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- Automatic cancellation of running if the merc is in a running state and was not moved since last turn (by Headrock)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3138 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6612,6 +6612,24 @@ void SOLDIERTYPE::EVENT_BeginMercTurn( BOOLEAN fFromRealTime, INT32 iRealTimeCou
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this->CalcNewActionPoints( );
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// HEADROCK HAM 3.6: If this soldier is in a "moving" animation, but has not moved any tiles
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// in the previous turn, then the player has apparently forgotten that he was moving.
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// In this case, abort the character's action.
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// If haven't moved since the start of last round
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if (!this->bTilesMoved)
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{
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// but are doing a movement animation
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if ( !( gAnimControl[ this->usAnimState ].uiFlags & ANIM_STATIONARY ) )
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{
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// Stop the merc
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this->EVENT_StopMerc( this->sGridNo, this->ubDirection );
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}
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// Reset destination
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this->pathing.sFinalDestination = this->sGridNo;
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}
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this->bTilesMoved = 0;
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if ( this->bInSector )
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