spies can now test their disguise by using option #6 in the tactical function selection menu - they will evaluate their disguise (see the resulting messages for hints on how to improve disguise)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5922 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-03-16 02:28:04 +00:00
parent 0152976365
commit db6b0cb917
13 changed files with 59 additions and 15 deletions
+4 -1
View File
@@ -1489,7 +1489,7 @@ public:
// Flugente: return a cleaning kit from our inventory
OBJECTTYPE* GetCleaningKit();
// use cleaning kits to clean weapons in inventory. fCleanAll = TRUE: clean all eapons found, otherwise just the first one
// use cleaning kits to clean weapons in inventory. fCleanAll = TRUE: clean all weapons found, otherwise just the first one
void CleanWeapon( BOOLEAN fCleanAll );
// Flugente: functions for the covert ops trait
@@ -1518,6 +1518,9 @@ public:
// lose disguise or take off any clothes item and switch back to original clothes
void Strip();
// check wether our disguise is any good
void SpySelfTest();
// Flugente: prisoner system
BOOLEAN CanProcessPrisoners();
UINT32 GetSurrenderStrength();