -2135,6 +2136,7 @@ STR16 gzMercSkillTextNew[] =
|
|||||||
L"Squadleader",
|
L"Squadleader",
|
||||||
L"Engineer",
|
L"Engineer",
|
||||||
L"Doctor",
|
L"Doctor",
|
||||||
|
L"Spy", // 30 // TODO.Translate
|
||||||
L"More...",
|
L"More...",
|
||||||
};
|
};
|
||||||
//////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////
|
||||||
@@ -2475,44 +2477,6 @@ CHAR16 gWeaponStatsDesc[][ 19 ] =
|
|||||||
};
|
};
|
||||||
|
|
||||||
// HEADROCK: Several arrays of tooltip text for new Extended Description Box
|
// HEADROCK: Several arrays of tooltip text for new Extended Description Box
|
||||||
// Please note, several of these are artificially inflated to 19 entries to help fix a complication with
|
|
||||||
// changing item type while watching its description box
|
|
||||||
STR16 gzWeaponStatsFasthelp[ 32 ] =
|
|
||||||
{
|
|
||||||
L"Accuracy",
|
|
||||||
L"Damage",
|
|
||||||
L"Range",
|
|
||||||
L"", //3
|
|
||||||
L"Aiming Levels",
|
|
||||||
L"Aiming Modifier",
|
|
||||||
L"Average Best Laser Range",
|
|
||||||
L"Flash Suppression",
|
|
||||||
L"Loudness (Lower is better)",
|
|
||||||
L"Reliability",
|
|
||||||
L"Repair Ease",
|
|
||||||
L"Min. Range for Aiming Bonus",
|
|
||||||
L"To-Hit Modifier",
|
|
||||||
L"APs to ready",
|
|
||||||
L"APs to fire Single",
|
|
||||||
L"APs to fire Burst",
|
|
||||||
L"APs to fire Auto",
|
|
||||||
L"APs to Reload",
|
|
||||||
L"APs to Reload Manually",
|
|
||||||
L"", //19
|
|
||||||
L"Bipod Modifier",
|
|
||||||
L"Autofire shots per 5 AP",
|
|
||||||
L"Burst/Auto Penalty (Lower is better)", //22
|
|
||||||
L"APs to Throw",
|
|
||||||
L"APs to Launch",
|
|
||||||
L"APs to Stab",
|
|
||||||
L"No Single Shot!",
|
|
||||||
L"No Burst Mode!",
|
|
||||||
L"No Auto Mode!",
|
|
||||||
L"APs to Bash",
|
|
||||||
L"Autofire Penalty (Lower is better)",
|
|
||||||
L"Burst Penalty (Lower is better)",
|
|
||||||
};
|
|
||||||
|
|
||||||
STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
|
STR16 gzWeaponStatsFasthelpTactical[ 32 ] =
|
||||||
{
|
{
|
||||||
// TODO.Translate
|
// TODO.Translate
|
||||||
@@ -2939,7 +2903,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
|||||||
L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Nothing", // TODO.Translate
|
L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Nothing", // TODO.Translate
|
||||||
|
|
||||||
// added by Flugente: decide what to do with the corpses
|
// added by Flugente: decide what to do with the corpses
|
||||||
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body",
|
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
||||||
@@ -6313,6 +6277,8 @@ STR16 MissingIMPSkillsDescriptions[] =
|
|||||||
L"Demolitions: You can blow up a whole city just by common home stuff! ± ",
|
L"Demolitions: You can blow up a whole city just by common home stuff! ± ",
|
||||||
// Scouting
|
// Scouting
|
||||||
L"Scouting: Nothing can escape your notice! ± ",
|
L"Scouting: Nothing can escape your notice! ± ",
|
||||||
|
// Covert ops
|
||||||
|
L"Covert Operations: You make 007 look like an amateur! ± ", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 NewInvMessage[] =
|
STR16 NewInvMessage[] =
|
||||||
@@ -7082,7 +7048,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
|
|||||||
L"|A|m|m|o |B|e|l|t",
|
L"|A|m|m|o |B|e|l|t",
|
||||||
L"|A|m|m|o |V|e|s|t",
|
L"|A|m|m|o |V|e|s|t",
|
||||||
L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
|
L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
|
||||||
L"|C|o|v|e|r|t |I|t|e|m",
|
L"|C|o|v|e|r|t |I|t|e|m", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||||
@@ -7118,7 +7084,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
|||||||
L"\n \nWith this ammo belt you can\nfeed someone else's MG.",
|
L"\n \nWith this ammo belt you can\nfeed someone else's MG.",
|
||||||
L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
|
L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
|
||||||
L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
|
L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
|
||||||
L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.",
|
L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.", // TODO.Translate
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 szUDBAdvStatsTooltipText[]=
|
STR16 szUDBAdvStatsTooltipText[]=
|
||||||
|
|||||||
Reference in New Issue
Block a user